Acekard RPG skinning help

Discussion in 'Other Flashing Hardware & Software' started by leetcakes, Dec 14, 2007.

  1. leetcakes

    leetcakes GBAtemp Regular

    Jul 29, 2007
    I made a skin, got idea from a scds1 skin ive seen. its halo 3, it looks very awsome on the computer -[​IMG]- but when it goes into the DS, it gets messed up colors and u cant see anything in the picture at all. I compared the attributes of the bmp to the ones in "zelda" and "black" skin. i changed all of them to the same, and it still dont work [​IMG] i what to do anymore. If you want please check it out and tell me how to fix it, try the skin too, its quite nice


    please tell me if you know how to fix it lol
  2. rhyguy

    rhyguy GBAtemp Maniac

    Jul 21, 2007
    i think the ds only has 15 bit colour while pc's have 32 bit
  3. Jaejae

    Jaejae Superfly Don't Used

    Sep 23, 2007
    New Zealand
    Auckland, New Zealand
    Don't you mean 16bit?
    And yeah, that will probably be the problem.
    Just optimize it in PhotoShop at 16bit.
  4. azotyp

    azotyp GBAtemp Maniac

    Feb 19, 2007
    Your main mistake was using truecolor (you have to use hicolor)
    Ill explane this in screenshots

    This is color depth of zelda skin (right)

    This is color depth of your skin (wrong)

    I marked right (hicolor), if you will have any problems with program that you use, use acdsee (image viever for pc) to change color depth

    And here is your working skin, I changed color depth

    Thanks for the skin it looks nice
    (I tested it after changing color depth and it worked fine).
  5. golden

    golden What a Digital Dummy!!!

    Dec 1, 2007
    United States
    What program did you use to skin it? Or did you just make images and and name them according to their place? Like DSO skinning. Acekard doesn't come with a skinner program does it?