Acekard 2i running on Nintendo 3DS

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mercluke said:
Eon-Rider said:
I'll be damned if it gets released after the US release of the 3DS but before the Australian release and it gets blocked.

I hate it when people ignore Australians.
i highly doubt nintendo would be able to recall, update and re-ship all australian stock in the 4 days between NA and AUS launch dates...
Well the 3DS is known to be lacking features such as the internet browser at the moment so they might force you to update to get these features. I don't want to miss out on them just because a flashcart team was careless with the release date of their fix.
 
THIS IS --


[youtube]17sEq7HX2QE[/youtube]

Fuck...a Droid X (or wait for the X2) or a 3DS..son of a bitch!!
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at least I don't need to buy another damn flashcart!
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If I can have my flashcart AND my 3DS games (IF I buy any)...then OMG what a Win.
 
This is great news to hear.

I have an Acekard and a DSTWO and I hope both of them work on the 3DS.
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I emailed the SC team two days ago, though, and have not gotten a response.
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Either way, go Acekard team! I will be happy I can play DS roms still, means I don't have to carry my XL with me along with my 3DS, and I can save money for not having to buy a new flashcart for a bit.

Also, i am considering buying an iEvo just for the hell of it. Seems like TC is serious about supporting their cart this time around. Also, DSi Mode (I am sure it will be fully supported soon).

(what? I like to collect things.
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)
 
The fact that many flashcarts are able to run in DS mode on the 3DS indicates that any future firmware updates will be easily bypassed as well. Nintendo had a lot of time to address this issue. If they haven't fixed it for the 3DS, then I would say the hole is pretty much too big to plug up without obliterating backwards compatibility. They will probably concentrate on moving forward ensuring the DSi store and 3DS games are secure, rather than addressing the older DS games security which may simply be too broke to fix.
 
Etalon said:
Costello said:
if other teams can do it, I see no reason why the SC team couldn't
smile.gif

so I wouldnt worry about it

http://forum.supercard.sc/thread-8250-1-1.html

Posting #9

It's just a rumor. For now.

It's a rumour that makes no sense, if the 3DS blocked carts that pulled more current it would block Pokemon HG/SS for starters, and the current across the cart bus is probably quite variable even in regular DS carts.
 
mechagouki said:
Etalon said:
Costello said:
if other teams can do it, I see no reason why the SC team couldn't
smile.gif

so I wouldnt worry about it

http://forum.supercard.sc/thread-8250-1-1.html

Posting #9

It's just a rumor. For now.

It's a rumour that makes no sense, if the 3DS blocked carts that pulled more current it would block Pokemon HG/SS for starters, and the current across the cart bus is probably quite variable even in regular DS carts.

The problem with using voltage, is that voltage can vary a lot just from environmental factors. Humidity, temperature, etc. You don't want to be in the business where because a customer put a 3DS in the trunk of their car it stops working. You'd have to use voltage in conjunction with other factors to reduce the amount of false positives you'd end up with.

Something that would make more sense is to detect timing issues on the cart. The DSi/3DS already do this as the timing is more tightly controlled and if the cart doesn't respond within a pretty narrow timeframe it will barf.
 
Ok so who cares. I wanna see 3ds games running damn it
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It is pretty cool though, I can sell my ds light if I get a 3ds at least.
 
Nathan576 said:
Ok so who cares. I wanna see 3ds games running damn it
angry.gif




It is pretty cool though, I can sell my ds light if I get a 3ds at least.

Very good point. I'm so gonna sell my DSi... Actually trade it in, since I get cash off the 3DS for it.
 
This is good news for me, seeing as I don't have a DS/Lite/i/iXL, but I have an Acekard 2i.
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now we'll never get good 3ds games thanks to all these working flashcards, am i right, fellas?
 
Wow, so many teams finding ways around the security.
This is great news for people like me who don't want to buy a whole new flashcart to play DS games on a new system.
 
TehSkull said:
Why don't flash cart teams use high-profile games for their header info?

What's Nintendo gonna do if AceKards look like Pokemon Black?
(Btw, does anyone know what happens if you play a legit copy of a game that Nintendo's already blocked like Danny Phantom Urban Jungle?)


TehSkull said:
QUOTE(Rydian @ Feb 28 2011, 12:13 AM) It's another excuse for Nintendo to sue them.

So they don't use Nintendo's IP.
Fine then.

Load up my AK2i and see Sonic Rush or Phoenix Wright or something, idk.

If my theory is right (it probably isn't), Nintendo wouldn't be able to do much since blocking a flashcart using that header would involve blocking a high-profile game, which would end in nerdrage, more than anything else.

The games aren't blocked. Just the hacked up versions of them used in the bootstraps on flash cards.

I read yesterday in one of the other flash card on 3DS threads that the way these bootstraps work is they have a complete ROM, but with the NitroFS file system (I realise the redundancy in that phrase, I put it there for clarification) modified to include an exploit i.e. the internal files of the ROM are exploited someway, so that the game will "boot", but get exploited and swap to the cards kernel before the actual game loads. And Nintendo just check the addresses at which these modifications have previously been done (e.g. Danny Phantom was one exploited game - they will now check the address at which the modified file was found before booting that game).

That's why some cards still work; the bootstraps were too new and Nintendo didn't have a chance to add the addresses.
 
SifJar said:
TehSkull said:
Why don't flash cart teams use high-profile games for their header info?

What's Nintendo gonna do if AceKards look like Pokemon Black?
(Btw, does anyone know what happens if you play a legit copy of a game that Nintendo's already blocked like Danny Phantom Urban Jungle?)


TehSkull said:
QUOTE(Rydian @ Feb 28 2011, 12:13 AM) It's another excuse for Nintendo to sue them.

So they don't use Nintendo's IP.
Fine then.

Load up my AK2i and see Sonic Rush or Phoenix Wright or something, idk.

If my theory is right (it probably isn't), Nintendo wouldn't be able to do much since blocking a flashcart using that header would involve blocking a high-profile game, which would end in nerdrage, more than anything else.

The games aren't blocked. Just the hacked up versions of them used in the bootstraps on flash cards.

I read yesterday in one of the other flash card on 3DS threads that the way these bootstraps work is they have a complete ROM, but with the NitroFS file system (I realise the redundancy in that phrase, I put it there for clarification) modified to include an exploit i.e. the internal files of the ROM are exploited someway, so that the game will "boot", but get exploited and swap to the cards kernel before the actual game loads. And Nintendo just check the addresses at which these modifications have previously been done (e.g. Danny Phantom was one exploited game - they will now check the address at which the modified file was found before booting that game).

That's why some cards still work; the bootstraps were too new and Nintendo didn't have a chance to add the addresses.

That's odd. I was under the impression that the carts do not have a copy of a complete ROM. They only have snippets of a commercial ROM on them. The DS carts had very small snippets, while the DSi carts had about 1MB worth for the header and graphics which is why you see whatever icon you do in the DS menu. Since most carts just parrot a sequence during the boot process I don't think its necessary to have the entire ROM in there. I could be incorrect but if so I'd love to see a technical analysis of it. I think a lot of the 'full ROM' stuff came about because of the incorrectly named 'whitelisting' that was supposedly done which isn't the case.

Also they need to use an older game that uses the older SHA1 checksums in their 'whitelist' rather than the RSA sig that is used for later games. So that requirement somewhat limits what you can use as the icon.
 

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