So here is the first scoop of ice cream. I am not usually the type of person who hacks a game to modify sprites but rather I am the type of person who will hack a game to find unused/cut game content. Using my crappy abilities, I have dug into several games to find unused content. One game I have been looking into as of late is 999: Nine Hours, Nine Persons, Nine Doors. I have uncovered a decent amount of unused content left in the game that can be seen HERE. I have also thrown together a list of crappy hacker notes I have made while looking through the game that can be seen HERE. Of course, I wouldn’t have gotten any of this info if it weren’t for Tinke and CrystalTile2. I’ve even been able to figure out the palette and size of most of the images in the BG folder for those of you who have the ROM using CrystalTile2. I’m still hoping that a future version of Tinke will eventually support palettes for images in the BG folder since it is tedious to go look at those images with CrystalTile2. So now for the second and real scoop of ice cream. Using Tinke, it is possible to stumble across two debug files in the ETC folder. Looking at one of the files(debug.dat) in a hex editor, unsurprisingly, reveals that it contains the contents of a debug menu as shown HERE. I have been trying to figure out how to get/force the game to properly load these debug files but, because I suck, I have yet to do so. I’m not sure what to do. I don’t want to waste time trying to load these files without hearing what other people have to say. What could I do to load these debug files? Is there some way I can get the game to load these files properly or perhaps see if there is code somewhere in the ROM that makes a call to these files? Thanks!