Homebrew 8Bitdo N30Pro on Wii

xStellar

Member
OP
Newcomer
Joined
Mar 13, 2018
Messages
9
Trophies
0
Age
34
XP
115
Country
United States
Hey guys, question. (Sorry if this is in the wrong forum section)

I recently got a N30 Pro and was wondering, is there any way to get it properly running with Nintendon't?

I downgraded it to 1.7 to get wii support but it doesn't seem to be working right. Newest firmware doesn't work at all.

Example: In Brawl D-Pad input is messed up and in Wind Waker, i cannot crouch (use z).
I have to use the wii u mode on the controller to even get something working with Nintendon't.
 
Last edited by xStellar,

evertonstz

Well-Known Member
Member
Joined
Jan 5, 2019
Messages
209
Trophies
0
Age
29
XP
557
Country
Brazil
I have the SN30 Pro, the only reliable way to use it in the Wii is using the USB cable and configuring the controller.ini, this way you'll the controller as a HID device.
Try this method, since 8bitdo dropped support for the wii/wiiu in favor of the Switch it's improbable they'll reintroduce support for it.
 

Flo_o

Well-Known Member
Member
Joined
Mar 18, 2017
Messages
166
Trophies
0
Age
37
XP
504
Country
Hi, i have NES30 controller with firmware 2.69, this is the only firmware that works for me. The controller connects as a Wiimote, but too bad that the L+R buttons are not working. Was hoping for a new firmware type so that the wii will recognize the controller as a wiimote with connected nunchuck or a classic controller, but what evertonstz said, 8Bitdo dropped the support. I don't know what the best firmware version is for the NES30 Pro but maybe you can hunt down some old firmware, the later versions 8Bitdo had released were all without classic wii support.

I only use the controller to play Mega Man 9 and 10 but it plays a bit stiff, i don't like the feel of these controllers, maybe i need to buy an official nes classic controller.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
    BigOnYa @ BigOnYa: It sounds good actually, I like butterscotch