Hacking 5.4.0 progress

oumoumad

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I also noticed text flicker on the screen, but it was so quick, there was no way to tell what it said.
White screen means you left the browser > which is a good sign I think. did you hear the music transition that you usually hear when you go to mii maker ?
 

Lawletto

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Finally got my hands on my Wii U
Thanks a lot guys for your awesome work,can't wait for V4 :P

5.4.0U loadiine v1 works perfectly

Hi, Could you explain me how you manage to launch the game.
What is your sd architecture, which link to you use?

I'm trying since yesterday to launch a game but my game freeze on SSB screen title.
 

memomo

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Hi, Could you explain me how you manage to launch the game.
What is your sd architecture, which link to you use?

I'm trying since yesterday to launch a game but my game freeze on SSB screen title.

I don't have SSB so Loadiine is works here but I can't try launching backups without SSB
 

EclipseSin

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Hi, Could you explain me how you manage to launch the game.
What is your sd architecture, which link to you use?

I'm trying since yesterday to launch a game but my game freeze on SSB screen title.
Read this for v1's structure.
/******************************************************************************/
/* Preparing the SD Card / How to add a Game or Application */
/******************************************************************************/

Note: You may add multiple Games/Applications, but ALL STEPS are REQUIRED

-------------------------------------------------------------------------------

Setting Up RPX Files

1. Create a folder named "_RPX" in the root of the SD Card.
- ex : SDCARD/_RPX

2. In "_RPX", create a new folder with the name of your app
- ex : SDCARD/_RPX/MyApplication/

3. Copy the game/homebrew RPX file to the application folder
- The RPX name MUST BE 4 characters long
- ex : SDCARD/_RPX/MyApplication/mapp.rpx

4. If your game/homebrew has RPL files, copy them to the application folder
- Do not rename RPL files
- ex : SDCARD/_RPX/MyApplication/library1.rpl
- ex : SDCARD/_RPX/MyApplication/library2.rpl

-------------------------------------------------------------------------------

Setting Up Data Files

1. Create a folder with the name of the RPX you want to add files for in the root of your SD Card.
- ex : SDCARD/mapp/

2. Copy all Files and Folders from the content folder of your Game/Application (... /vol/content/*)
- ex : H:/MyApplication/vol/content/data.bin -> SDCARD/mapp/data.bin
- ex : H:/MyApplication/vol/content/datab/datab.bin -> SDCARD/mapp/datab/datab.bin

-------------------------------------------------------------------------------

Setting Up Sava Data

1. Create a folder with the name "_SAV" on the Root of your SD Card.
- ex : SDCARD/_SAV

2. In "_SAV", create a folder with the name of the RPX you want Save Data for.
- In this folder, create two empty folders : "u" and "c"
- ex : SDCARD/_SAV/mapp
- ex : SDCard/_SAV/mapp/u
- ex : SDCard/_SAV/mapp/c

-------------------------------------------------------------------------------

Summary

Your file structure should look like this if the above information was used :

- SDCARD/_RPX/MyApplication/mapp.rpx
- SDCARD/_RPX/MyApplication/*.rpl [only if application contains .rpl files]
- SDCARD/_SAV/mapp/u
- SDCARD/_SAV/mapp/c
- SDCARD/mapp/[content files/folders]
 

Lawletto

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Read this for v1's structure.
/******************************************************************************/
/* Preparing the SD Card / How to add a Game or Application */
/******************************************************************************/

Note: You may add multiple Games/Applications, but ALL STEPS are REQUIRED

-------------------------------------------------------------------------------

Setting Up RPX Files

1. Create a folder named "_RPX" in the root of the SD Card.
- ex : SDCARD/_RPX

2. In "_RPX", create a new folder with the name of your app
- ex : SDCARD/_RPX/MyApplication/

3. Copy the game/homebrew RPX file to the application folder
- The RPX name MUST BE 4 characters long
- ex : SDCARD/_RPX/MyApplication/mapp.rpx

4. If your game/homebrew has RPL files, copy them to the application folder
- Do not rename RPL files
- ex : SDCARD/_RPX/MyApplication/library1.rpl
- ex : SDCARD/_RPX/MyApplication/library2.rpl

-------------------------------------------------------------------------------

Setting Up Data Files

1. Create a folder with the name of the RPX you want to add files for in the root of your SD Card.
- ex : SDCARD/mapp/

2. Copy all Files and Folders from the content folder of your Game/Application (... /vol/content/*)
- ex : H:/MyApplication/vol/content/data.bin -> SDCARD/mapp/data.bin
- ex : H:/MyApplication/vol/content/datab/datab.bin -> SDCARD/mapp/datab/datab.bin

-------------------------------------------------------------------------------

Setting Up Sava Data

1. Create a folder with the name "_SAV" on the Root of your SD Card.
- ex : SDCARD/_SAV

2. In "_SAV", create a folder with the name of the RPX you want Save Data for.
- In this folder, create two empty folders : "u" and "c"
- ex : SDCARD/_SAV/mapp
- ex : SDCard/_SAV/mapp/u
- ex : SDCard/_SAV/mapp/c

-------------------------------------------------------------------------------

Summary

Your file structure should look like this if the above information was used :

- SDCARD/_RPX/MyApplication/mapp.rpx
- SDCARD/_RPX/MyApplication/*.rpl [only if application contains .rpl files]
- SDCARD/_SAV/mapp/u
- SDCARD/_SAV/mapp/c
- SDCARD/mapp/[content files/folders]

Thank you i tried this yesterday all day long but without a video or images I can't do it ^^
I recreated the same structure but it does not appears on the loadiine menu. But with the new structure it appears on the Loadiine menu but frezze when I launch SSB.
Is it because I use tubehax, because i'm doing something wrong I don't know :)
I hope we will be able to use lastest versions of Loadiine because the first one is really difficult to use. :rofl2:
 

EclipseSin

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Thank you i tried this yesterday all day long but without a video or images I can't do it ^^
I recreated the same structure but it does not appears on the loadiine menu. But with the new structure it appears on the Loadiine menu but frezze when I launch SSB.
Is it because I use tubehax, because i'm doing something wrong I don't know :)
I hope we will be able to use lastest versions of Loadiine because the first one is really difficult to use. :rofl2:
The new structure shouldn't even be recognized by v1. Is v1 release really v3? Did I miss some edits? let me go check the post o.O
 
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