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It will be coming I'm sureCan we get full screen stretch with this?
It will be coming I'm sureCan we get full screen stretch with this?
why tf would you want to stretch itCan we get full screen stretch with this?
Because I do, I don’t give a shit about pixel perfect seen enough of that when the SNES launchedwhy tf would you want to stretch it
If you have seen enough of what the actual resolution looks like then you'd know it's 1000x better than stretching it out to look like dickassBecause I do, I don’t give a shit about pixel perfect seen enough of that when the SNES launched
Because I do, I don’t give a shit about pixel perfect seen enough of that when the SNES launched
Thank you kevroot!Hey all,
I did some quick fixes the snes9x2010 and vba-next retroarch cores. The ones I've seen floating around stutter more than they really should, and the snes9x2010 build I've seen has a horrifying screech whenever you first load up the game.
Won't be pushing these up to my github, as really they're not big enough changes to mention or create a branch for. But for your enjoyment, here are the links:
Snes9x2010
https://drive.google.com/open?id=1KVMiK_GXcU0C_2J5nKzOyLHjw1TJoCnF
VBA-Next
https://drive.google.com/open?id=1-NBIyLYLNSwe01un4pBcabid7J0d_OJK
Note: They are separate NROs for now. I attempted to ar the .a files for each core together into a combined lib with no success, so now we just have two separate files.
Enjoy!
@Leonidas87 : can you sharre your icon file ?
For me, it isn't. Even Save states aren't working, dunno if I'm doing something wrong.Prolly been answered but do in-game saves works on the SNES?