teq said:Everyone who paid notice to "reverse engineering DVDx" should be shot, as the project is open source.
ROFL
teq said:Everyone who paid notice to "reverse engineering DVDx" should be shot, as the project is open source.
fuuuuuu said:Lets Email and ask Nintendo!
*deletes your account*djdynamite123 said:Not still banging on about this are use lol, Help Get Me Out Of Here haha
jespertje said:I have a wiikey and I did set my disc read speed (via the config disc) to 3x and games load almost as fast as when I set it to 6x speed. So the speed should not matter that much. It must be something else.
jespertje said:I have a wiikey and I did set my disc read speed (via the config disc) to 3x and games load almost as fast as when I set it to 6x speed. So the speed should not matter that much. It must be something else.
Meowayne said:First of all, Waninkoko is still working on the backup loader. He recently stated that his current version has much, much better compatibility. Still I wouldn't hold my breath for a release, if there ever is one.
Secondly, don't expect a workaround on the 3x drive speed soon. In fact, don't expect one at all, it is neither Waninkokos nor the DVDx's team fault. The reason this backup loader was possible in the first place is that the Wii's disc drive has a mode for reading non-original-Wii discs: DVD-Rs, to be precise. This mode is fixed at 3x speed by the drive's firmware. This mode is used by waninkokos cIOS to start Wii game data from a DVD-R. "Fixing" the problem means finding a way to alter the drive's firmware and it's functioning without a modchip - Which, far as I understand, is impossible.
No, if I were you, I'd keep an eye out for coders to crack Nintendos speed-cap on the USB-ports. The Wii has USB 2.0 ports, which would be fast enough to stream game ISOs to the backup loader. In fact, the speed of USB 2.0 could even decrease loading times. But Nintendo, clever as they are, limit the USB transfer rate to USB 1.1, which is even slower than the 3x DVD-R reading, even though the ports could potentially work faster. From what I've read, getting the console to use full USB 2.0 speed is seen as "more realistic" goal by coders than working around the 3x speed limitation of DVDx.
USB 2.0 would be Nintendo's nightmare, as it would enable the easy, simple and fast booting of game backups from any USB drive (put all your backups on a hdd, plug it into the console and never swap discs again), so I expect it to be difficult. But as far as I know, it is not regarded as impossible.
Edit : Streaming via ethernet cable is also an option that would improve the 3x speed limitations, and should theoretically be possible.
Screemer said:but the drive of the ps2 doesn't have a hardware side drivespeed limit like the wii dvd drive. so much for your 99%. the wii hardware limits the reading speed to 3x in dvd-video mode and actually that should be fast enough. the reason i think it should be fast enough is that the wiikey modchip has an option to limit the drive speed to 3x with standard copies and originals and there are no loading issues, as far as i know. there are still other problems within the loader code which are causing the slow loading times.
Screemer said:but the drive of the ps2 doesn't have a hardware side drivespeed limit like the wii dvd drive. so much for your 99%. the wii hardware limits the reading speed to 3x in dvd-video mode and actually that should be fast enough. the reason i think it should be fast enough is that the wiikey modchip has an option to limit the drive speed to 3x with standard copies and originals and there are no loading issues, as far as i know. there are still other problems within the loader code which are causing the slow loading times.