Gaming 3DS NES emulation isn't perfect

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Forget emulation the original hardware was far from perfect... lol

Slowdowns, blinking sprites, blowing on carts it was rough and mean, it's a long way to the top if you wanna rock an roll.
 
In the 3DS VC version of Metroid, right after you load the game there's a bug in the sound, the game misses a note in the introduction of the game

EDIT: And Nintendo states that there might be some visual or sonore differences from the original game, but they don't affect gameplay. It's written in every VC game's manual
 
There's also an inaccuaracy in Fire Emblem The Sacred Stones Nintendo removed a graphic animation that happens during the file select screen, no doubt they were having speed problems
 
This doest sound good as far as Nintendo's emulator-coding capabilities go. nesds doesnt have any of the above issues even in DS mode.
Perhaps you want to add Nintendo's 3DS emulator-coding capabilities, since Nintendo's general emulator-coding capabilities allowed for the best Ocarina of Time and Majoras Mask emulation on the Wii.
 
Perhaps you want to add Nintendo's 3DS emulator-coding capabilities, since Nintendo's general emulator-coding capabilities allowed for the best Ocarina of Time and Majoras Mask emulation on the Wii.


Which still holds the same weight as what he said. nesDS has no problem running the game in DS mode on the 3DS, so we can tell that it's at least equally as powerful as the DS. So Nintendo wrote a shitty emulator for the 3DS. Oh, let's start crying about the death of the console and how homebrew is never going to be worth it because of how weak the system is.
 
Thats true. I suppose they're better at porting to PPC than ARM.
I still feel like Nintendo has completly different teams for handhelds and home consoles. It seems the home consoles team is good in emulation but sucks in security, while the handheld team is good in security but sucks in emulation :unsure:
 
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In NES Ninja gaiden on Wii VC when you beat the game and the castle is supposed to crumble it screws up and does all the animation but the castle remains standing. Definitely a problem but it did not affect gameplay. Dissapointing since I long considered this game to have the best ending ever and it screwed up the experience. I had only beaten the game originally using the NES advantage slo mo button (only way I had beaten Castlevania as well) so I was stoked to have done it normally on Virtual console.
 
Isn't there a mode to correct that? Like, you choose to run it like the original (slowdowns) or enhanced.

Possibly, I guess? Sega have hired a pretty awesome emulator developer. I just don't figure they'd put that kind of effort (and it's a LOT of effort) into a Game Gear emulator/game package?
 
Pretty sure Nintendo's not using widely available emulator source files which were perfected over the years - even if they are Open Source, they'd have to notify the creators that they're going to do so. Pretty sure they were writing their emulator from scratch. ;)
Just as a note: those NES classics on the GBA, Nintendo took a chap's emulator code without asking and used it. I believe the dude wasn't bothered by it either, but it was discovered rummaging through the NES-GBA games that there was direct code overlap. It was originally posted about on acmlm, probably six years or so ago. I believe the emulator source was public, and the dude who made the code didn't feel bothered that Nintendo took the code but didn't give credit.

Recent developers have also lifted some open source emulator code, and given props where props are due--one of these was a recent Contra game if memory serves, where one of the older Contra games were included in a newer title as a bonus. I think I remember this being discussed a year or so back on either The Cutting Room Floor, or else some homebrew community.
 
Possibly, I guess? Sega have hired a pretty awesome emulator developer. I just don't figure they'd put that kind of effort (and it's a LOT of effort) into a Game Gear emulator/game package?
Well the "screen settings" have a bunch of options that differ from the original game. Looking at it now I see Screen Mode (Full/Normal/Dot by Dot), Frame Color, Blur (on/off) and Performance (original/special)

The game gear emulator has a lot more features than the standard Nintendo ones thats for sure. I like it. There's also button remapping for everything.
 
Just as a note: those NES classics on the GBA, Nintendo took a chap's emulator code without asking and used it. I believe the dude wasn't bothered by it either, but it was discovered rummaging through the NES-GBA games that there was direct code overlap. It was originally posted about on acmlm, probably six years or so ago. I believe the emulator source was public, and the dude who made the code didn't feel bothered that Nintendo took the code but didn't give credit.

Recent developers have also lifted some open source emulator code, and given props where props are due--one of these was a recent Contra game if memory serves, where one of the older Contra games were included in a newer title as a bonus. I think I remember this being discussed a year or so back on either The Cutting Room Floor, or else some homebrew community.

I'm surprised the GBA could run a full fledged NES emulator at full speed.
 

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