Hardware 3DS is getting warmer with latest update?

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The 3DS is secretly an egg that will hatch into a harpy chick. The warm you feel is simply the chick inside growing slight. As for battery life that is when it goes to sleep, so violently shaking your 3DS will wake it back up and you'll have longer battery life.

Also my battery last me surprisingly well I often use it each night to play wario ware for about 40 minutes before going to bed. Usually takes me around 3 weeks before it needs a charge o.o;
 
I think I found the problem.. Usually I have my Supercard DSTWO loaded in it, but today I swapped out for Mario Kart 7 and My battery is still going since I took it off the charger.. (In standby mode) Is their a reason for the battery drain when the DSTWO is in there?
 
Yes the DSTWO has on onboard CPU that needs draws power all the time the console is switched on
 
There is no difference in battery life between medium and max 3D, the only thing the 3DS has to do is to change the positions of the two in game cameras. In other words alter the two images for each eye, the 3DS still has to produce two images no matter what position the slider has, except of course for the off position where only one image is projected thus lowering the power consumption.
The 3DS' top screen consumes the same power whether it's 3D on or not. it's pixels are not square but vertical rectangles. put two together and you get a "square" pixel. when you turn the 3D on, the two pixels start to display different stuff, where each pixel is seen by one eye. when you turn the 3D off, the two pixels display the same, melding into "one" pixel.

that's why they say the top screen's resolution is 800x240, because it is 800x240, halving only when you turn the 3D on (where half are diverted by the parallax barrier for one eye each).

if anything, what consumes more power when you turn the 3D on is the GPU, as moving the slider up from OFF triggers it to render double the images at two different vantage points.
 
There is no difference in battery life between medium and max 3D, the only thing the 3DS has to do is to change the positions of the two in game cameras. In other words alter the two images for each eye, the 3DS still has to produce two images no matter what position the slider has, except of course for the off position where only one image is projected thus lowering the power consumption.
The 3DS' top screen consumes the same power whether it's 3D on or not. it's pixels are not square but vertical rectangles. put two together and you get a "square" pixel. when you turn the 3D on, the two pixels start to display different stuff, where each pixel is seen by one eye. when you turn the 3D off, the two pixels display the same, melding into "one" pixel.

that's why they say the top screen's resolution is 800x240, because it is 800x240, halving only when you turn the 3D on (where half are diverted by the parallax barrier for one eye each).

if anything, what consumes more power when you turn the 3D on is the GPU, as moving the slider up from OFF triggers it to render double the images at two different vantage points.
No, it takes more power since the brightness gets diffused by the barrier which means that the 3DS screen must have an even higher brightness setting when 3D.


Why is power consumption such an issue? "[The 3DS] has to deliver separate images to the left and right eyes. Which means that in 3D the amount of light delivered to each eye is halved," 3DS system designer Ryuji Umezu said. "In order to make it look just as bright as usual, you have to increase the brightness of the backlight, which increases the power used by even more."
 
There is no difference in battery life between medium and max 3D, the only thing the 3DS has to do is to change the positions of the two in game cameras. In other words alter the two images for each eye, the 3DS still has to produce two images no matter what position the slider has, except of course for the off position where only one image is projected thus lowering the power consumption.
The 3DS' top screen consumes the same power whether it's 3D on or not. it's pixels are not square but vertical rectangles. put two together and you get a "square" pixel. when you turn the 3D on, the two pixels start to display different stuff, where each pixel is seen by one eye. when you turn the 3D off, the two pixels display the same, melding into "one" pixel.

that's why they say the top screen's resolution is 800x240, because it is 800x240, halving only when you turn the 3D on (where half are diverted by the parallax barrier for one eye each).

if anything, what consumes more power when you turn the 3D on is the GPU, as moving the slider up from OFF triggers it to render double the images at two different vantage points.
No, it takes more power since the brightness gets diffused by the barrier which means that the 3DS screen must have an even higher brightness setting when 3D.


Why is power consumption such an issue? "[The 3DS] has to deliver separate images to the left and right eyes. Which means that in 3D the amount of light delivered to each eye is halved," 3DS system designer Ryuji Umezu said. "In order to make it look just as bright as usual, you have to increase the brightness of the backlight, which increases the power used by even more."

This isn't exactly true. I've not done any extensive testing or anything, but I know that at the Kid Icarus main menu, the 3DS draws less power with 3D on than it does with it off.
 
No, it takes more power since the brightness gets diffused by the barrier which means that the 3DS screen must have an even higher brightness setting when 3D.


Why is power consumption such an issue? "[The 3DS] has to deliver separate images to the left and right eyes. Which means that in 3D the amount of light delivered to each eye is halved," 3DS system designer Ryuji Umezu said. "In order to make it look just as bright as usual, you have to increase the brightness of the backlight, which increases the power used by even more."

This isn't exactly true. I've not done any extensive testing or anything, but I know that at the Kid Icarus main menu, the 3DS draws less power with 3D on than it does with it off.
I rather trust an actual designer of the 3DS than what you claim.
How exactly did you test it?
Haven't you noticed that the screen gets a little brighter when you turn 3D on? Not by much but there is a noticeable difference.
 
No, it takes more power since the brightness gets diffused by the barrier which means that the 3DS screen must have an even higher brightness setting when 3D.


Why is power consumption such an issue? "[The 3DS] has to deliver separate images to the left and right eyes. Which means that in 3D the amount of light delivered to each eye is halved," 3DS system designer Ryuji Umezu said. "In order to make it look just as bright as usual, you have to increase the brightness of the backlight, which increases the power used by even more."

This isn't exactly true. I've not done any extensive testing or anything, but I know that at the Kid Icarus main menu, the 3DS draws less power with 3D on than it does with it off.
I rather trust an actual designer of the 3DS than what you claim.
How exactly did you test it?
Haven't you noticed that the screen gets a little brighter when you turn 3D on? Not by much but there is a noticeable difference.

I'm not trying to say that they are wrong, I was just pointing out that from what i've seen this isn't always true.

How I tested it was a fully charged DS connected to a Kill-A-Watt type device. This may not be an accurate way to test but there is a definite change in reading as the 3D slider is turned off and on.

Edit: I've just done some more tests and it looks like Kid Icarus in an exception.

The 3DS home menu, Mario 3D Land, Pokedex 3D and Excitebike all show an increase of 0.7 watts when you turn on 3D, whereas Kid Icarus decreases by 0.2 watts.
 

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