Homebrew 3DNES - NES Emulator

  • Thread starter Thread starter st4rk
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No, not that kind of resolution. The screen itself is physically too small, and you have to remove lines of pixels to get your game's screen to fit. The 3DS has a larger physical screen, so you don't have to do that.

This is getting confusing. It actually is all about the resolution in pixels and not the screen size :) Just like how original 3DS to 3DS XL was a physical screen size increase but with the same resolution in the end (bigger pixels).
 
Correct me if I'm wrong, but does 3DNES feature Audio with the current build or will it be implemented in the next update?


Yes, this my plan, but the GPU is the priority because the bottleneck of speed in 3DNES is how it is rendering the graphics, i am working on it, sorry my away, how i said, i was a bit busy with new GW :p
 
Yes, this my plan, but the GPU is the priority because the bottleneck of speed in 3DNES is how it is rendering the graphics, i am working on it, sorry my away, how i said, i was a bit busy with new GW :p
Oh don't worry, I've been busy with GW too. :P
But it's good to know that Audio is one of the TO DO list. :)
 
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There is actually a .cia version floating around, no idea what build it's based on. Am I allowed to link to it?
 

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