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This issue was written by GBAtemp member Hadrian.
Demon's Crest
Capcom's Demon's Crest is the successor to the two Gargoyles Quest games on the GameBoy, which were spin-offs to the Ghosts 'n Goblins series. Like those two titles, you play a Demon named Firebrand on a quest to find all of the elemental crests, magical stones that hold the elements Earth, Wind, Water, Air, Fire, Time & Heaven. The reason being is that once a demon has all of these crests, they will combine to form the Crest of Infinity, a crest that will enable the holder to become invulnerable and have infinite power at his disposal. With this, FireBrand could rule all of the realms.
Each element allows the player to change Firebrand into different kinds of demons that are far better at adapting to different environments, which will help with your quest. FireBrand can also purchase various spells & potions to help aid him as well.
The gameplay itself is quite like a more linear Castlevania meets Ghost'n Goblins, you start from the left and move to end of the level at the right. You can actually go back to the areas you have already visited so you can play through them differently with different skills, allowing you to find additional items & secrets. You can play the game like a straight up action/platform title however this won't take any time at all to finish, some more experienced players could finish it within 2 hours. However, take your time to discover & collect everything and not only will you spend more time playing but you will also see much more of the game, fight more bosses, and you will get a different ending that is far more satisfying than the normal one.
The art and the sounds are a lot more Gothic when compared to the childlike themes of the two Gargoyle's Quest titles, I really miss games having this Gothic look. The monsters are very well designed as are the stages and their backgrounds. The music (composed by Toshihiko Horiyama who also composed various Mega Man X games, Onimusha, and Appollo Justice) is very atmospheric and suits the feel of the game. Some people may find themselves humming the tunes when not playing.
All-in-all, if you love Super Nintendo action/platformers, I feel that you'll enjoy this title. It can either be a deep title like Super Metroid or it can just be something straight forward you can play like Ghosts 'n Goblins. It really is up to you.
Genre: Action-adventure platformer
Release Year: 1994
Developed and Published by: Capcom
Designed by: Kenichi Iwao
Directed by: Ryo Miyazaki
Released For: SNES
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