I also noticed that your partner seems to be able to hit you during combat. It doesn't hurt you though. Roxas just reacts to the hit by stumbling back, but his life bar doesn't go down. Funny.
And then there's the 3D limitations. I've kept up with the impressions and hands-ons of this game so far. It seems like a common criticism of the game is the lack of enemies in multiplayer.
I believe it was 1up who stated that only about 3-4 enemies ever appear onscreen at once during multiplayer at once. That's also with 4 main player characters are on screen as well. Combining the enemies and players, that's up to 7 onscreen models at once.
And then there's the single player mode. With the Xaldin video I posted, a battle begins with the Tension Rising theme. 5 heartless appear at once and there are 2 characters (Roxas and Xaldin). That's 7 characters onscreen in all, enemies and characters together. Same total amount as the multiplayer.
I guess there MAY be certain parts where Roxas is on his own too. That being said, I suppose there could be 6 enemies at once since there's only 1 player model.
So we can assume that the total character models that can appear onscreen at once is 7. I guess there may be certain situations where it might be more, but that will likely be at the cost of speed. A common problem with many 3D DS games. I know Lego Star Wars Complete Saga, Final Fantasy 3 DS, and Final Fantasy CC Rings of Fate all suffered from that 3D model limitation. Phantasy Star 0 will probably be the same. Final Fantasy 4 managed to find a loophole around this: a cost of framerate. Whereas FF3DS played at an almost constant 60FPS (except for minor slowdown), the developers of FF4DS decided to trade in the slick smooth battles for more 3D models. Let me explain:
Final Fantasy 3 DS:
Maximum heroes- 4
Maximum enemies- 3
Framerate- 60
Final Fantasy 4 DS:
Maximum heroes- 5
Maximum enemies- 6
Framerate- about 20
So as you can see, FF4DS added more battle character models at the expense of smoothness. Go play FF3 and 4 and you'll see how different the battle speed is between the two.
Of course, this KH game is an action RPG, as opposed to the tradition turn-based seen in FF. So dropping the framerate was not an option. Speed and a good framerate are essential in a game that tests your reflexes. I dare you to play Half Life 2 on a 10 year old PC and see where it gets you!
Anyone understand where I'm coming from here?