150-3032 error with redNAND

  • Thread starter Thread starter madian
  • Start date Start date
  • Views Views 16
  • Replies Replies 0

madian

Member
Newcomer
Joined
May 25, 2024
Messages
24
Reaction score
0
Trophies
0
Age
31
XP
125
Country
Georgia
Greetings.

I have a hacked Wii U running Aroma and redirecting the MLC to an SD card (microSD with an SD adapter) with two partitions (the MLC one and a FAT32 one), using redNAND, following this guide: https://gbatemp.net/threads/how-to-...0-0103-failing-emmc-without-soldering.642268/

Everything had been running fine, but recently I booted up my Wii U after a while, and I noticed some weird issues. When booting Nintendo Land (installed on the "Internal memory" partition of the SD card), it acts as if it's booting for the first time, even though I can see save data from a year and a half ago in the Settings. Then when trying to enter an attraction, I get the 150-3032 error and the game crashes, and the same thing happens again if I try to reboot it. Occasionally, but not always, this also results in my FAT32 partition becoming read-only on Windows. Moving the LOCK slider of the SD adapted up and down makes it writable again.

I installed wafel_installer to use its "check NAND Health" function, and got these results:

SLC: "
Code:
An error occured:
Failed to access SLC (system storage).
Could not perform read test.
"
(every time)

SLCCMPT (vWii): sometimes:
"
Code:
An error occured:
Failed to access SLCCMPT (vWii storage).
Could not perform read test.
"
while other times:
"
Code:
Read test for SLCCMPT (vWii storage) completed successfully. 
Files scanned: 578
No corrupted files were found.
"

I haven't tested it a large number of times to be sure, but it seems like the first time I run it it is successful, while successive tests during the same session fail?

I ran the MLC test once (takes a few hours), and no errors were found. Which is weird to me because I would expect it to be corrupted somehow due to the other behaviour I'm observing?

I do not have anything other than the SD card connected to my Wii U.

I have run out of leads, don't really know how to continue debugging this. Any ideas? Thanks in advance.
 

Site & Scene News

Popular threads in this forum