So the ASM Hacks would not be Auto Loaded, meaning have to Apply them Manually every time it is run? Have to do that with Mario HD V8 anyway, so would not be a problem. Or do you mean something else?
Oh i forgot to mention that the xp instruction i found has a add instruction above it at: main +1CBB20 = ADD W8, W9, W8(hex =2801080B)
i tried modifying it with an LSL but i can only do one of the registers so it only sometimes worked...i think that needs a code cave and oh nice....i found this one hit kill code in the previous version but i'm not sure how to port it over to the latest update...
so, my code cave hp part already takes that in account, and for the speed up, not only i found that exact same base, i also updated the other pointer codes that use the same base, but the offset were slightly different.
For the enemy hp code, you should need to hold it for maybe a second or two to cycle thur the hps. i should note that while speedfly does have his own codes, mine use a sort of pointer system, as such. i would have to manually update these as the asm update can not adjust the codes.
so, my code cave hp part already takes that in account, and for the speed up, not only i found that exact same base, i also updated the other pointer codes that use the same base, but the offset were slightly different.
Ahh a master code...i didnt even think of making that or walk through walls...i have no idea what to look for when it comes to those kinds of codes...and yeah i am ill test these out
Sorry, I mean if you are saying that with Deluxe, you have to Manually Apply the ASM each time you run it, LIKE with V8 you have to manually Apply those Codes. Using V8 as an example. For some reason, with most Games, EdiZon or Breeze will automatically Load the last Saved Codes every time you run the Game. But with V8, when you start it, you have to go to EdiZon or Breeze, show the Codes in the List, then go back to the Game and they will be running. Is this what you mean for Deluxe? Or something else for it? I am a Noob in regards to ASM. LOL
for Mario NX V8, you can have it auto-load, you just need to re-enable auto-attach mode of edizon, and disable it to use gdb.
however, until Mario Deluxe gets its own forwarder complete with its own titleid/buildid, then you do have to take a few extra step for it to work.
For the enemy hp code, you should need to hold it for maybe a second or two to cycle thur the hps. i should note that while speedfly does have his own codes, mine use a sort of pointer system, as such. i would have to manually update these as the asm update can not adjust the codes.
Ahh okay is the master code set up for all the codes or just some of them? so far the inf command, hp, and sp codes work fine though...as for the exp code...it seems to be the same issue i ran into...first the 0xp code was only zeroing some of the experience, then the 2x code was only multiplying some of it...to test i fought 3 battles: one with 2 enemies, one with 3 enemies, and one with 4...in the first battle one enemy gives 171 exp and the othe gives 306. that gave me 954 with the 2xp code so that worked...in the next one i fought two of the 306exp enemies and two 171exp enemies..i got 1737 from that battle...but i should have gotten 1908..so one of them didnt get multiplied. for the last one i fought one 171 exp enemy and two 306 enemies...i got 1260 from that battle when i should have gotten 1566...again one of them didn't get multiplied...as a bonus i reloaded my save and tried the 0xp code with two enemies, with 171 and 306 respectively...i got 306 from that battle when i should have none...I say all that to say..i think i figured out whats going on...each command button probably adds its own experience when it ko's an enemy which then gets added to the total...each battle i had different command buttons dealing the final blow...As for the enemy 1hp code so far it works..just like you said i have to hold the button for a bit before it works...though in some cases pressing ZR once was enough
Ahh okay is the master code set up for all the codes or just some of them? so far the inf command, hp, and sp codes work fine though...as for the exp code...it seems to be the same issue i ran into...first the 0xp code was only zeroing some of the experience, then the 2x code was only multiplying some of it...to test i fought 3 battles: one with 2 enemies, one with 3 enemies, and one with 4...in the first battle one enemy gives 171 exp and the othe gives 306. that gave me 954 with the 2xp code so that worked...in the next one i fought two of the 306exp enemies and two 171exp enemies..i got 1737 from that battle...but i should have gotten 1908..so one of them didnt get multiplied. for the last one i fought one 171 exp enemy and two 306 enemies...i got 1260 from that battle when i should have gotten 1566...again one of them didn't get multiplied...as a bonus i reloaded my save and tried the 0xp code with two enemies, with 171 and 306 respectively...i got 306 from that battle when i should have none...I say all that to say..i think i figured out whats going on...each command button probably adds its own experience when it ko's an enemy which then gets added to the total...each battle i had different command buttons dealing the final blow...As for the enemy 1hp code so far it works..just like you said i have to hold the button for a bit before it works...though in some cases pressing ZR once was enough
so you're right, i finally got your breakpoint to trigger, but i also saw something interesting, i traced where w8, the exp number itself was coming from.... and get this, its using a float to integer conversion. so i rewrote the (b)ranch codes into (BL)ock load codes in a effort to see if that captures all of them. if you want to re-test the xp code replace the master code in your file with this one:
so you're right, i finally got your breakpoint to trigger, but i also saw something interesting, i traced where w8, the exp number itself was coming from.... and get this, its using a float to integer conversion. so i rewrote the (b)ranch codes into (BL)ock load codes in a effort to see if that captures all of them. if you want to re-test the xp code replace the master code in your file with this one:
so you're right, i finally got your breakpoint to trigger, but i also saw something interesting, i traced where w8, the exp number itself was coming from.... and get this, its using a float to integer conversion. so i rewrote the (b)ranch codes into (BL)ock load codes in a effort to see if that captures all of them. if you want to re-test the xp code replace the master code in your file with this one:
That's pretty interesting i forgot what instruction does that...i think it uses an s register or something... also i noticed something about the enemy hp code...it works best when the master code and the enable hp are on alongside it..otherwise it does'nt seem to do anything...and yeah ill replace it.
That's pretty interesting i forgot what instruction does that...i think it uses an s register or something... also i noticed something about the enemy hp code...it works best when the master code and the enable hp are on alongside it..otherwise it does'nt seem to do anything...and yeah ill replace it.
so the enemy hp mod it only works if the master code is enable with it, all inf hp does is restore the hp,
how it works is it flips the logic in determining ally or foe, and sets their hp to 1.
you may recognize the [+->] feature if you saw my work on gunvolt 3...
i would have put the master code in { }, but everytime i edit and write the changes using breeze, it revert them back to [ ], instead.
so the enemy hp mod it only works if the master code is enable with it, all inf hp does is restore the hp,
how it works is it flips the logic in determining ally or foe, and sets their hp to 1.
i would have put the master code in { }, but everytime i edit and write the changes using breeze, it revert them back to [ ], instead.
So the exp works now for all the command buttons..though sometimes using the bottom one to ko gives a small amount of exp...but it works most of the time...awesome job...and well in my case the enemy hp 1 wouldn't work when i had both the master and the enemy hp code on...until i put on enable inf hp..then it would start working...the brackets make it so the code is always on right?
I'm late to the Switch CFW scene, but how do you get the material codes working in BOTW? I turn on the Overlay, go into cheats and turn on the cheat that says "Any Material x300 (highlight item and close inventory and reopen inventory)"
I SWEAR I'm doing it right, unless highlighting the material does not mean hover the cursor over it?
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