jEnesisDS 0.6

victorlammy

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Tried the new v0.6 last night, pretty awesome.
But the sound is not very nice, with a lot of glitches. Is there any space to improve that? or it is just too hard for DS... Is it possible to use the extra ram from slot2 to help with the emulator? or it is already implemented?
And the Double Dragon 3 is not running, I have tried play with those settings, no luck.
Would be cool to see the whole image instead of being cut on both sides.
PSP could be a better hardware for MD games emulator maybe. BUT still, it is already very good to have MD games on DS with sound!!
 

Destructobot

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test84: The Sonic & Knuckles cart had another cartridge port on the top (like a Game Genie). You could plug other sonic games into it and play them with new features, like playing as Knuckles instead of Sonic.

There are roms of S&K with various other sonic games plugged into it, but most of them currently won't work in jEnesisDS (the roms ar too big).
 

DanTheManMS

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Tried the new v0.6 last night, pretty awesome.
But the sound is not very nice, with a lot of glitches. Is there any space to improve that? or it is just too hard for DS... Is it possible to use the extra ram from slot2 to help with the emulator? or it is already implemented?
And the Double Dragon 3 is not running, I have tried play with those settings, no luck.
Would be cool to see the whole image instead of being cut on both sides.
PSP could be a better hardware for MD games emulator maybe. BUT still, it is already very good to have MD games on DS with sound!!

If you click on the Source link in the first post you'll find this tidbit regarding the sound:
QUOTE said:
There is still a lot to do and i hope you wont have to wait as long for the coming version.
I know very well, that the sound is not perfect, but it's the best i could do in the time working on it, so please don't complain..
I am sure that i can improve it and i am positive that all games will run at full speed with sound one day.
In the thread that page links to, Lordus stated the following:
QUOTE said:
About the sound problems: it's just not perfect yet, and if the ARM7 which handles the sound is not fast enough, some commands sent to the sound chips can be missed. This doesn't always have to happen at the same spot, or at all. I'll be working on that. In fact i already have a version here, that doesn't have this issue anymore and has much cleaner sound all together, but other problems.. Will most likely be fixed in the next release.
I have to look into the games having no sound, but i am pretty sure i know what causes it, just that it wouldn't have been a fast fix for this release.
So yes, he knows the sound is iffy. He's working on it, so please be patient. As for the scaling, please read the Changelog section of the ReadMe:
QUOTE
********
v0.5Â *
********
 - Implemented vertical scaling option into HW renderer (horizontal is NOT possible, dont ask!).
Vertical scaling is easy - just skip some scanlines. Horizontal scaling is not. If you must have horizontal scaling, hunt down the "software renderer" version of v0.4a, as that allows you to scale both vertically and horizontally with two different blending methods to get the graphics looking better. Don't expect fullspeed without frameskip in the software renderer version though.
 

victorlammy

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Dear DanTheManMS:
Thank you for your awesome reply with thorough details, that is a reply to the maximum awesomeness! And I am very anticipating to the next release now.
Again, your reply is highly appreciated!
Yours
Vic
smile.gif
 

duderoo

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Does anyone know how to enable 6 button pad detection? I loaded up Street Fighter 2 Championship Edition and it only detects a 3 button controller. I believe it detected a 6 button pad in previous versions. Maybe this is a bug from adding the mode button (L+R+Start)?
 

Lordus_

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its been about/more than 3 weeks that I had this release so the next one should not be that far.

I'll say it one more time.. No you didn't. The version you had was much less advanced, about 2 months old and did not have any Z80 emulation, so just sound for a few selected games. The released version was finished on the release day and nobody has seen it before. If you didn't try the released version, maybe you should, and compare them
wink.gif
 
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rest0re

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Lordus, I hope you keep developing your emulator. It's awesome. I hope someday someone can make proper Atari ST emulator coz it almost have similar hardware
 

Opium

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Lordus_, excellent work with the latest release. Your work really is appreciate! Megadrive on the DS AND sound is a dream come true. The emulator runs very very well.
 

test84

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its been about/more than 3 weeks that I had this release so the next one should not be that far.


I'll say it one more time.. No you didn't. The version you had was much less advanced, about 2 months old and did not have any Z80 emulation, so just sound for a few selected games. The released version was finished on the release day and nobody has seen it before. If you didn't try the released version, maybe you should, and compare them
wink.gif

Thank you.
 

Danieluz

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As far as Im concerned, the only stuff missing now is, better games compatibility and screen stretch with no frame loss.. now that would make me happy for a long time
biggrin.gif
 

Shidori

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If by "screen stretch" you mean horizontal scaling, Lordus already said it's just NOT POSSIBLE... If you guys just take a look at read me files sometimes... Sorry i'm just tired of people asking this, let him work on more important things, i think he know better than anyone the remaining problems in his own emulator!

I believe that if he concentrates on removing most of the glitches and improving speed, it will be perfect; spending time trying to find a way to scale (knowing it will be very hard or impossible, plus their's still a lot of issues to resolve) makes no sense at all.
 

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