Hi guys! can anyone tell me what Metroid dread stock gpu clocks are on the switch using sys-clk? (Does it alternate from 384-460? I am just curious.
I have a new switch, so I can’t mod it
I have a new switch, so I can’t mod it
They ship with several firms, I've seen 12.0.1, 12.0.2, 12.0.3, and 12.1.0 (and have dumps of 12.0.2 and 12.0.3), and they're all special variants that differ from what N released on the CDN to normal units.Is that the firmware the oled comes with? I don't plan to open mine till this weekend.
CPU/GPU/MEMHi guys! can anyone tell me what Metroid dread stock gpu clocks are on the switch using sys-clk? (Does it alternate from 384-460? I am just curious.
I have a new switch, so I can’t mod it
Awesome. Thats great to know…its honestly a miracle how it runs so well on handheld with stock clocksCPU/GPU/MEM
1020/384/1331 (handheld)
1020/768/1600 (docked)
Btw do u recommend overlocking any aspect of it? I might get an older switch so i can do that.CPU/GPU/MEM
1020/384/1331 (handheld)
1020/768/1600 (docked)
It runs fine most of the time, I probably wouldn't touch anything personally.Btw do u recommend overlocking any aspect of it? I might get an older switch so i can do that.
Also is it true the cutscenes are 30fps? I wonder why they didn’t increase gpu clocks for those scenes…
update 1.0.1 requires fw 13
A patch to “force “update of firmware ?Just found this out as well, running FW 11 (base game works fine). Any idea if this is a major update?
probably fixed the crashing bug found by nintendoJust found this out as well, running FW 11 (base game works fine). Any idea if this is a major update?
It fixes the known crash that happens if you've put a marker on a particular door at the end of the game. Apparently has some other small unspecified improvements. You'd be fine without it, assuming you don't happen to put a marker on that specific door.Just found this out as well, running FW 11 (base game works fine). Any idea if this is a major update?
It runs fine most of the time, I probably wouldn't touch anything personally.
Yeah. 460 wouldn't have been enough for it in handheld, and in docked they can't go past 768.
Dying Light and Darksiders 3 off the top of my head but I know I've seen it in othersWhat games have used 460 Mhz clock handheld?? I’m guessing its only reserved for multiplayer games like super smash, mario kart, and splatoon…since 60fps is pivotal for those games
botw and mario odyssey use it, I haven't really kept track since ~2019What games have used 460 Mhz clock handheld?? I’m guessing its only reserved for multiplayer games like super smash, mario kart, and splatoon…since 60fps is pivotal for those games