I'm not sure if this is where I should be asking about it, so forgive me if what I'm looking for is somewhat tangential. So I've had my omega cart for about a year now, love it, and the coder in me is very impressed by the pogoshell plugins' ability to handle so many filetypes! That said, I'm not a very experienced developer, I've mostly been spending time on the Arduboy forum. However, no one over there is experienced with GBA development, let alone pogoshell, which is why I posit this question here.
Dream of dreams would be being able to play pre-compiled arduboy games (which are arduino code compiled as a .hex file, the arduboy equivalent of a .gba more or less) on the GBA using the omega cart. With how many systems pogoshell plugins are able to handle already, I was wondering if anyone was savvy to how one might go about writing a plugin of their own. In this case, specifically, a plugin that could handle the .hex files and emulate an ATMEGA32u4 accordingly. If anyone thinks they could crack this themselves, though, please be my guest! I have very little (absolutely none) experience in coding emulators, so you're much more likely to succeed if this sounds appealing to you!
Dream of dreams would be being able to play pre-compiled arduboy games (which are arduino code compiled as a .hex file, the arduboy equivalent of a .gba more or less) on the GBA using the omega cart. With how many systems pogoshell plugins are able to handle already, I was wondering if anyone was savvy to how one might go about writing a plugin of their own. In this case, specifically, a plugin that could handle the .hex files and emulate an ATMEGA32u4 accordingly. If anyone thinks they could crack this themselves, though, please be my guest! I have very little (absolutely none) experience in coding emulators, so you're much more likely to succeed if this sounds appealing to you!