Is it or not? It had great games! EDIT: Ignore that I spelled greatest wrong
Last edited by Deleted member 546149,
Yes it is!!!! I love Wii!!!Is it or not? It had great games! EDIT: Ignore that I spelled greatest wrong
Yeah, it is. Wii was (but also is) the greatest sucess of Nintendo, an amazing achievement that didn't get since 1991 with the SNES console. And not just play software from GameCube and Wii, but also old game systems NES, SNES, N64, SEGA Genesis, TurboGrafx-16 and more with the Virtual Console, exclusive digital games (such Dr. Mario Online Rx, UNO Card Game, FAST Racing League, Castlevania: Rebirth, Ben 10 Alien Force: The Rise of Hex, World of Goo and more) with WiiWare, and some interesting channels with Wii Channels (such YouTube, Netflix, Internet Channel, Check Mii Out Channel and more...)I think it's the best for the unforgettable memories
I just think they made the wii u too early and the hardware didnt really bring their vision to life.Gamecube is my favorite and Wii is two of those duct taped together so perhaps.
Nintendo probably learned the wrong lessons from the Wii, at least in the short term. The DS was a huge success, and Nintendo's design philosophy for it was Developers' System - basically provide a much wider variety of input methods, and watch the game development flourish. Wii was similarly intended, but either intentionally or as a practical matter, those inputs displaced traditional controls, instead of existing alongside them. The DS library was filled out with tons of traditional games, and tons of inventive new games taking advantage of its unique inputs. The Wii was not so fortunate.
I don't know if this is true, but with Wii I suspect Nintendo was leaning more on their own studios and third parties to use the new input methods (as compared to the DS). The result was the infamous waggle. Tons of games that substituted motion inputs for button presses - almost always a bad idea from a game design perspective. It was quite late in the Wii's life that Nintendo finally took advantage of the Wii's control inputs in a way that wasn't just an awkward substitution for what buttons or an analog stick could do - in Skyward Sword.
Wii U was shaped by what Nintendo learned from Wii. Wii U was more expensive, kneecapping perhaps the Wii's greatest competitive advantage. And they almost entirely dropped motion controls (of the sort on the Wii), throwing out the baby with the bathwater.
Thinking about it now, Nintendo seems to properly implement their ideas after skipping a generation. The design of the Wii U reveals a persistent interest in a Gamecube-era novelty: asymmetric gameplay. The Wii U was a practical and proper implementation of gameplay that was previously only possible through GC-GBA connectivity (which was absurdly impractical, if you've ever tried).
And Switch is a proper implementation of the Wii: an approximately adequate traditional controller that is also approximately adequate for (Wii-style) motion controls. And Nintendo fortunately is not apparently leaning on developers to use the new/motion controls as a substitute for traditional controls.