What is the point of real hardware and games? (Read desc)

gamer20088

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When you have emulators and (rom sites). I know the legality and guilt part. I created this thread because when I used an emulator I wondered why I did not buy the real hardware.

Dumb I know.
 

Tom Bombadildo

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Because some people like experiencing games on the original hardware, some like using emulators. Simple as that. To some, playing on original hardware is the only way to experience the game as it was intended by the developers, and emulators can't provide that since most emulators are not 100% accurate, so physical hardware is the only way to go.
 

Blaze163

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Some games are notoriously difficult to emulate, for starters. Like the original Star Fox was a colossal nut-ache for the longest time due to the SuperFX chip, took ages for anyone to get it working at a playable level without intolerable slowdown. Plus in the early days before we had such luxuries as custom controllers you didn't get the same feel playing games on a keyboard as you did with the original controls.

There's also the collector's aspect too. If all you care about is playing the games then sure, get digital. But some people like having huge shelves full of old games as a way of preserving a piece of history. It's obviously far more thrilling for a collector to find an extremely rare game like say, Nintendo World Championships, instead of just emulating it.

There's advantages to both sides of course, being able to carry around pretty much my entire childhood in my pocket is a dream come true. Plus emulation allows us to play normally unavailable or ridiculously rare/expensive games. To each their own I suppose. Generally speaking if an old game is playable legit at a reasonable price, I'll just buy it because it stops any worries about compatibility. But if it's something locked away in some long forgotten developer vault like Skies Of Arcadia which shows no signs of ever being playable on modern hardware, then I'll pirate that with a smile. Not like they lost any money, they never gave me the chance to give them money they could have had.
 

Foodchain

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For me it's mainly because I already have the hardware. I like the plug and play nature of those consoles, and feel like original hardware gives me a completely uncompromised experience. I also feel like it's important to use controllers that the game was originally designed for. Most emulators aren't cycle accurate, and while they're definitely "good enough" in most cases, I enjoy the fact that I never have to wonder if some glitch or slowdown is original to the hardware, or a quirk of an emulator.

Don't me wrong, I love emulators. I even play most of my GBA games on a Vita simply because I love the screen of the Vita and how comfortable it feels. Also the "sleep" function on it makes it very easy to get back to my game in seconds, which I find very valuable in a portable that I play in short bursts.

Ultimately, it just boils down to what you want out of it. Some people want a pocket machine with 5,000 retro games available at the press of a button. Others like the feeling of putting a physical cart into a device, flicking that power switch and enjoying the dim glow of the power LED silhouetting an outline of a console that fills them with nostalgia.
 
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it's wrong to say that emulation is better than real hardware and it also wrong to say that real hardware is better than emulation. It depends on the system you want to emulate, the emulator status (compatibility) and how powerful your device that you using for emulation is.
For example for old system's emulation is better since you can use additional features that you don't have on the original hardware like increasing the resolution, frame rate and the textures.
But if the emulator is not complete or the system using some special features that you can't emulate like the ds and 3ds then it's better to use the real hardware. This is why up until the ps2 area I'm using emulation and for everything after that I'm using real hardware. (My pc not strong enough and the compatibility of the emulators for newer systems is not perfect).
 

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latent nostalgia is what i like to call it, you want to experience the ACTUAL feel of what using the actual hardware and it's real life limitations,


plus it's sexy, back when planned obsolescence didn't exist, runs on hardware that originally released in 1979 shit is built like a tank:

108951893_10158148080835269_4064270758722154298_n.jpg

now how many of these VCR's gonna still work after 42 years?,

PXL_20210105_181206440.jpg
 
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godreborn

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nostalgia mostly. I own the real controllers and several legit cartridges, that I bought over the past few years. either dkc3 or dragon view was the most at around $25 apiece. I do use a retron though, which isn't very well made. they break very easily. anyway, if this one that I'm using breaks, I'll use the real hardware as well, since I have a framemeister and it has composite inputs. my ps2 is going through component through a convertor to the framemeister, but that's just because the framemeister strangely has no component inputs. anyway, I only bought the retron (has hdmi) from before I had a framemeister, and because it takes up less space.

edit: btw, I'm using a retron 3 hd now, not the crap that is the retron 5. the retron 5 is too much like an emulator. the retron 3 hd is very basic with no save states or anything. it's just pop in the game and play.
 
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JaapDaniels

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Emulators are nice as option, but it will never catch the atmosphere and feeling of what you'd have with the real hardare it's been designed for.
now i do feel some emulation systems come close to the original feeling like the Analogue Super NT i own.

still missing the option to use a lightgun on my flatscreen though, and no the DAC is not a solution since then i'm gonna lose 1080P HDMI, my tv doesn't support other options but HDMI, COAX and DP, not gonna downgrade the rest to get it working.
same for the option to use CRT TV, it's gonne get upsolete soon, there is no good reason to revive it.

emulation in a lot of cases are too perfect, like in mario world, in most emulators if there's gonna be too many anemies in one screen it will just work fine, where on original HW it would start to fail.
i mean it's not ever gonna ben excactly the same feeling.

then again, you'll gonna be having to dig into repairing manuals soon if you wanna use original HW of iconic classics.
most super nintendo's will have leaking ELCO's by now, most CRT TV's will have burn spot, sync problems or faulty magnettics soon.
it is mostly repairable, but to what point and cost?
 

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Emulators are nice as option, but it will never catch the atmosphere and feeling of what you'd have with the real hardare it's been designed for.
now i do feel some emulation systems come close to the original feeling like the Analogue Super NT i own.

still missing the option to use a lightgun on my flatscreen though, and no the DAC is not a solution since then i'm gonna lose 1080P HDMI, my tv doesn't support other options but HDMI, COAX and DP, not gonna downgrade the rest to get it working.
same for the option to use CRT TV, it's gonne get upsolete soon, there is no good reason to revive it.

emulation in a lot of cases are too perfect, like in mario world, in most emulators if there's gonna be too many anemies in one screen it will just work fine, where on original HW it would start to fail.
i mean it's not ever gonna ben excactly the same feeling.

then again, you'll gonna be having to dig into repairing manuals soon if you wanna use original HW of iconic classics.
most super nintendo's will have leaking ELCO's by now, most CRT TV's will have burn spot, sync problems or faulty magnettics soon.
it is mostly repairable, but to what point and cost?

you can patch nes roms so that zappers work on lcd, http://neslcdmod.com/, they don't work due to input lag, works with the tomee zapp gun, the original zapper may or may not work
 
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JaapDaniels

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you can patch nes roms so that zappers work on lcd, http://neslcdmod.com/, they don't work due to input lag, works with the tomee zapp gun, the original zapper may or may not work
unfortunately i need a snes solution.
great to see, but what do these patches actually change? since i'm sure the principle of crt light guns calculation cant just get moddified to LCD, the way screen is built up is too far different on LCD, since the only real sollution i know is using the wii mote principle to aim on LCD, and recalculate this to what code/timing it would send to the console...
i would rather go for the https://www.lightgunverter.com/ option on a nes.
but here they patch the rom?
isn't it now telling it shot at taget if it detect bright blueish white color in the gun? in that case it's a timing patch, and a cheat, aim at a cool white lamp and it will tell you you hit the target,
i want a real solution.
the wiimote solution would be nice, or an arcade gun (same idea), just for the snes i never seen one.
found one for the nes, saturn, ps2, arcade... but for the snes there's still nothing...
 
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unfortunately i need a snes solution.
great to see, but what do these patches actually change? since i'm sure the principle of crt light guns calculation cant just get moddified to LCD, the way screen is built up is too far different on LCD, since the only real sollution i know is using the wii mote principle to aim on LCD, and recalculate this to what code/timing it would send to the console...
i would rather go for the https://www.lightgunverter.com/ option on a nes.
but here they patch the rom?
isn't it now telling it shot at taget if it detect bright blueish white color in the gun? in that case it's a timing patch, and a cheat, aim at a cool white lamp and it will tell you you hit the target,
i want a real solution.
the wiimote solution would be nice, or an arcade gun (same idea), just for the snes i never seen one.
found one for the nes, saturn, ps2, arcade... but for the snes there's still nothing...

the issue is, lcd add input lag to the picure, due to overhead of processing the analog signal to digital, then scaling properly to fit the display,

so when the light gun is checking for the boxes, due to the small amount of input lag, the picture is not s=in sync with the zapper, the boxes appear after its has check for a hit or miss,

iirc the patches changes the timing of when the zapper checks for a hit or miss to account for this
 

JaapDaniels

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the issue is, lcd add input lag to the picure, due to overhead of processing the analog signal to digital, then scaling properly to fit the display,

so when the light gun is checking for the boxes, due to the small amount of input lag, the picture is not s=in sync with the zapper, the boxes appear after its has check for a hit or miss,

iirc the patches changes the timing of when the zapper checks for a hit or miss to account for this
what no my lcd isn't even building a screel from top to down, it's interpolizing, there's no lag or whatever.
an converter of the sygnal might do that depending on how it's designed.
LCD tend to proces a complete picture, one line, then one line not, redowing this with the next frame the other way around mostly.
it only changes the leds that actually are different the next frame...
 
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The Real Jdbye

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When you have emulators and (rom sites). I know the legality and guilt part. I created this thread because when I used an emulator I wondered why I did not buy the real hardware.

Dumb I know.
Emulators are never the same experience as real hardware, and the #1 reason people still play retro games is for nostalgia. Emulation just doesn't tickle my nostalgia in the same way.
I still emulate because I've been spoiled by the convenience, and improved visuals (for 3D games) but I want a Super Nt, or the new N64 FPGA that's in the works. Basically extremely close to the experience of original hardware but with a lot of the perks of emulation.
 
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