What is the point of real hardware and games? (Read desc)

ClancyDaEnlightened

GBAtemp Official Psychonaut
Banned
Joined
Jan 29, 2008
Messages
1,875
Trophies
0
Location
somewhere within 4 dimensional space-time
XP
2,637
Country
United States
the problem with accuracy is more concerned then lag see:
link

nes lightguns work differently, it just a photo diode that detects light flashes/intensity , the nes typically shows a frame of black, then over the next few frames the targets are shown as white boxes on the black background, if the picture displayed isn't in realtime, the zapper will not correctly see the light pulses, also why the light build trick doesn't work, it's detecting a correctly timed sequence of pulses, within a threshold,


modern light guns use ir based detection and work differently
 
Last edited by ClancyDaEnlightened,

JaapDaniels

Well-Known Member
Member
Joined
Apr 22, 2012
Messages
1,076
Trophies
1
Age
39
Website
github.com
XP
2,058
Country
Netherlands
nes lightguns work differently, it just a photo diode that detects light flashes/intensity , the nes typically shows a frame of black, then over the next few frames the targets are shown as white boxes on the black background, if the picture displayed isn't in realtime, the zapper will not correctly see the light pulses, also why the light build trick doesn't work, it's detecting a correctly timed sequence of pulses, within a threshold,


modern light guns use ir based detection and work differently
aha, thanks... i don't know what the snes really used, i know you had a resiever and a bazooka on batteries for most games, and you had 2 other systems, depending on what game you played you needed the right type of gun.
but i'm pretty sure you couldn't fix anything by lag... i don't care how they ever fix it, IR, camera, airmouse... just it's something still missing to really enjoy snes games on todays hardware, yes emulated FPGA, but as close to the real feel as it gets
 

ClancyDaEnlightened

GBAtemp Official Psychonaut
Banned
Joined
Jan 29, 2008
Messages
1,875
Trophies
0
Location
somewhere within 4 dimensional space-time
XP
2,637
Country
United States
aha, thanks... i don't know what the snes really used, i know you had a resiever and a bazooka on batteries for most games, and you had 2 other systems, depending on what game you played you needed the right type of gun.
but i'm pretty sure you couldn't fix anything by lag... i don't care how they ever fix it, IR, camera, airmouse... just it's something still missing to really enjoy snes games on todays hardware, yes emulated FPGA, but as close to the real feel as it gets

the super scope effectively is based on the same hardware as the zapper, but instead of using a series of flashes, the super scope relies on scanlines/pixel counting, as a crt draws, it draws one pixel at a time left to right, it checks(searches) for the raster scan (0 if sees the raster scan, 1 if not), from there the snes can determine where its aimed by bit of triangulation, by determining at the time the super scope transitions its value (1 to 0 or vice versa, when fire is pressed), and also what current pixel/scanline the ppu was/is currently drawing at that time, then once the whole frame is drawn, during vblank it then takes that information and determines whether you were aiming at the screen, and if you were, were you aiming at a valid target/sprite
 
Last edited by ClancyDaEnlightened,

Goku1992A

Well-Known Member
Member
Joined
Nov 20, 2019
Messages
1,783
Trophies
0
Age
32
XP
2,242
Country
United States
If you have a good emulator that runs almost perfectly there will be no need for physical hardware. The older hardware will fail or will look bad on your TV anyway. If you are feeling retro and want to keep the collection that would be the only reason why you will still keep physical hardware. With emulators you have the luxury of switching between emulators on one device versus switching hardware.

I have a PS2 and a Wii but I prefer playing them on my gaming laptop because I get a better gaming experience also the games get upscaled versus playing them in bad quality on the TV.
 

ClancyDaEnlightened

GBAtemp Official Psychonaut
Banned
Joined
Jan 29, 2008
Messages
1,875
Trophies
0
Location
somewhere within 4 dimensional space-time
XP
2,637
Country
United States
If you have a good emulator that runs almost perfectly there will be no need for physical hardware. The older hardware will fail or will look bad on your TV anyway. If you are feeling retro and want to keep the collection that would be the only reason why you will still keep physical hardware. With emulators you have the luxury of switching between emulators on one device versus switching hardware.

I have a PS2 and a Wii but I prefer playing them on my gaming laptop because I get a better gaming experience also the games get upscaled versus playing them in bad quality on the TV.

emulators provide a more virtual experience, they are useful, because i can play sly cooper in native 1080p with 16x msaa, yeah you cant do that on real hardware,

The older hardware will fail or will look bad on your TV anyway.
it depends, are you using a crt, or flat screen? plus older hardware displays at a lower res, you can only do so much, for older systems you want to use s-video/rgb/component, and composite would be last (or RF depending on what gen)

my atari 800xl provides crisp video, it will look much better once i get an s-video cable, i dont have to worry about this failing, these are built like tanks, if you want to learn how a computer works on a hardware level, this is were i'd reccomend to start, an 8bit computer is much easier to reverse engineer, program and to troubleshoot, also much easier to repair


i can put this into my atari and have it natively support a 1280x1024 or 1536x960 display via dvi (or hdmi)

IMG_0186_1024x1024@2x.jpg
 
Last edited by ClancyDaEnlightened,
  • Like
Reactions: Goku1992A
General chit-chat
Help Users
  • No one is chatting at the moment.
    K3N1 @ K3N1: https://youtube.com/shorts/PArWUK0WyDQ?feature=share