Phantasy Star Portable 2 Infinity - English Localization v2 Update released (August 2022)

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Video courtesy of @suburbMage


Patch update announcement
It's been a while, but our updated version of the Infinity patch is finally ready to be released.
This version has many fixes in the text to hopefully provide a smoother experience, and a major freeze issue has been addressed.
The patch has gone through many internal test versions since our initial public release, and this is likely going to be the definitive version.
We'd like to thank everyone who helped test the patch; we couldn't have done it without you and some of the issues you uncovered were truly eye-opening. :)

Also, I'd like to mention that there is an excellent wiki being worked on over at https://psp2i.wiki/, which is a great English source for information on the game.

As always, we hope that our efforts will allow more people to enjoy this game.


Changelog
  1. Freeze after leaving an Infinity Mission has been fixed
  2. The “No Blast Badge” option has been restored, should you want to choose it for some reason
  3. Many small translation errors, inconsistencies, and formatting issues were fixed; many item names were updated to be more consistent with official Phantasy Star games or other names within Infinity
  4. Some weapon special effects were renamed to be consistent with the official PSPo2 game
  5. Beast blast badge descriptions were updated to reflect their function in Infinity
  6. Quiz lines in Hal's Action Shot were updated to prevent rollover
  7. Monster announcements in Gurhal Heroes were rephrased for clarity




Note: to see update posts from us, you can click the Threadmarks button on the top left.


Hello!
Welcome to the public release of our English localization patch of Phantasy Star Portable 2 Infinity (PSPo2I), a project over half a decade in the making.
For those who aren't familiar with them, PSPo and PSPo2 were games released on the Playstation Portable which were ARPGs that had MMO traits but also had a focus on singleplayer content.
Infinity is an upgraded version of PSPo2 which was never localized to the west—unfortunate for fans of the series, since it's undoubtedly one of the best entries in the PSO/PSU/PSPo lineup.

❊ The main additions to Infinity were:
  • New content
    -A whole new story mode, and the original story is also included.
    -A new race you can play as with its own special power.
    -More (difficult) missions, areas, new bosses, skills, abilities, and more.
    This includes a new mission type called Infinity Mission which has semi-randomly generated maps and the player can customize their stats to a degree.
  • More power progression
    -New, and more powerful loot and more ways to improve weapons.
    -A Rebirth system which allows you to reset your level to 1 while keeping some of your stats.
  • Quality of life
    -You can now "lock" items to prevent accidentally selling them, and among other things, storage space has been doubled from 1000 to 2000 items.
  • Rebalanced gameplay from PSPo2
    -Some weaker skills have been improved, and vice versa—two-handed swords are much faster in Infinity for example, which made them more popular this time around.
  • New features
    -You can now invite your own characters as AI partners, or those of friends who have shared a snapshot of their character with you.
❊ Disclaimer
While the process of installing this patch is fairly straightforward, we take no responsibility for any damage that might occur.
Please read the instructions carefully, and back up your save data beforehand.
This is an unofficial fan patch unrelated to SEGA. If you like our work, please buy a copy of the original game to support the creators, and vote in their polls so that we may see more Phantasy Star content in the future. :)
We receive no remuneration for this but we'd love to hear your impressions, so it would mean a lot to us if you left a comment or told us what you think about our work.
We don't support piracy, so please don't ask where to get an ISO of the game in this thread; this also isn't allowed by GBAtemp rules.

Our patch brings the following to the table:

✲ Localization
The game is fully localized to English—this means any and all text that can be found in the game is translated.
Thanks to the increased window size modification, very few concessions had to be made in the translation accuracy, which is something that often plagues such endeavors.
Care has been taken to keep the translation as accurate and close to the original as possible, with few things being outright changed—this was possible due to no restrictions such as age ratings or company pressure.

✲ Extensive UI hacking
Numerous parts of the interface had to be adjusted in order to fit the English text because Japanese as a language tends to be much more compact than the former, and in some cases even things as short as a handful of characters simply didn't fit as the Japanese was even shorter. Elements such as window/text box sizes, window placement, text alignment and positioning inside menus, interactive menus, programmed messages, and more have been extensively modified to provide a (hopefully) seamless experience.

✲ Image editing to English
Custom images have been made for material that was in Japanese, such as title cards, tutorial images, icons, etc.

✲ Movie subtitling
The movies that appear in the game have English subtitles specially made and timed for them. This also goes for the Episode 1 content, which has the Japanese dub with subtitles added to them.

✲ Customized solutions
The aforementioned Infinity Mission feature uses a naming system based on a place and a name in Japanese. We realized that there was no way to make that fit in English, so we redid the whole system from the ground up. A new naming system was created using terms that thematically made sense and were also typesetting-friendly, while retaining access to the quest system linked to completing missions of this type.

There is also a quiz type mission which included questions that were impossible to solve without guessing for an English-speaking audience—those have been reworked to be solvable.

✲ Quality Control
While this game does not have a particularly long story mode, it does have a ton of text in item descriptions, side-events, tutorials, etc. resulting in a massive word count total.
The original PSPo2 had a lot of content to begin with, and Infinity added another large amount to it, resulting in thousands of different weapons and other items—this is a large game by any measure.

As such, this was not a quick "insert text and done" project (if only it were that easy!)
To give a brief rundown of our process: almost every translated line in the game was manually typeset using line breaks, which then had to be checked whether it fit inside the game.
Everything tech-related had to be reverse-engineered and then tested to see what goes where; a custom tool was created by JamRules to export and import the text and other media.
The game also has very tight memory constraints, which meant that character limits were our constant enemy. Almost every translation entry was not just considered for English quality and typesetting, but also its economy of size.
Some small words were converted to symbols, as these took up less space but are still able to convey the same message.
Other things such as translations that looked fine on paper turned out to be too long in-game were then reworked again, such as combat lines that took up too big a part of the screen.

The hours spent on translation, typesetting, reverse engineering tech, hacking, image/video editing, solving bugs, etc. were well in the four-digit range to get to where we are today.
Many aspects of the localization have gone through multiple revisions and quality checks internally, and then everything was rigorously and methodically checked by a small team of beta testers.
As cliché as it may sound, this was a labor of love for us, and we hope you'll enjoy many hours of fun playing the game using our patch.

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✲ What you need:
  • This patch and the bundled DLC
  • A program to uncompress the patch download, such as 7-Zip
  • A Japanese copy of the ISO of the game (the game-ID is NPJH50332)
    (SHA256: d8ef48d7b596708c227a46abf0386b739ac216f64d4a12b67acfe9f263591b5b)
  • A program to apply the patch to the ISO such as xdelta UI
  • A (Windows) PC to perform the above

✲ How to install the patch (.xdelta file)

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  1. Download and then unpack the .7z file from one of the DL links below.
    Links to websites for 7-Zip and xdelta UI have also been provided.
  2. Run xdeltaUI.exe.
  3. In the Apply Patch tab, click Open under Patch and select the PSPo2 Infinity English v2.xdelta patch from the files you extracted.
  4. Similarly, for Source File, click Open and select your Japanese ISO of the game.
  5. For Output File, click the ... and choose a name and location for your soon-to-be-patched version of the game.
  6. Press Patch, and wait for the program to create the ISO. This may take a while depending on how powerful your PC is, so don't worry if it seems frozen and just wait.
    You will get a notification when it is finished patching, and the modded ISO will be in the folder you specified at step 5.
  7. Now you can copy the modded ISO to your PSP, Vita, or smartphone, etc. which typically goes into the "ISO" folder at the root of your memory card. Create this folder if it doesn't exist.
    If you're playing on PC, you can just leave it where it is, or move the patched ISO to a games folder of your choice.
    We recommend keeping a copy of the original Japanese ISO for reference.
✲ Important note about the original PSP font and PPSSPP
If you're playing on PPSSPP, you should know that it uses a different font than the PSP.
Our patch is designed to work with the official font, so playing on the PPSSPP font may cause typesetting issues, and at the very least it doesn't look as nice in my opinion.
You can copy the original font file directly from your PSP console.
Google "ppsspp english font fix" if you need help with this.

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✲ How to install the DLC (DLM.DAT file)
This file includes various extra missions, mostly Tactical and Trade Missions, and new items you can find in them.
  1. Browse to \memstick\PSP\SAVEDATA\ on your storage medium (your PSP, Vita, or PPSSPP folder, etc.)
    Be aware that this file path and the one below are different. Putting the DLC in the wrong folder can cause issues in the game.
  2. Copy the entire contents of the "DLC (for SAVEDATA folder)" folder included in the DL (the content is named NPJH50332DL) into the above location.
    Accept any Overwrite File prompts if applicable (back up your previous data if you want to keep it).
  3. The missions and other content will automatically show up in the game.
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How to install the extra Infinity Missions (.EDAT files)
These are pre-made Infinity Missions created by SEGA, and have specific special effects and potentially rare bosses in them.
  1. Browse to \memstick\PSP\GAME\
  2. Copy the entire contents of the "Extra Infinity Missions (for GAME folder)" folder (the content is named NPJH50332) into the above location.
    Again, accept any Overwrite File prompts if applicable (back up your previous data if you want to keep it).
  3. Go to the Code Counter, choose Register Code -> Register DL Mission and select the missions to be imported.
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How to convert your PSPo2 US save file to Infinity by Anubis1101

What you need:

  • PPSSPP
  • Copies of JP and US or EU versions of Phantasy Star Portable 2 on your PC
  • Phantasy Star Portable 2: Infinity on either your PC, PSP, or in Adrenaline
Steps:
  1. Open the ppsspp.ini file, located in \PPSSPP\memstick\PSP\SYSTEM\
  2. Make sure EncryptSave is set to False.
  3. Make sure SavedataUpgradeVersion is set to True. Save the file, but keep it open.
  4. Run PPSSPP, load your US/EU savegame in your US/EU version of PSP2, and then save the game.
  5. Open the save folder in \PPSSPP\memstick\PSP\SAVEDATA\
  6. Copy the save folder - should be ULUS10529 or ULEU10529, check the pictures to make sure its the right one.
  7. Rename the copied folder to NPJH50043.
  8. Run PPSSPP again, this time load up the Japanese version of PSP2.
  9. Load your game, and then save it.
  10. If you have PSP2i on your PC, You can skip to step 11! It'd be wise to do step 10-2 at some point to prevent future issues.
    1. If you don't, and need to import it to your PSP or PSVita, close PPSSPP.
    2. Pull up ppsspp.ini again, and set EncryptSave to True.
    3. Run PPSSPP one last time, run the Japanese PSP2, then save the game.
    4. Copy the NPJH50043 folder over to your PSVita/PSP, place it in the SAVEDATA folder.
  11. Run PSP2i and import using the option labeled "Import Original Game Save Data."

✲ Main link
MEGA <- click this to download

✲ Mirrors
1Fichier
Google Drive
Mediafire

All links contain the same .7z file so you only need to choose one. Try one of the others if the link you clicked is down.
If all of the links are down, you can PM JamRules or me or post in this thread and we'll re-upload the patch for you.
The SHA256 checksum of the .7z file should be:

9C72C4FD48990D3D2E552BA9C80A8EAE73A66CE2859822D019C9DD8DAA98070F

✲ Links to other programs:
These have no relation to us.

xdelta UI - a program used to apply the patch
7-Zip- a program used to uncompress the downloaded .7z file
PPSSPP - an emulator which can be used to play the game on your PC and other platforms

✲ Infinity Mission system
Infinity Missions can have various special effects attached to them—most of them are straightforward but a few are not, and since the game doesn't have an English manual we've made a section to explain those.
When an entry lists an Attribute and a value, such as "Arm: Dark +50%" or "Wpn: Light +50%," this means that the drop rate of Dark Attribute armors is increased by 50%, and Light Attribute weapons is increased by 50% respectively.
"Attribute: +3%" means that all items you find will have their Attribute increased by that value if applicable.

There is also a "Drops" effect which increases the overall amount of loot you get. The Planetary Treasures system often asks for specific effects, so keep in mind the difference between the overall drop rate (e.g. "Drops: +10%") and increased drop rates for specific Attributes ("Arm: Dark +50%").

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Missions that cannot be synthesized or traded
In the extra Infinity Missions included with the DL, there is one named "Mission: Infinity" that cannot be traded nor synthesized. That one has been marked with a × symbol in that tab.

✲ Which platforms can the patch run on?
Pretty much anything you can play PSP games on, such as: the original PSP, PS Vita, PPSSPP, etc.
To run ISOs of the game on a physical console it needs to have custom firmware though.

✲ How much does it cost?
This is a free patch made by fans of the game, for fans. We will never charge money for this, so if you see a third party offering a paid English Infinity game, it's a scam.
Download the patch from this post to make sure you're getting an untampered copy released by us.

✲ Can I play multiplayer with this?
The official servers provided by SEGA have been shut down for years now, but you can still play online through emulators such as PPSSPP on custom servers.
Here is a link to a guide on how to set up multiplayer on PPSSPP.
Here is also a newer link via the wiki.

You can also play via ad hoc mode on your physical consoles. It may also be possible to play online between a console and an emulator, but that requires a more involved setup.
For the best experience, all players should be running the same patch and DLC version of the game.

Why are the X and O button controls swapped around?!
This is standard for Japanese region games, but you can remap the controls in PPSSPP or download a plug-in for your console to swap them around if you prefer the western standard.

How can I back up my saves?
Your saves are located at: Drive:\memstick\PSP\SAVEDATA\NPJH50332\ and you can just back up this whole folder and place it somewhere safe, and replace if necessary.
NPJH50332SC in the same SAVADATA folder contains the Friend Characters you've received from other players online and your own Other Characters, which you might want to back up as well.

✲ What is the free DLC?
These are missions that were distributed by SEGA during the game's active lifespan that provided extra content and online events.
SEGA still has a page up with a DL bundle of the missions, but our patch has translated versions of them included, so you don't need to go there.

What is the paid DLC?
There used to be an online shop where you could purchase costumes and weapons for real money, but it has since been shut down.
This patch does not cover any of the paid DLC.
Don't worry though, because you're not missing much gameplay-wise. Most of the paid DLC were collaboration items so you could run around with weapons from other media series for example, but the most powerful gear comes from the actual game and the free DLC mentioned above.

Can I post spoilers in this thread?
We know that the game is very old, but this is the first time it's being released in English. So please don't post spoilers without marking them as such.

✲ I've found a bug! Where can I report it?
While this game has been very thoroughly tested by us and then by a team of beta testers, a project of this scope cannot be fully bug-free simply because of how many variables and content there is compared to our limited testing resources.
So you may find a small bug here and there, but the story mode and other common content should be fully playable without any major issues.
If you happen to run into a bug, you can post it here or PM me or JamRules, but this public release is considered complete and for practical reasons we probably won't release any updates unless a reproducible game-stopping error is found. You can check Threadmark 1 for some more info on a bug fix update.
Also, there's a list of known issues written below. Any found issues should be checked first if they aren't on that list before reporting them.

Will you be translating anything else after this?
I thought I'd put this here since some people have contacted me about helping with their projects.
Unfortunately I won't be taking on anything else this year and probably not next year either.
PSPo2I happened to be one of my favorite games which was why I joined the localization effort, but it occupied far more of my free time than expected since I ended up taking up the tasks of typesetting and main QC as well, and for every issue we squashed, several others popped up in its place.
So after this project is released I'll be taking a break for the foreseeable future, but after that I may take on something else on a smaller scale that interests me.

I'm getting the error "Xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" when trying to patch, help?
If you see the above error or something similar to it, it means you're using a different or corrupt version of the Japanese ISO. Please check the SHA256 checksum to make sure you've got the correct version.

Do all of the passcodes from the original version work?
The passcodes from the original version should work, however please note that Infinity removed the passcodes for the 5 gravure posters and Moyashimon World Unit.

What if I'm already using version 1 of the patch?
Your savedata should still be useable with version 2.
Also, you should be able to play multiplayer with each other regardless of the version used.
If you have any of the CWCheat hotfixes applied, for example to address the IM crash, they should be turned off with version 2.
Please note that version 2 of the patch should be applied to the original Japanese version of the game, not version 1 of the English patch.
As always backup your files before applying changes.

Below are some of the issues that we've run into and possible solutions for them.

  1. Untranslated lines from a Japanese save
    If you have a Japanese Title set from before this patch, it will be displayed in Japanese until you change it to a Title that is translated.
    Similarly, if you have a character created in the JP version of the game that has JP Auto Words or Quick Orders, they will be in Japanese until you change them to EN manually.
    Old DL Infinity Missions you imported in the JP version of the game require a re-import as well to get the translated version.
    To get the translated DLC from the DLM.DAT, please check the installation guide.

  2. Emulator save quirks / cannot save error message
    Using save states in emulators can result in your game not saving properly anymore through the in-game save function.
    This happens because the game has a check for the save file's date, so if you save in-game and then reload to an older save state, you won't be able to save in-game after that.
    The main way to prevent this issue is to not mix and match your save types, and/or always end your game session with an in-game save.
    If you are having this issue, you can fix it by deleting your current save folder while the game is running (with the character in question), which will then allow the emulator to create a new save.
    Note that this will delete any other characters you may have on the save account except the current one, so back up your save data before attempting this if you don't want to risk data loss.

  3. Auto Words UI overlap in the Friend Search section
    The Auto Words setup screen under the Friend Search section has some overlap with another UI element, but unfortunately there was no easy way to fix this and it's mostly a cosmetic issue.
    The same setup screen accessed from the Start button menu in the normal gameplay modes does not have this problem.

  4. Open Mission progress wall in Story Mode
    At some points in Story Mode you're asked to run an Open Mission and if you cancel the mission you're running without finishing it, the game may not unlock the next story objective even if you finish another Open Mission.
    This is reportedly fixed by running the same mission you abandoned. If that doesn't help, you can try completing various other Open Missions and see if one of them will count.
    Curiously, this bug seems to be an oversight in the original game programming.

  5. Data Install crash
    The Data Install function from the title screen can cause the game to crash on the PPSSPP emulator, so don't use it.
    Everything is located on your HDD/SSD anyway instead of a spinning disc, so there should be no speed difference.
    For the same reason, there is no need to enable this on a real PSP/Vita either since you're running an ISO of the game.
    If you have this installed already somehow, you can remove it by deleting the folder NPJH50332GI in your SAVEDATA folder.

  6. Music loop
    While using PPSSPP, the music can start to cut out and loop if you stay in the same event window for too long.
    Apparently this is an issue with the emulator and also happens in the JP version of the game.
    This shouldn't be a problem during normal gameplay since it only occurs if you idle on the same screen for 10-20+ mins.
    If you leave the game active for extended periods in an event window, the game may eventually freeze up after the music stops and you attempt to transition scenes.
    This will probably take hours so it won't affect normal gameplay, but we recommend pausing the game or saving and exiting if you're not playing it for a long period.

  7. PPSSPP movie playback glitch
    The very first frame of a movie may appear to have some artifacts, but the rest should display properly.

  8. Multi Mode crash
    If the game crashes when you select Multi Mode in PPSSPP, try toggling the Wi-Fi off and back on in settings.

  9. Challenge / Infinity Mission selection crash
    If the game crashes at selecting Challenge or Infinity Missions, try redownloading & reinstalling the DLC.

  10. Infinite mission loading bug in multiplayer on PPSSPP
    The kind of Infinity Mission you don't want.
    Some people have reported that they cannot get missions to finish loading in multiplayer and they end up stuck on the loading screen.
    This mainly seems to affect Windows 7 devices, so if you're having this issue, the easiest way to solve it is to upgrade to a newer version of Windows.

  11. Endless Friend Search
    Using the Friend Search mode from the title screen, the search goes on endlessly and can't be canceled.
    You can still exchange characters by sending your card in multiplayer mode.
    This may be related to the above infinite loading bug, so if you get that you will probably experience this bug as well.

  12. Random freezes & crashes
    Freezes/crashes can occur if you're running different versions of the game in multiplayer, so try to use the same version for both the patch and the DLC.
    The above is only applicable if you somehow have differing versions of the patch and/or the DLC, or if you're mixing the JP & EN versions of the game.
    This is not guaranteed to happen, but if you're having problems, the first thing to try is the above.

  13. Internet-Multi Mode (orange color) Missions can't be played
    Internet-Multi Mode cannot be used as the servers have been shut down.
    This means that any "internet-only" missions cannot be accessed. You can still play online using PPSSPP though, or via ad hoc by using multiple PSP and/or Vita consoles.

  14. (Paid) DLC issues
    DLC items need to be imported at the title screen or they will show up as "Download Item" and possibly untranslated.
    The paid DLC that was available at some point in their store does not fall under the scope of this project.

  15. Dialogue window pointer flickering
    Some testers have noted that the pointer indicating the speaker in the dialogue window may rapidly switch between the two speakers on PPSSPP.
    This is probably fixed by changing your graphical settings in the emulator. Try a different setting for "Backend" such as Direct3D 9 or OpenGL.

  16. DLC data appears as "corrupt" in the Adrenaline menu
    The DLC for the game might not have an icon or appear listed as "corrupt" in Adrenaline.
    This is expected and nothing to worry about, as the content will work properly in the game.
    If you're experiencing actual issues nevertheless, we recommend reinstalling the DLC data and making sure you follow the right folder structures.

  17. Some Infinity Missions may hang when returning to Clad 6 Fixed in v2
    Some Infinity Missions may hang when returning to Clad 6, especially in Episode 1.
    You may be able to tell if a mission has an issue by starting it, then using the start menu > Mission Data > Quit Mission to see if it freezes.
    A CWCheat has been prepare as a "hotfix" for the problem.

    The following CWCheat will hopefully alleviate the issue.
    As always we recommend taking regular savedata backups.
    If you suspect that this causes unexpected issues please disable the cheat.

    _C1 Mission Hang Hotfix
    _L 0x2013BDF4 0x3C040005
    _L 0x2013BDFC 0x34841000
    _L 0x2013BE30 0x3C060005
    _L 0x2013BE3C 0x34C61000
  18. The status effect name "Taunt" has been used for two different effects Fixed in v2
    One version of Taunt should be Charm which makes enemies target the attacker.
    The other version should be Rage which increases your power at low health.
    A list of the affected weapons and a CWCheat has been prepare as a "hotfix" for the problem.

    The following CWCheat should replace the status text.
    As always we recommend taking regular savedata backups.
    If you suspect that this causes unexpected issues please disable the cheat.

    _C1 Taunt Hotfix
    _L 0xE0020000 0x00AFC8B0
    _L 0xE0010054 0x00AFC8B2
    _L 0x20AFC8B0 0x00430000
    _L 0x20AFC8B4 0x00610068
    _L 0x20AFC8B8 0x006D0072
    _L 0xE0020000 0x00AFC900
    _L 0xE0010054 0x00AFC902
    _L 0x20AFC900 0x00520000
    _L 0x20AFC904 0x00670061
    _L 0x20AFC908 0x00000065

    Weapons/instances of each status are:

    魅了/Charm

    Vivienne Punisher - unit
    Innocent Punisher - unit
    Eternal Punisher - unit
    Dream Master
    Shark Puppet
    Rappy Barrel
    Heart Teapot
    Rumbling May
    Cheese Pizza Shield
    Denish Mari
    Hand Spear
    Hand Spear S
    Cheese Pizza Slicer
    Bouquet
    Innocent Mari
    Pretty Baton
    Nano Shark Puppets
    Twin Bear Claws
    Twin Bouquets
    Bloody Mari
    Twin Real H.guns G
    Real Hand Gun
    Real Hand Gun G
    Tension Blaster
    Dream Fisher
    Amore Rose
    Love Inferno
    Kohibumiteri
    Poron
    Poron Poron


    憤怒/Rage

    Nosmegid - tech
    Twilight Rune
    Angelic Breath
    490 Ossoria Shag
    Final Impact
    Iron Wall Famitsu
    Bardishe
    Catastrophe
    Lavis Cannon
    Excalibur
    Soulbanisher
    Twin Brand Replica
    Double Cannon
    Daylight Scar
    Twin Cannon
    Lavis Blades
    Nanoblast Scythes
    Glasher
    Pure Heart Gun
    Magana Revolta
    Avenger
    Blackbull
    Bringer Rifle
    Rebellion
    Black Rebellion
    Degahna Cannon
    Lavis Arrow
  19. The titles for "Capable of equipping n X-rank weap." have incorrect requirement numbers Fixed in v2
    Each title says that the requirement is 25, the actual requirements are 25 C-rank, 20 B-Rank, 15 A-Rank, and 10 S-Rank.

  20. The option for "No Blast Badge" is missing Fixed in v2
    For beast characters when changing Blast Badge via the Salon there are only 6 options, whereas the original game has 7. The option for "No Blast Badge" (ブラストバッジなし) is not available. This should hopefully not impact on gameplay in the majority of cases as there is little reason not to have a Blast Badge equipped.

  21. Multiple Mirages/SUV units can be equipped
    In the patched version you can equip multiple Mirages/SUVs, although only one of them will activate.
    This does not appear to cause any notable undesirable effects or crashes.

❊ Miscellany
There are some extra things you can do to spruce up the game experience. For example, you can make Infinity run on 60 FPS instead of the normal 30 FPS, and there are higher resolution textures in the works by Rozalin. For news on that project, please visit https://discord.gg/8sb5HxE.
Here is a link to a guide on how to use the 60 FPS hack.
Alternative archived link for the guide
If you're having any tech-related issues while using them, we recommend reverting to the normal gameplay experience and see if the problem goes away.

There is now a new PSP2i Wiki which aims to be the #1 source for all information regarding Phantasy Star Portable 2 Infinity.
Please check out the getting started page on the wiki below.
This page will explain how to set up the english patch, downloadable content, modifications, and multiplayer.
It will also explain how to set up the game in general.

https://psp2i.wiki/w/Getting_started


❊ Trivia
Working on the ripped text files over the years, I've noticed that not everything in the files made it into the game.
For example, at least two dialogue scenes between two characters are missing, and many characters have lines for events that aren't in the game.
This makes me think that there was supposed to be an extra chapter or act that was cut at some point.

There are also a few lines in the files for various missions that aren't displayed, but these might be tech-related on SEGA's end.

❊ Credits

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❊ Special thanks
Everyone who worked on the patch at some point
Everyone who helped us with something
Anubis1101, for creating the save conversion guide
SuburbMage, for creating the promotion video in this post
People who have been following us over the years—you know who you are
The creator of the "Playing online" guide
SEGA for creating this game

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Fefo

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Has anybody else noticed this and managed to fix it?
Could be just input lag - it's a common emulation issue to varying degrees. PPSSPP did some improvements not-so-recently on that front (buffer graphic commands), but since it didn't bother me before I can't evaluate it.
 

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OTHER CONTROLS OPTIMIZATIONS/IMPROVEMENTS:

Shortcuts you may not be aware of:

- X + L = Consumable items pallete
- X + Square = Armor palette
- X + R = Weapons palette
- Holding "R" allows you to use the emoticon of the opposite gender

Camera improvement:

If you're using the Right Analog Camera Support cheat code (ideally you should) + optionally the Camera Angle No Limit code, your camera may fly all over the place upwards/downwards when trying to rotate the camera in combat. There is a very easy fix for this: simply remove any button binding from RightAn.Up and RightAn.Down under Control Mapping settings.

Now your right analog can only rotate the camera without any up/down motion (which you can still use with unlimited angle via the d-pad). You can even play the game with a more immersive/zoomed in camera through this (by pushing UP on the d-pad), as long as you don't press "L" your zoomed in camera will stay the same but you can still freely rotate the camera via right analog (the downside is that the zoomed in camera is too close to the floor so even though it looks cool it may be impractical).

Use Palette while running/without d-pad:

This can be a bit hard to get used to at 1st but it is a nice convenience if you want it. Basically, since you can map more than 1 button for each real hardware button, you can do something like this:

- D-Pad Up: mapped to both D-Pad Up and R2
- X: Mapped to either X or O (O was the default on the previous game so that's what I prefer) and L2

As you may have noticed, with the setup above you no longer needs to touch the D-Pad for any palette shuffling, you can do it while running AND you can navigate any palette both up and down even as you run (as opposed to being stuck to shuffling only in 1 direction or being forced to use the d-pad to navigate the other direction).

- If you quickly hold L2 followed by L and release it, you instantly use a consumable. While holding L2, tap L to shuffle down, tap R2 to shuffle up. You can still use D-Pad Up/Down for this while getting used to the new setup.
- Hold L2 to bring up Weapons, tap R to shuffle down and R2 to shuffle up.
- Hold L2 and tap Square to bring up Armors, tap R to shuffle down and R2 to shuffle up.

Technically, all of this was possible on real hardware by holding the PSP with "the Claw" shape (index finger on d-pad, middle finger on L).

Unrelated post EDIT about a glitch:
I think this glitch is in the original game too but just to be sure I'll mention it here: no matter how many times you play Fanta Quiz Battle, even when the Fanta Sticker event happens at the end you will never get any prize and thus never get Phantasy Burger or the Showtime Remodeling Ticket...in Story Mode.

For some reason, the mission works correctly in Multi Mode. I know this is not some huge game breaking glitch that needs patching ASAP but I wasted a lot of time for nothing in this mission and I'm sure I won't be the last one so that's a problem. There is no easy fix as far as I know but removing the story mode version of the mission would be a solution.
 
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ghgh3022

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By the way what are the stats I should rise the most for my char (iam using a hunter male beast with close range weapon like fists and twin swords)
 

metastase

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By the way what are the stats I should rise the most for my char (iam using a hunter male beast with close range weapon like fists and twin swords)

If you mean via armor Modules and Type Abilities, I highly recommend focusing on ACC.

For Rebirth it depends on what your Rebirth plans are. If you're going to grind fast early Rebirths, focusing on ATK or PP is solid. However most people seem to prefer doing less Rebirths at higher LVLs, in which case you want more stability. I still recommend focusing on ACC or PP for Beasts at 1st.
 

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If you mean via armor Modules and Type Abilities, I highly recommend focusing on ACC.

For Rebirth it depends on what your Rebirth plans are. If you're going to grind fast early Rebirths, focusing on ATK or PP is solid. However most people seem to prefer doing less Rebirths at higher LVLs, in which case you want more stability. I still recommend focusing on ACC or PP for Beasts at 1st.

U mean in order to get fast attacks but what about the defense and attack
 

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U mean in order to get fast attacks but what about the defense and attack

The only Race that should consider investing on Defensive stats early on is Deuman and even then, I think that's a mistake (they need more PP 1st). Other than that, all other races benefit way more from investing in offensive stats 1st because that decreases the time it takes for the next Rebirth and in order to max out all stats it can take a REALLY LONG time.

The reason why you want more ACC is because Beasts have the worst ACC in the game and the damage formula DOUBLES YOUR DAMAGE if you have a CHAIN of at least 1 before using a Photon Art.

Also, this game is an ARPG. Emphasis on the Action part. As a player, you have all the tools you need to overcome any defensive stats deficiency your character may have. Dodge Rolling + PP Escape Save = reliable invincibility frames on demand. Shield Blocking + Soak Guard = everything does 0 damage to you as long as you have PP. And so on.
 
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The only Race that should consider investing on Defensive stats early on is Deuman and even then, I think that's a mistake (they need more PP 1st). Other than that, all other races benefit way more from investing in offensive stats 1st because that decreases the time it takes for the next Rebirth and in order to max out all stats it can take a REALLY LONG time.

Also, this game is an ARPG. Emphasis on the Action part. As a player, you have all the tools you need to overcome any defensive stats deficiency your character may have. Dodge Rolling + PP Escape Save = reliable invincibility frames on demand. Shield Blocking + Soak Guard = everything does 0 damage to you as long as you have PP. And so on.

I will try these abilities and test the results also what is the best element to use for weapon and armor and is nature a good element?
Edit : and do u think I should change the class?
 
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metastase

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I will try this abilities and test the results also what is the best element to use for weapon and armor and is nature a good element?

Just so you know, I edited my previous post explaining why ACCURACY is important to you.

Technically there is no best element as each pair is strong against each other and every element is resistant to itself. The pairs are FIRE-ICE, THUNDER-EARTH, LIGHT-DARK. There is also NEUTRAL which is not strong nor weak to anything. Ideally you want to carry different weapons and armors of all elements, but you can slowly work towards this as you play the game, no need to rush.

But in practical terms, I feel like LIGHT WEAPON and DARK ARMOR is way more useful than the other Elements. There are many reasons for this but the main thing is that DARK is the only Element that has entire missions where enemies are all of this single Element. In addition, many of the hardest bosses are also of this element.
 

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Just so you know, I edited my previous post explaining why ACCURACY is important to you.

Technically there is no best element as each pair is strong against each other and every element is resistant to itself. The pairs are FIRE-ICE, THUNDER-EARTH, LIGHT-DARK. There is also NEUTRAL which is not strong nor weak to anything. Ideally you want to carry different weapons and armors of all elements, but you can slowly work towards this as you play the game, no need to rush.

But in practical terms, I feel like LIGHT WEAPON and DARK ARMOR is way more useful than the other Elements. There are many reasons for this but the main thing is that DARK is the only Element that has entire missions where enemies are all of this single Element. In addition, many of the hardest bosses are also of this element.
Thanks man you are a big help
 

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Shortcuts you may not be aware of:

- X + L = Consumable items pallete
- X + Square = Armor palette
- X + R = Weapons palette
- Holding "R" allows you to use the emoticon of the opposite gender
Good tips, these are so automatic you forget to even bring up.

The only Race that should consider investing on Defensive stats early on is Deuman and even then, I think that's a mistake (they need more PP 1st).
Do you know the damage formula? I vaguely remenber the element formula (enough to know that a 60% weapon/armor should be a big difference) but I wonder if raw stats do much, especially later when enemies can just one-touch you. However I agree that the main setback on deumans are their putrid PP regen.
 

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Do you know the damage formula?

I don't know if the formula is exactly the same for PSPo2 and Infinity. For PSP2, I've done some research on this more than 5 years ago but I never found a definitive answer on how to put all the math together. Ultimately I came to the conclusion that there were only 2 possible interpretations for the damage formula, so I'll post both interpretations. I'm fusing both formulas together for brevity, all you need to know is that the "?" part is the thing I wasn't sure about so even though it's listed twice in my formula, only one of its positions can be true (and I'm using TEC for the calc, it's the same for ATK and for ranged weapons is ACC + ATK/4):

Damage = [(((TEC+(WEPTECx(1+0.3+WEPELEM+LINKS)))xPA%?)-MobMND)/5] x (PAempow+ELEMpow+PA%?)


TEC = Char TEC.
WEPTEC = Weapon TEC value.
WEPELEM = Weapon Elemental Photon %.
LINKS = 5% for each same element TEC allocated in the same weapon, only applies to TECs.
MobMND = Enemy MIND (or DEF against physicals). As reference, base Enemy MND/DEF at LVL100 = 332. LVL150 = 447. LVL 200 = 577. This was for PSP2 vanilla so it may have changed.
PAempow = PA % boost only available to special weapons or Tenora Works.
ELEMpow = Elemental Empow ability.
PA% = TEC/ATK mod tied to the Photon Art. This is what I'm not sure where it should go in the formula. I SUSPECT it goes at the end.

Things to note:

- CHAIN BONUS is 200% + 12.5% for any extra chains in single player. In multiplayer, the extra bonus is 7.5% per chain.
- If PAempow and PA% are multiplicative (independent) instead of additive, that would mean they boost the boost of each other leading to a greater boost than anticipated. I'm not sure which one is right.


The reason why DEF/MND is kinda suck at least in vanilla is because, for reference, enemies have this base ATK at LVL100 = 1119. LVL150 = 1550. LVL200 = 1750 base ATK, 1890 base TEC. Keep in mind that enemies can spawn with Boost Auras and they can also spawn with VARIATIONS (those little icons) which are basically more stat boosts. The max DEF we could reach was around natural 500 and the armor was around the same.

In Infinity, HumanMALE+Hunter+Max Rebirth = 1119 base DEF. Then again, now we have enemies LVL 200+ so...

And finally, there is something else to consider. When you're hit by a multi-hit attack (and there are A LOT of them in this game), depending on how much damage you take you may be knocked down. If this happens, it will save your life. If you're NOT knocked down your chances of insta-dying are much higher. Half-Defense can be used to bypass OHKOs. There is no way to bypass multi-hit insta-death.

Personally, I stick to PP Escape Save and Soak Guard. They are way too good.

As for Rebirth stat investment, as already mentioned every time you invest in ATK/TEC (or PP) you accelerate the time it takes to reach your next Rebirth. The thing is, even if you're dying left and right it doesn't matter as long as you're also killing enemies fast. You don't lose any EXP or levels when you die even if you fail the mission. The way I see it is like this: if you're going for fast lower LVL Rebirths, invest in ATK first. If you're going for slower, higher LVL Rebirths, invest in PP first.

It is precisely for this reason that on the 1st day I started playing I made a new character and got to LVL 50 for my 1st Rebirth. All I did was pretty much Kamikaze myself in Infinity Missions with boosted EXP. I lost count for how many times I died but as you can see I still got to LVL 50 in 1 day.

On the subject of PP regen, I know you know it was changed for Infinity. It is no longer sped up based on how much max PP you have. However, the effect of having more PP is still unbelievably good even with bad regen because having enough PP to unleash even 1 more PA per enemy group can be the difference between instantly wiping them out without downtime OR having to deal with waiting/using melee to recharge. The time it takes to run to the next enemy group will usually top your PP so this difference adds up A LOT throughout an entire mission.

If you don't care about Rebirth speed and prefer to make the game more enjoyable sooner, then invest on either PP and ACC first depending on your race. ACC is deceptive because it does way more to improve your game than one would think. Obviously, it makes reaching a base +200% extra damage from Chains more reliable. But one thing people forget is that about half of the weapons in this game (a lot of single handed ones) have really poor Accuracy to the point where they become almost unplayable at certain points specially if your Race is not on the upper end of base ACC. So investing in ACC makes more weapon types viable for you to have fun with so even if it's not the most efficient stat to invest in you know what they say, variety is the spice of life.
 
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zeroviral

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By the way what are the stats I should rise the most for my char (iam using a hunter male beast with close range weapon like fists and twin swords)
I say go ACC for Rebirths. Since you'll be at a low level the ACC helps in hitting higher levelled enemies. It is the easiest to max via Rebirth and is the most useful for a beast specially a Hunter Male. Less Miss means more chains and damage. Then Go Atk then PP. Leave EVA even if you plan to max all stat via Rebirth, extremelly expensive.

Modules, stick with ACC. Its more useful than anything else. Beasts really want to hit more rather than higher Atk as They alot of it already.

Type Abilities, PP Escape Save, ACC Boost[RA/Lv2](You can try to unlock the higher tier from Ranger Types if you wish so), Escape Advance, Knockdown Arts and PP Skill Save. Some Optional but still useful ones are the ATK Boost/Hi/Super, the Weapon Advance, Full Custom Power once you have access to +10 Weapons and Critical Power for higher Damage on Crits including Perfect Attacks.
 

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Agree overall with what you said. PP pool size also didn't affect regen on PSP2; I didn't put too much thought on it when I tested but there should be some old note in this thread. Still, it's a key resource that can't be raised aside from abilities and rebirths, making PP Boosts very valuable.

Another tip to fix crappy ACC is always go for enemies' back, it negates their EVA. Should be the same for you too, so be careful. I also found the guard much more reliable than I expected, did the PP comsumption decreased from PSP2? Sometimes I just block instead of mistiming a parry/dodge.
 
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Anubis1101

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Yea even if you don't use guns, ACC is extremely important.

Nothing is more frustrating than missing combos because your last attack missed. Or especially in the case of Beasts, just missing in general, a lot. ACC also factors into the damage for ranged weapons, and Twin Handguns and Machine Guns both have awful ACC.
 
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metastase

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Edit : and do u think I should change the class?

You don't HAVE to, but getting some abilities from other Types will help a lot. But here is the thing: the higher LVL you are (base LVL, not Class), the easier it is to quickly LVL up other Classes because you can do harder version of Tactical and other missions that give you more Type Points. So when you're above LVL 100 it's very easy to quickly breeze through the first 10 or so Type LVLs of any other class.

So when you have the time or patience, I highly recommend changing to Ranger and getting the Type Abilities from Ranger LVL 2, 8 and 15. They are ACC Boost, Elemental Hit and ACC Hi-Boost respectively. Elemental Hit is a very fun Ability to have with any Class (as is Charge Shot 2, which you will also get in this process) since it adds a flat +10% chance to inflict negative statuses regardless of the base infliction chance. Very fun with Incapacitation too. In the original PSPo2 we had "not enough Ability Slots" syndrome so Elemental Hit, despite being really fun, often got tossed to the side later on. But in Infinity we can actually keep it without ruining our build thx to 4 extra Ability Slots.

All of this said, if Beast is your first character, I'd recommend switching over to Vanguard for a long long time. Vanguard still has good close combat melee but the ACC is MUCH higher. Until you get S Rank armors and a bunch of Lumirus/Feril HIT modules, Beasts have a hard time enjoying many aspects of the game. Specially Beast Hunter.

Another tip to fix crappy ACC is always go for enemies' back, it negates their EVA. Should be the same for you too, so be careful. I also found the guard much more reliable than I expected, did the PP comsumption decreased from PSP2? Sometimes I just block instead of mistiming a parry/dodge.

The problem with this is that you can't rely on this type of tactic to deal with enemy groups but even against single enemies usually the time it takes to run around the enemy is almost the same as switching to a T-Mag/Wand/Rod and casting Zalure. Granted, having to cast Zalure too frequently is annoying as hell so at least approaching enemies form the back doesn't interrupt the gameplay flow I suppose.

I don't know what exactly changed regarding PP costs on Block but SOMETHING changed. I know that in Infinity the PP cost also depends on the damage you took, I can't remember if it was this way on vanilla PSPo2 as well. But yeah, Block + Soak Guard is AMAZING. I mean, it's not just the fact that you take 0 damage right? This enables you to attempt a Perfect Block AND take 0 damage if you fail. The only way to keep offensive momentum without losing pressure is by doing Perfect Blocks mid-combo so this is VERY powerful and fun.

Nothing is more frustrating than missing combos because your last attack missed. Or especially in the case of Beasts, just missing in general, a lot.

And it's not just your moment-to-moment gameplay that's ruined by bad ACC. You simply can't even have the luxury of choosing weapon categories with bad ACC like Mechguns, Slicers, Cards, R-Mags, etc. So so sad. There is also the fact that many Photon Arts that are fun to use have bad ACC. That's why Casts were and always will be my favorite Race by far.

I'm messing around with Human right now and so far, I already miss playing as a Cast. The Dark Mirage blast got improved and can be fun with Wild Blast but that's about all Humans have to offer, their supposed increased survivability doesn't mean shit. But here is some food for thought though:

I'm not 100% sure, but I THINK it may be possible to reach something like 100 Stamina with Human and certain weapon combos/abilities/rebirth/etc. If this is indeed possible and leads to complete negative status immunity, opening up all armor module and ability slots not wasted on RESISTS can be incredible.
 

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I'm messing around with Human right now and so far, I already miss playing as a Cast.
Yea my two mains are a Cast and a Human. The Human, I'm definitely glad I went for a battlemage style so I could switch to Technics when I couldn't hit anything. And yea, my Stamina is pretty high, though I don't remember how it stacks up against my Cast.

I didn't know they buffed Dark Mirage; I'll have to give it another chance. I can do a pretty hefty amount of single-target damage with the Earth-type one and I use the Lightning-type one for general crowd control. Might be time to switch it up and try something new.
 
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zeroviral

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Yea my two mains are a Cast and a Human. The Human, I'm definitely glad I went for a battlemage style so I could switch to Technics when I couldn't hit anything. And yea, my Stamina is pretty high, though I don't remember how it stacks up against my Cast.

I didn't know they buffed Dark Mirage; I'll have to give it another chance. I can do a pretty hefty amount of single-target damage with the Earth-type one and I use the Lightning-type one for general crowd control. Might be time to switch it up and try something new.
It just means that your Human takes longer to be afflicted by status effects. Not a lot really, it just at most means an extra or so hit before you got the status effect. Once the Protect Abilities and Resist Units arrive it becomes meaningless.
 

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The problem with this is that you can't rely on this type of tactic to deal with enemy groups
Yeah, its better for times where you went in underprepared. 1-on-1 has its advantages - easy to do if you loop knockdowns and some enemies have few/no ways of hitting you without turning. Boring, but risk-free.

Stamina is a illusion just like drop rates; can't tell the number of times I got burned by those Neudaiz dogs on the first hit.
 
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Post-release team message 1 / User feedback & patch update info

Weyu

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Hey guys,

Now that the patch has been out for a month and everyone has had a chance to play it, we'd like to hear what you think of it.
Were there any things in particular you liked or didn't like? Things you were surprised by? Parts that could be done better? Et cetera.
Such feedback could help us understand better which aspects players value the most, and hearing your impressions will help satisfy our curiosity at the very least.
So if you have something to share, post away. :)

Regarding patch updates:
At first we said we wouldn't do any releases beyond the initial one, but since a few more significant issues were found than expected, we've decided to create an update after all to address them.
That patch won't be released soon since we want to give people enough time to find other issues that may exist (so we won't end up having to create multiple updates), and so Jam has enough time to program fixes for them.

If you've noticed a bug you want to see fixed, try to be as thorough as possible when explaining it so we can easily reproduce the issue.
There's also a known issues section in the initial post; to prevent duplicates, please look at that before reporting a bug.
Info that will be helpful:
  • The platform(s) you used (firmware / emulator version?)
  • Whether the issue occurs every time
  • What you think causes the issue
  • Which fixes and workarounds you've attempted, if any
  • Whether you've tested the original Japanese version of the game for the same issue (this is very helpful)
Thanks!
 

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First off I just wanted to say thanks a lot for deciding to do another patch. Having everything fixed in a iso is just so much more convenient.

Apart from the issues discovered after the launch of the patch like Multiple Mirages/SUV, No Blast Badge and the ones that got cheat fixes, the only other thing I can think of that would be great to have in the update is the fix that enables internet only missions to be played that I posted here.
Another user confirmed that it works here.

I don't have that much feedback to give other than that since I'm not that deeply familiar with the game. I'm about 22 hrs into episode 1 at the moment, taking my time doing side and infinity missions and the translation seems very well done to me.https://gbatemp.net/threads/phantas...on-public-release.576943/page-14#post-9286263
 
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