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A not so remembered game that means a lot to you.

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Saying you played one of the top rated or top selling games on a given system as a kid is nothing too interesting; they tended to be top rated and selling for a reason. What we are here today to discuss is those games that you played because it was, say, the only thing you had, the only thing when visiting grandparents or just something you really latched onto. On a related note then in programming it is noted everybody programs well in their first language and usually spends all their time trying to make a new one behave like that, something similar is noted in games where mechanics of their earliest titles or those they spent time with inform how they feel about things going forward (why else do you think every indie platformer a few years back was a homage to NES Super Mario Brothers? Do you not imagine almost everything will be influenced by Minecraft before long when the 12 year olds of 2010 are now getting their first jobs in the game industry?).

My fondness for Talespin on the NES has been noted a few times before on the site, however as that is a Disney property made by Capcom (who also did most Disney things on the NES and most in turn are held up as outright classics) that does not play here. On the other hand

Stealth ATF for the NES

Not my first "3d" flight sim, Elite arguably being that one, but as the NES was my first console I could exclusively monopolise (the Commodore 64 actually came after for me) and this was one of the handful of games I had for it then it has informed a lot of how I approach flight sims, also now what I recognise as an early case of GPS syndrome as I would often follow the radar more than the screen itself (though real fighter pilots do that I am told).

Turbo Racing for the NES (Al Unser Jr.'s Turbo Racing in the US is something I just learned)

What would today be considered a by the numbers racer made by those paragons of quality, that being Data East, on the NES was equally one of the few NES titles I had. Light stats upgrades (today would be dubbed RPG elements), a little balance the turbo vs straight racing mechanic, some hills in the level, memories of a sore thumb from holding A for so long on the NES pad... barring the NES bit then if you said that I would think you were describing Road Rash, which was a far more influential series for me, but Turbo Racing never the less holds a place in my gaming makeup.

Despite it being several years since playing both of those, maybe decades since I played them an awful lot, I apparently could whistle the theme tunes/in mission tunes too. Can I do that for the last few games I reviewed? No.


What then are one or two of your fondly (or perhaps not so fondly) remembered games that, even on a site like this, you would be lucky to get more than a few people say "oh I remember that"? Why did you end up with them and did they cause you to either expect things in later games or avoid such things in the future?
We are accepting stupidly rare in your region; if basketball was your thing in Europe and you owned one of the 5 imported versions of a game that today litters the shelves of second hand game shops up and down the US then we will allow it. It need not be NES or older; if you only started gaming 5 years ago with a hand me down DS then feel free to share that too.
 

Stwert

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H.E.R.O. On the 800XL. Far from being the first game I played, indeed it was many, many years after that. But I just love the game. To this day it’s still the first thing that gets fired up whenever I use my 800XL.
 
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RHOPKINS13

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I'm seeing a lot of common games here, I'm going to put down some of the "more obscure" ones from my childhood that I was fond of.

First up is Omikron: The Nomad Soul. It was available for the Dreamcast and the PC, I had the PC version.

Some of the unique things about The Nomad Soul, it's an adventure game, and it switches between different control schemes depending on what you're doing in the game. You have one set of controls for "Adventure Mode", while you're exploring around the world. You have another set of controls for shooting, when the game acts a little like a first person shooter. You have another set of controls for swimming, and finally, you have another set of controls for fighting. The game also features David Bowie, and you have to spend in-game currency (which is plentiful, but limited) in order to save the game.

Next is Mario Teaches Typing. Yes kids, believe it or not there was a time when Nintendo had some games that featured Mario released on PC.

This one holds a special place in my heart, because it's the first game I ever had that was on CD-ROM rather than a floppy disk. I'll note that there was several different versions of this game:
One for DOS that came on floppy disk. It featured 2D graphics with no animated talking Mario head.
Another one for DOS that came on a CD, and featured the talking Mario head. This is the version I had. It also had a music track if you put the CD in a CD player.
And finally, "Mario Teaches Typing 2", which ran on Windows.
This game gave me a great start at learning how to type fast. I had a friend in Middle School that was also a fast typer, and him and I would always compete to see who could type the fastest. I'm not setting any records, but I can reach 90 WPM with reasonable accuracy.
Interplay also released "Mario's Game Gallery" for PC, which included Checkers, Go Fish, Dominoes, Backgammon, and Yahtzee. There were a few other Mario games for PC, mostly educational, which include Mario's Time Machine, Mario is Missing!, and the Mario's Early Years! series, which included Fun with Letters, Fun with Numbers, and Preschool Fun.

Next, one of my favorites from Sierra, is The Incredible Machine. I had the original DOS version.

Basically, each level consisted of an incomplete "Rube Goldberg" machine. You were given a goal for what the machine had to do, and a limited number of parts to complete the game. They made numerous versions, and they can still be purchased on GOG and played with DOSBox. The developers later made a "spiritual successor" to The Incredible Machine series, called "Contraption Maker." It can run on modern PCs and has improved graphics, and is available on Steam.

Another favorite of mine is the Jill of the Jungle series. This game was made by Epic Megagames, which later became known as Epic, and is now known as Epic Games.

I had tons of fun with this game. The first game was released as shareware, but you had to pay for the sequels. You could beat the entire series in a single sitting if you really wanted to. It was playable on a wide variety of DOS systems, but it really sounded awesome if you had a Sound Blaster series sound card. Many of the levels featured small puzzles you had to figure out to complete the game, none of which were terribly difficult.

Epic Megagames came out with a lot of other cool DOS games, including Epic Pinball, Jazz Jackrabbit, and Castle of the Winds. All of which I played during my childhood, and would gladly recommend that other people try out.

The complete series is now available on GOG for free.

I could go on and on, but for now I'll just list some of the other "gems" I remember:
The Lost Vikings - SNES and DOS
Alone in the Dark - The original series by Infogrames, for DOS.
The 7th Guest - DOS
Commander Keen - DOS
The Typing of the Dead - Arcade, Dreamcast, Windows, PS2
Hoyle Official Book of Games: Volume 3 - DOS
SkiFree - Windows and DOS
Rodent's Revenge - Windows
Bow and Arrow - Windows
Glider - MacOS and Windows
Dinosaur Safari - MacOS and Windows
DinoPark Tycoon - MacOS and DOS
Battle Chess - DOS
Midnight Rescue! - DOS
Terminal Velocity - DOS
Havoc by Reality Bytes - Windows and MacOS
Actua Soccer - DOS
Glover - N64 and Windows
NBA Live 99 - Playstation, N64, and Windows
 
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FAST6191

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619BXJXDH9L._AC_SX385_.jpg

this game, oh yeah. me and my mate spent hours after school trying to get all endings.
pride of my small gameboy color collection as its so freakin' rare
Never actually did that one. The Lost in Blue series that followed it/is generally seen as the continuation was pretty popular around here when it appeared on the DS.
Mentioning such things I am of course obliged to link up a GBAtemp legend
https://gbatemp.net/threads/lost-in-blue-special-limited-edition-ds.32280/

Might have to have a look -- been playing a fair few GB/GBC titles this last however long and comparing them to GBA and DS games. A lot of GB/GBC stuff has a kind of elegant simplicity, as much as that phrase sees me want to slap myself for cooking it up, where things had not quite got a bogged down as some stuff on the GBA and DS would eventually end up getting.


Disney's Extreme Skate Adventure. Hands down the best game using any Tony Hawk's game engine.
They did port out most of the moves and levels to the big collection mods on the PC.
http://thugpro.com/ being the usual start for going down that path.
 

Volttekka

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For me, it'd be Yu-gi-oh the Falsebound Kingdom
never heard anyone else talking about it, but I always enjoy it, and it has great music
 

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The Urbz for DS.
It's an enhanced port of the GBA version and incredibly wacky. I still love how one character gives you a genie lamp when you befriend her and invite her over. Turns out that lamp is actually a great utility tool for accessing a bed and wc literally anywhere.
It's also really fun hustling for cash. There is also a semi secret cheat npc, and perhaps more secrets i didn't find.
Oh and you can have a pet dinosaur oo.
It also has a good OST:
 

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I read the whole topic and no one has mentioned this yet.:



Second Sight



If any one remembers this game and liked it, PLEASE let me know and I'd love to be your friend. It seems like no one remembers this awesome 3rd person psychological thriller game.

You say "Timesplitters" and every one is like "oh man those games are dope!"
You say "Second Sight" and people are like "is that a book?" And this is despite the fact that it's the same developer.
 

tmnr1992

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Pac-Man 2: The New Adventures for the Genesis. It has unique gameplay being sort of like a point-and-click, but with a slingshot instead the gap between player interaction and the game world. Pac-Man's goofy and often exaggerated reactions produced many laughs as a kid, and it was always fun trying to figure out the what objects you could interact with and how Pac-Man's mood would change the way things behave. The fact that you don't control Pac-man directly means that reaction time plays a factor, and there's also was a certain enjoyment in just letting things "play out" to see what happens.

Looking back, it really was a unique game, and I can't think of anything else quite like it. Despite that, I don't see it mentioned very often, and it's never been re-released in the plethora of Genesis game collections over the years. so I guess it wasn't as popular as the protagonist's name would suggest.

As an aside, it's memorable for me in particular because it's the game that caused time limits to be instated in our house. "You can play after I get a game over," is now an infamous phrase my brother uttered during our first time with it. (The game does not have a lives system or a game over screen.)

This game is amazing, I played it on the snes a few years ago and loved it, still play it sometimes.
 

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I read the whole topic and no one has mentioned this yet.:
Second Sight
.
shelves_of_wonder.JPG


A confession that I did not have its shelf mate next door (it was actually 3 over) before I went to take that but so as to restart the fight of the time over which was the better game then I had to do it.

That said on Timesplitters. Never much cared for them. Some friends absolutely adored the series but it never clicked for me (that one there being because I bought my xbox as it was almost end of life and it came with 20 games and I had already rinsed all the good games from his stack, same reason the abysmal Unreal game is there).
 
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CMDreamer

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There are many of them, but for the sake of this thread, I'll choose only these two series:

Duke Nukum/Nukem from Apogee Software with 3 games on the series, which would later become Duke Nukem 3D series many years after:



Gobliins from Sierra Online also with 3 games in the series, I've always waited for the 4th game, sadly might never come to life:



Those were the glorious times, very good memories.
 

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View attachment 228848

A confession that I did not have its shelf mate next door (it was actually 3 over) before I went to take that but so as to restart the fight of the time over which was the better game then I had to do it.

That said on Timesplitters. Never much cared for them. Some friends absolutely adored the series but it never clicked for me (that one there being because I bought my xbox as it was almost end of life and it came with 20 games and I had already rinsed all the good games from his stack, same reason the abysmal Unreal game is there).
You are my favourite person right now.
 

Snomannen_kalle

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I'm seeing a lot of common games here, I'm going to put down some of the "more obscure" ones from my childhood that I was fond of.

First up is Omikron: The Nomad Soul. It was available for the Dreamcast and the PC, I had the PC version.

Some of the unique things about The Nomad Soul, it's an adventure game, and it switches between different control schemes depending on what you're doing in the game. You have one set of controls for "Adventure Mode", while you're exploring around the world. You have another set of controls for shooting, when the game acts a little like a first person shooter. You have another set of controls for swimming, and finally, you have another set of controls for fighting. The game also features David Bowie, and you have to spend in-game currency (which is plentiful, but limited) in order to save the game.

Next is Mario Teaches Typing. Yes kids, believe it or not there was a time when Nintendo had some games that featured Mario released on PC.

This one holds a special place in my heart, because it's the first game I ever had that was on CD-ROM rather than a floppy disk. I'll note that there was several different versions of this game:
One for DOS that came on floppy disk. It featured 2D graphics with no animated talking Mario head.
Another one for DOS that came on a CD, and featured the talking Mario head. This is the version I had. It also had a music track if you put the CD in a CD player.
And finally, "Mario Teaches Typing 2", which ran on Windows.
This game gave me a great start at learning how to type fast. I had a friend in Middle School that was also a fast typer, and him and I would always compete to see who could type the fastest. I'm not setting any records, but I can reach 90 WPM with reasonable accuracy.
Interplay also released "Mario's Game Gallery" for PC, which included Checkers, Go Fish, Dominoes, Backgammon, and Yahtzee. There were a few other Mario games for PC, mostly educational, which include Mario's Time Machine, Mario is Missing!, and the Mario's Early Years! series, which included Fun with Letters, Fun with Numbers, and Preschool Fun.

Next, one of my favorites from Sierra, is The Incredible Machine. I had the original DOS version.

Basically, each level consisted of an incomplete "Rube Goldberg" machine. You were given a goal for what the machine had to do, and a limited number of parts to complete the game. They made numerous versions, and they can still be purchased on GOG and played with DOSBox. The developers later made a "spiritual successor" to The Incredible Machine series, called "Contraption Maker." It can run on modern PCs and has improved graphics, and is available on Steam.

Another favorite of mine is the Jill of the Jungle series. This game was made by Epic Megagames, which later became known as Epic, and is now known as Epic Games.

I had tons of fun with this game. The first game was released as shareware, but you had to pay for the sequels. You could beat the entire series in a single sitting if you really wanted to. It was playable on a wide variety of DOS systems, but it really sounded awesome if you had a Sound Blaster series sound card. Many of the levels featured small puzzles you had to figure out to complete the game, none of which were terribly difficult.

Epic Megagames came out with a lot of other cool DOS games, including Epic Pinball, Jazz Jackrabbit, and Castle of the Winds. All of which I played during my childhood, and would gladly recommend that other people try out.

The complete series is now available on GOG for free.

I could go on and on, but for now I'll just list some of the other "gems" I remember:
The Lost Vikings - SNES and DOS
Alone in the Dark - The original series by Infogrames, for DOS.
The 7th Guest - DOS
Commander Keen - DOS
The Typing of the Dead - Arcade, Dreamcast, Windows, PS2
Hoyle Official Book of Games: Volume 3 - DOS
SkiFree - Windows and DOS
Rodent's Revenge - Windows
Bow and Arrow - Windows
Glider - MacOS and Windows
Dinosaur Safari - MacOS and Windows
DinoPark Tycoon - MacOS and DOS
Battle Chess - DOS
Midnight Rescue! - DOS
Terminal Velocity - DOS
Havoc by Reality Bytes - Windows and MacOS
Actua Soccer - DOS
Glover - N64 and Windows
NBA Live 99 - Playstation, N64, and Windows

God, I used to live The Incredible Machine (although I don't think it was on DOS, probably Windows 98 or XP) when I was a kid. At the elementary school I went to had it installed on one of the computers, which we were allowed to use during recess. It was a favorite of many of us, along with SkiFree (which you also mention, a great game) and Chip's Challenge.


Used to love this game as well. My brother and I had a GameBoy Advance each, but not many games for them; but I do remember we had a couple GBC multi-cart games we had inherited from our older siblings, and Battle City was on one of them. I also remember playing Zen Ninja a lot (never managed to get very far, but I loved it anyway), and a Yu Yu Hakusho fighting game in japanese (of course I didn't understand any of it) which even got me into the amine years later
 
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wonkeytonk

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I'm seeing a lot of common games here, I'm going to put down some of the "more obscure" ones from my childhood that I was fond of.

First up is Omikron: The Nomad Soul. It was available for the Dreamcast and the PC, I had the PC version.

Some of the unique things about The Nomad Soul, it's an adventure game, and it switches between different control schemes depending on what you're doing in the game. You have one set of controls for "Adventure Mode", while you're exploring around the world. You have another set of controls for shooting, when the game acts a little like a first person shooter. You have another set of controls for swimming, and finally, you have another set of controls for fighting. The game also features David Bowie, and you have to spend in-game currency (which is plentiful, but limited) in order to save the game.

Next is Mario Teaches Typing. Yes kids, believe it or not there was a time when Nintendo had some games that featured Mario released on PC.

This one holds a special place in my heart, because it's the first game I ever had that was on CD-ROM rather than a floppy disk. I'll note that there was several different versions of this game:
One for DOS that came on floppy disk. It featured 2D graphics with no animated talking Mario head.
Another one for DOS that came on a CD, and featured the talking Mario head. This is the version I had. It also had a music track if you put the CD in a CD player.
And finally, "Mario Teaches Typing 2", which ran on Windows.
This game gave me a great start at learning how to type fast. I had a friend in Middle School that was also a fast typer, and him and I would always compete to see who could type the fastest. I'm not setting any records, but I can reach 90 WPM with reasonable accuracy.
Interplay also released "Mario's Game Gallery" for PC, which included Checkers, Go Fish, Dominoes, Backgammon, and Yahtzee. There were a few other Mario games for PC, mostly educational, which include Mario's Time Machine, Mario is Missing!, and the Mario's Early Years! series, which included Fun with Letters, Fun with Numbers, and Preschool Fun.

Next, one of my favorites from Sierra, is The Incredible Machine. I had the original DOS version.

Basically, each level consisted of an incomplete "Rube Goldberg" machine. You were given a goal for what the machine had to do, and a limited number of parts to complete the game. They made numerous versions, and they can still be purchased on GOG and played with DOSBox. The developers later made a "spiritual successor" to The Incredible Machine series, called "Contraption Maker." It can run on modern PCs and has improved graphics, and is available on Steam.

Another favorite of mine is the Jill of the Jungle series. This game was made by Epic Megagames, which later became known as Epic, and is now known as Epic Games.

I had tons of fun with this game. The first game was released as shareware, but you had to pay for the sequels. You could beat the entire series in a single sitting if you really wanted to. It was playable on a wide variety of DOS systems, but it really sounded awesome if you had a Sound Blaster series sound card. Many of the levels featured small puzzles you had to figure out to complete the game, none of which were terribly difficult.

Epic Megagames came out with a lot of other cool DOS games, including Epic Pinball, Jazz Jackrabbit, and Castle of the Winds. All of which I played during my childhood, and would gladly recommend that other people try out.

The complete series is now available on GOG for free.

I could go on and on, but for now I'll just list some of the other "gems" I remember:
The Lost Vikings - SNES and DOS
Alone in the Dark - The original series by Infogrames, for DOS.
The 7th Guest - DOS
Commander Keen - DOS
The Typing of the Dead - Arcade, Dreamcast, Windows, PS2
Hoyle Official Book of Games: Volume 3 - DOS
SkiFree - Windows and DOS
Rodent's Revenge - Windows
Bow and Arrow - Windows
Glider - MacOS and Windows
Dinosaur Safari - MacOS and Windows
DinoPark Tycoon - MacOS and DOS
Battle Chess - DOS
Midnight Rescue! - DOS
Terminal Velocity - DOS
Havoc by Reality Bytes - Windows and MacOS
Actua Soccer - DOS
Glover - N64 and Windows
NBA Live 99 - Playstation, N64, and Windows

I tried to get into Omikron and I love David Cage, but I hated how the text was so small and how when you lost a fight, you couldn't retry and was left at low health.
 
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