Another leak reveals Wii source code, iQue related files, N64 test demos, and more

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In recent times, we've seen quite a number of major leaks in regards to video game content. Joining the leaks for The Last of Us Part II's story cutscenes, and the source code for both Pokemon Gold and Silver and Team Fortress 2 is a collection of Nintendo-related content. Supposedly, RouteFree, the company behind Nintendo's iQue Chinese division, and BroadOn, a company that assisted Nintendo with the development of the Wii, were recently hacked, leading to a source obtaining various files from them, including source code and betas.

Included in the files was information about how Nintendo created the Wii itself, demos for games that they used to test the Nintendo 64 during development, the full source code for the Nintendo Wii's IOS, a handful of pictures and documents about Nintendo's plans during the years of 2004-2006, the iQue GameCube SDK, and much more. Certain users have already begun uploading videos of some of these leaked demos running on emulators or official hardware. Just as with the other leaks, you cannot link to the content or distribute it, as those files contain copyrighted content.

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tech3475

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How the hell would anybody know if someone looked at it or not? Don't copy any code, just get insights into how it works and maintain a clean room reverse-engineering repo. One that is improved but largely still imperfect and unrelated to any actual source code.

Unless they are just saying this for face.

One thing to remember is that if Nintendo sued them, the lawyers fees alone could cripple them financially.
 

Gon Freecss

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So if hypothetically we have an "annonymous" hacker that look into both of them and make a mod then it is possible to make dolphin perform better?
The anonymous hacker could release such emulator on the deep web... on a V3 onion site...:creep:

It would be helpful if the Nintendo WFC server code leaked...
 

FAST6191

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yeah this exactly... they might have small errors here and there from supositions so they can just check them and than change the code without copying anything ...
That is part of the problem.
Nintendo could have left errors in the documentation, errors unlikely to trouble any official dev but easy to tell if included. Such a thing is a fairly standard trick as well. You can test things to find these errors but at that point you might as well have learned it all yourself.

That said if we assume the dolphin devs have everything known to the likes of wiibrew, the various CIOS wikis (which is mostly wiibrew+the various things in the CIOS world wiibrew is touchy about), hackmii/team twiizers members various blog posts, devkitpro's libraries, the public pinouts of the chips involved (or broadly equivalent stuff, as well as the gamecube which the Wii is something of an overclocked version of), and also while we are at it look at the results of the emulation (which we should recall actually ended up so good it could pass for being official for the online services before they closed down) then I very much doubt you are suddenly (or with serious effort and these leaked goods) going to get some uber quality emulator that either plays everything dolphin might not (not sure what that is these days but not an awful lot), be 10 times faster or be super super accurate. That is also ignoring that the peeps behind dolphin are more than capable of running a test on a wii, be it with a scope or with a piece of simple homebrew designed to tickle some hardware, to determine how it reacts in real life.
 
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Muliro

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Maybe we can get something like the GS Mode Selector from the PS2 scene?
Wii outputing "higher" native resolution would be awesome!!
 

eriol33

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at first I thought emulator dev teams could have benefited from this, but then dolphin and cemu have matured enough to the point the emulators could emulate Virtual consoles are a proof the emulators are already superior than the originals.
 
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Burorī

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at first I thought emulator dev teams could have benefited from this, but then dolphin and cemu have matured enough to the point the emulators could emulate Virtual consoles are a proof the emulators are already superior than the originals.
They can use this to make better emulators for other platforms like the Switch for example
 

eyeliner

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They will use this so we can use bluetooth to connect other gamepads to the Wii natively, among other exploits.
 
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niuus

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That is part of the problem.
Nintendo could have left errors in the documentation, errors unlikely to trouble any official dev but easy to tell if included. Such a thing is a fairly standard trick as well. You can test things to find these errors but at that point you might as well have learned it all yourself.

That said if we assume the dolphin devs have everything known to the likes of wiibrew, the various CIOS wikis (which is mostly wiibrew+the various things in the CIOS world wiibrew is touchy about), hackmii/team twiizers members various blog posts, devkitpro's libraries, the public pinouts of the chips involved (or broadly equivalent stuff, as well as the gamecube which the Wii is something of an overclocked version of), and also while we are at it look at the results of the emulation (which we should recall actually ended up so good it could pass for being official for the online services before they closed down) then I very much doubt you are suddenly (or with serious effort and these leaked goods) going to get some uber quality emulator that either plays everything dolphin might not (not sure what that is these days but not an awful lot), be 10 times faster or be super super accurate. That is also ignoring that the peeps behind dolphin are more than capable of running a test on a wii, be it with a scope or with a piece of simple homebrew designed to tickle some hardware, to determine how it reacts in real life.
Pretty much. I have said it before, questioning the ethics behind the Dolphin team and other talented programmers is a total disservice to their talents and intelligence. Some pirates just want the free games and will measure other people against their own moral code. It is a lame claim to say that emulators only exist because others leak illegal documentation and libraries.

"You can save a lot of time if you ‘cheat’ and look at proprietary documentation (console SDKs, leaks, etc.) while trying to understand how a console works. This is in general frowned upon in many emulation projects: it puts the whole project at the risk of a lawsuit. It's one of the things where we have no doubts about the legality: it's clearly illegal. With open source projects the development process is usually very open. If I were to take Dolphin as an example, we talk about everything in public, we do code reviews in public, etc. That doesn't guarantee that our contributors don't look at this documentation in secret, but it makes it harder to do so. And we have a clear stance against it: I've personally banned multiple people from interacting with us because they made it clear when talking with us that they based their work on illegally obtained documentation."
- Dolphin developer Pierre Bourdon.

Maybe we can get something like the GS Mode Selector from the PS2 scene?
Wii outputing "higher" native resolution would be awesome!!
There is no power nor native hardware capability to do that. Won't happen.
 

Muliro

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There is no power nor native hardware capability to do that. Won't happen.
It does not work by upscaling the actual rendering,it only send the "signal" at a higher resolution.So in my case for example my tv receives a 1080i signal,so it does not need to do the upscale via tv.More or less like that i think.

Thats what the person who posted it on the PS2-Home said:
"Well, GSM just makes a simple upscaling. It doesn't making interpolation (i.e. it doesn't add extra pixels / lines). So it doesn't increase the internal (=original=source) resolution, only the output (=forced=target) one."
 
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niuus

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It does not work by upscaling the actual rendering,it only send the "signal" at a higher resolution.So in my case for example my tv receives a 1080i signal,so it does not need to do the upscale via tv.More or less like that i think.

Thats what the person who posted it on the PS2-Home said:
"Well, GSM just makes a simple upscaling. It doesn't making interpolation (i.e. it doesn't add extra pixels / lines). So it doesn't increase the internal (=original=source) resolution, only the output (=forced=target) one."
PS2 already had that native capability. It is not about adding hardware features with software. Check Gran Turismo 4 1080i mode.

I get your point, though i don't think that is gonna be the focus of any possible mods to IOS.
 
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Darkworld92

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Well this is awesome, can't wait to see the Wii's full documentation and see what the hardware is actually capable of.. who knows perhaps some secret 720p mode?
 
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