What holds you from trying shaders yourself? They don't improve graphic rendering, they are just more like overlay filters.Thanks
Is there a way to improve graphic rendering using shaders?
What holds you from trying shaders yourself? They don't improve graphic rendering, they are just more like overlay filters.Thanks
Is there a way to improve graphic rendering using shaders?
Mslug6 at 15/20fps ... !?Mslug5 is neogeo too, so it works with fbneo and neogeo.zip as i mentioned before... Mslug6 is atomiswave, for that you need flycast core and awbios.zip in your .../system/dc directory. Anyway mslug6 runs half speed and is unplayable on flycast atm.
You're absolutely right, my only problem is: too many shaders to choose from and I have no idea which one is the best...What holds you from trying shaders yourself? They don't improve graphic rendering, they are just more like overlay filters.
I'll give a try to hylian, thanks...I think the better question is what you want shaders to do....
For 240p and below consoles I think a sharp bilinear filter under /retro is a minimum, it will clean up any and all shimmering, which happens with non-integer scales, which you will have to deal with at least on the horizontal axis if you play consoles in their original aspect ratio. (i.e. core provided) This is the best way to keep games as clean and sharp as possible without any distortion.
Beyond that there's a ton of CRT filters if you want a more authentic look, some of them don't run well enough on Switch but others are great. I like hylian glow myself. If you're emulating handhelds then there's some cool griddy stuff under /handheld as well. Just be sure to use integer scaling with these or things will not line up well.
If you want to smooth jaggies on 3D games check out the antialiasing folder. FXAA is a fairly safe minimum, you can also try something more aggressive like Advanced Anti-Aliasing to clean up the 240p consoles.
https://forums.libretro.com/t/how-launch-neogeo-games-in-aes-mode/21443I'll give a try to hylian, thanks...
Another question: how can I enable "blood" in neogeo ROMs thorugh bios dip-switches?
Beetle is experimental so far so it's not on the official list. PCSX Rearmed plays Chrono Cross fine just don't expect better graphics than the original.
In my experience, it doesn't play it just fine. The title screen is choppy, and it's extremely choppy before every battle. No other PSX game I've tried so far has that choppiness.
Assuming I only have backups installed on the switch Is it possible to run RA with Full Ram without sigpatches via the title redirection method? If not what method could I use besides installing sigpatches ? Would a backup of a game DEMO work?
best n64 core? just freshed install retroarch on the switch but wondering if mupen64plus-next or use download the mupen64plus_libreto zip file? Sorry new at this
Incase anyone is interested, I made a thread outlining that no matter what i try and do, i get constant stuttering with retroarch using n64 mupen core, so i opened it up to 10 dollars to anyone who can fix the issue, been trying for months now, even just did an entire wipe of the sd card and re setup everything still did not help. I'm really struggling and beyond frustrated, would appreciate any direction or suggestions, thanks so much.
I'm not intereted in your $10 but did you overclock Retroarch in it's settings to max? I know you overclocked outside of Retroarch but I've found it only works right for me at least with full overclock in Retroarch.
Also, why are you only testing 3 games? At least according to that thread you made. It's not guaranteed there's 100% compatibility it's a somewhat advanced emulator on a handheld system. (or hybrid whatever, it's not a 16 gb ram 4.3 ghz computer) It is possible that you can't do anything to make those particular games work well until the devs make them work well. I would think you would have said you've tried 15-20 games and they all stutter, but no mention of any games outside those 3.