Homebrew RetroArch Switch

mikifantastik98

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Mslug5 is neogeo too, so it works with fbneo and neogeo.zip as i mentioned before... Mslug6 is atomiswave, for that you need flycast core and awbios.zip in your .../system/dc directory. Anyway mslug6 runs half speed and is unplayable on flycast atm.
Mslug6 at 15/20fps ... !? :P
 

Rahkeesh

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I think the better question is what you want shaders to do....

For 240p and below consoles I think a sharp bilinear filter under /retro is a minimum, it will clean up any and all shimmering, which happens with non-integer scales, which you will have to deal with at least on the horizontal axis if you play consoles in their original aspect ratio. (i.e. core provided) This is the best way to keep games as clean and sharp as possible without any distortion.

Beyond that there's a ton of CRT filters if you want a more authentic look, some of them don't run well enough on Switch but others are great. I like hylian glow myself. If you're emulating handhelds then there's some cool griddy stuff under /handheld as well. Just be sure to use integer scaling with these or things will not line up well.

If you want to smooth jaggies on 3D games check out the antialiasing folder. FXAA is a fairly safe minimum, you can also try something more aggressive like Advanced Anti-Aliasing to clean up the 240p consoles.
 
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alepiccolo

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I think the better question is what you want shaders to do....

For 240p and below consoles I think a sharp bilinear filter under /retro is a minimum, it will clean up any and all shimmering, which happens with non-integer scales, which you will have to deal with at least on the horizontal axis if you play consoles in their original aspect ratio. (i.e. core provided) This is the best way to keep games as clean and sharp as possible without any distortion.

Beyond that there's a ton of CRT filters if you want a more authentic look, some of them don't run well enough on Switch but others are great. I like hylian glow myself. If you're emulating handhelds then there's some cool griddy stuff under /handheld as well. Just be sure to use integer scaling with these or things will not line up well.

If you want to smooth jaggies on 3D games check out the antialiasing folder. FXAA is a fairly safe minimum, you can also try something more aggressive like Advanced Anti-Aliasing to clean up the 240p consoles.
I'll give a try to hylian, thanks...
Another question: how can I enable "blood" in neogeo ROMs thorugh bios dip-switches?
 

KalasGiacomo

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IDK if i'm missing something or retroarch still doesn't work at all, but every time i play any of the cores it crashes whenever i use the menu, press the console home menu or just put my console to sleep.

Also, it doesn't save the games and i loose all that i played, i can't even play PSX games with epsxe, it crashes when i choose a game.

Please help me :sad:
 

sorabora

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Beetle is experimental so far so it's not on the official list. PCSX Rearmed plays Chrono Cross fine just don't expect better graphics than the original.

In my experience, it doesn't play it just fine. The title screen is choppy, and it's extremely choppy before every battle. No other PSX game I've tried so far has that choppiness. :)

FWIW, I'm playing my PSN Store purchased Chrono Cross on my unhacked VITA. It's genuinely surprising how poorly it plays. To the point where I searched here simply to see if I should instead play via RA on my Switch. So much slowdown everywhere. more so outside of battle than in!
 

mspy

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Assuming I only have backups installed on the switch Is it possible to run RA with Full Ram without sigpatches via the title redirection method? If not what method could I use besides installing sigpatches ? Would a backup of a game DEMO work?
 
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uzimakiuchiha

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Assuming I only have backups installed on the switch Is it possible to run RA with Full Ram without sigpatches via the title redirection method? If not what method could I use besides installing sigpatches ? Would a backup of a game DEMO work?

ANY launched title will work, yes, including your backup games, if they launch for you already without sigpatches, they'll also launch hb menu
 

mspy

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My backups do not launch without sigpatches, I was just wondering since I plan to use a separate sd card for retroarch, but it seems it needs sigpatches still.
 

Punker

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Hey, I'm new to retroarch.
And I have two big problems.

1. I can't start a PSX game, every time the screen goes black and retroarch crashes.

My system:
Switch Fw 10.0
Ams 0.11.1
Retroarch 1.8.5
Core: 1.8.6 r22f542ede

2. can two keys be set as a combination for the hotkey function?

I would like to use the translation function, but depending on the core all keys are needed.

Thanks for the help :)
 

uzimakiuchiha

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@mspy you need to be able to launch the game normally to title redirect, so yes in your case, you need patches. They're very easy to get and don't really add any extra footprint on top of the backups you're already installing though

@Punker make sure you update your loader to the latest one https://buildbot.libretro.com/nightly/nintendo/switch/libnx/RetroArch_loader_update.zip
And are you using title redirect?
As for your second question, I'm not next to my switch to test atm but I believe the answer is yes
 
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Hendrich

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Is anyone else freezing on Mupen64plusnext when they play DK64 for about 10+ minutes? It happens faster when I use boosted CPU clocks.
 

Geridious4

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best n64 core? just freshed install retroarch on the switch but wondering if mupen64plus-next or use download the mupen64plus_libreto zip file? Sorry new at this
 

Geridious4

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Incase anyone is interested, I made a thread outlining that no matter what i try and do, i get constant stuttering with retroarch using n64 mupen core, so i opened it up to 10 dollars to anyone who can fix the issue, been trying for months now, even just did an entire wipe of the sd card and re setup everything still did not help. I'm really struggling and beyond frustrated, would appreciate any direction or suggestions, thanks so much.

https://gbatemp.net/threads/10-bounty-to-whoever-fixes-retroarch-n64-emulation-stuttering.564038/
 

Jayinem81

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Incase anyone is interested, I made a thread outlining that no matter what i try and do, i get constant stuttering with retroarch using n64 mupen core, so i opened it up to 10 dollars to anyone who can fix the issue, been trying for months now, even just did an entire wipe of the sd card and re setup everything still did not help. I'm really struggling and beyond frustrated, would appreciate any direction or suggestions, thanks so much.

I'm not intereted in your $10 but did you overclock Retroarch in it's settings to max? I know you overclocked outside of Retroarch but I've found it only works right for me at least with full overclock in Retroarch.

Also, why are you only testing 3 games? At least according to that thread you made. It's not guaranteed there's 100% compatibility it's a somewhat advanced emulator on a handheld system. (or hybrid whatever, it's not a 16 gb ram 4.3 ghz computer) It is possible that you can't do anything to make those particular games work well until the devs make them work well. I would think you would have said you've tried 15-20 games and they all stutter, but no mention of any games outside those 3.
 
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Geridious4

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I'm not intereted in your $10 but did you overclock Retroarch in it's settings to max? I know you overclocked outside of Retroarch but I've found it only works right for me at least with full overclock in Retroarch.

Also, why are you only testing 3 games? At least according to that thread you made. It's not guaranteed there's 100% compatibility it's a somewhat advanced emulator on a handheld system. (or hybrid whatever, it's not a 16 gb ram 4.3 ghz computer) It is possible that you can't do anything to make those particular games work well until the devs make them work well. I would think you would have said you've tried 15-20 games and they all stutter, but no mention of any games outside those 3.

Really appreciate your reply and suggestions.

-I have tried overclocking retroarch as well as overclocked the core for each game all to maximum performance, still get constant stuttering.
-I have had others test the games and have had little to no issues using them. I've had another user state the exact same issue, so whether its the firmware XAW that's causing this or something else were not quite sure.

Just frustrating because the whole reason I modded my switch was to have mobile emulation n what not and of course play switch games. Definitely been super bummed about it, been thinking about all other options, even besides not using retroarch but something else, still havent found any alternatives with the switch.

Thank you for the message my friend.
 

Jayinem81

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Those particular games probably need more work done by the devs of the emulator, and who knows if they ever will because it's not like they have the time to make every single game work.
 

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