Homebrew Does the emulators that Twilight Menu has runs in DSi mode?

ummm

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i know that this is a stupid question but i was curious if the emulators uses the extra ram that the dsi have?
 

RocketRobz

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why?
if the emulators use the extra ram, the performance on some game would be better and fast
Actually, the performance depends on CPU speeds.
The extra RAM would be used for bigger games, as our fork of PicoDriveDS uses it to store ROMs up to 4MB, bigger than the 3MB limit of jEnesisDS.
I think you can run them with higher clock speed of the DSi (133 mhz instead of 66 mhz)
And the high clock speed is already used, for emulators that do run in DSi mode.
 
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Actually, the performance depends on CPU speeds.
The extra RAM would be used for bigger games, as my fork of PicoDriveDS uses it to store ROMs up to 4MB, bigger than the 3MB limit of jEnesisDS.

And the high clock speed is already used, for emulators that do run in DSi mode.
Oh, that´s great!
So, do you use a custom SnemulDS build for Twilightmenu?
 

RocketRobz

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ummm

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They didn't work, last time I tried.
I suppose they'd still work with a RAM disk, but since he moved DLDI to arm7, chances are low. I hope there's (or will be) a compilation option to move it back to arm9.

can you make the SnesMulds use the extra ram to run bigger SMW hack roms?
 

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They didn't work, last time I tried.
I suppose they'd still work with a RAM disk, but since he moved DLDI to arm7, chances are low. I hope there's (or will be) a compilation option to move it back to arm9.

There are two folders:

/arm7dldi-ntr
/arm9dldi-ntr

Both updated regularly, since I use SnemulDS as test case for ARM7 DLDI. But these work on flashcards. I don't have a DSi to test, also IPC IRQs may be unreliable on some cards.
 

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