Noi know that this is a stupid question but i was curious if the emulators uses the extra ram that the dsi have?
why?
I think you can run them with higher clock speed of the DSi (133 mhz instead of 66 mhz)why?
if the emulators use the extra ram, the performance on some game would be better and fast
Actually, the performance depends on CPU speeds.why?
if the emulators use the extra ram, the performance on some game would be better and fast
And the high clock speed is already used, for emulators that do run in DSi mode.I think you can run them with higher clock speed of the DSi (133 mhz instead of 66 mhz)
Oh, that´s great!Actually, the performance depends on CPU speeds.
The extra RAM would be used for bigger games, as my fork of PicoDriveDS uses it to store ROMs up to 4MB, bigger than the 3MB limit of jEnesisDS.
And the high clock speed is already used, for emulators that do run in DSi mode.
Nope. Both the original releases of jEnesisDS and SNEmulDS are used, and read files from a RAM disk to work around not being able to read the SD card.Oh, that´s great!
So, do you use a custom SnemulDS build for Twilightmenu?
They didn't work, last time I tried.https://bitbucket.org/Coto88/snemulds/src
@Coto is still working on SnemulDS.
I don´t know if this version is compatible with twilightmenu.
They didn't work, last time I tried.
I suppose they'd still work with a RAM disk, but since he moved DLDI to arm7, chances are low. I hope there's (or will be) a compilation option to move it back to arm9.
There's two builds: ARM7 DLDI and ARM9 DLDIThey didn't work, last time I tried.
I suppose they'd still work with a RAM disk, but since he moved DLDI to arm7, chances are low. I hope there's (or will be) a compilation option to move it back to arm9.
They didn't work, last time I tried.
I suppose they'd still work with a RAM disk, but since he moved DLDI to arm7, chances are low. I hope there's (or will be) a compilation option to move it back to arm9.