Hacking USB Loader GX

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Alexander1970

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Thanks for your response.
2020 works will normal settings (nothing forced).
I'll continue to search why UP ain't working tho..
Do you know why it works on dolphin tho? Does that mean a bad dump can work on Dolphin? Crazy.
Thanks again guys!

Thank you.:)

I will redo it with Neogamma,it gives me a lot of "Error Messages" before it boots the Disc.:)
It was something with "Partition".

That was my first Thought,because this Image had an Update Partition on it (??).
This prevents in many Cases a successful Boot of an Game.But WiiBackup Manager already removed it after the Transfer to the USB HDD and nothing changes....:(



P1360600.JPG P1360601.JPG P1360602.JPG P1360603.JPG P1360604.JPG P1360606.JPG
 
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markehmus

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DiscCheck.exe
to make sure the iso is a proper dump
or
Screenshot_1.png



check your disk verses redump?
doesnt netkit check and rebuild bad iso's aswell ?
sounds like you need to make sure the iso is good before playing.

bad dumps played and worked around lots before , look at the dual layer disk history like Metroid.

just my 2 cents since i seen a lot of grief from old cios dumps and playing incomplete dumps
 

Alexander1970

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I verified it with Wii Backup Manager, everything sounds fine to him, plus I launched it with Dolphin, everything worked...
Maybe it is my HDD ? But I launched the game on Dolphin via this particular HDD.. I don't understand lmao

Yes,I tried it also with Dolphin (wbfs File and ISO File) and it works.:(
Sorry....

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

DiscCheck.exe
to make sure the iso is a proper dump
or
View attachment 202605


check your disk verses redump?
doesnt netkit check and rebuild bad iso's aswell ?
sounds like you need to make sure the iso is good before playing.

bad dumps played and worked around lots before , look at the dual layer disk history like Metroid.

just my 2 cents since i seen a lot of grief from old cios dumps and playing incomplete dumps

Hello.:)

Thank you for your Help and your Advises.
Unfortunately this is a Modded Game and so there is no original Game Disc.:(
Also the Game works with Dolphin,so I have absolute no Idea why not on a real Wii.

Thank you.:)
 

markehmus

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Yes,I tried it also with Dolphin (wbfs File and ISO File) and it works.:(
Sorry....

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Hello.:)

Thank you for your Help and your Advises.
Unfortunately this is a Modded Game and so there is no original Game Disc.:(
Also the Game works with Dolphin,so I have absolute no Idea why not on a real Wii.

Thank you.:)
oh , nothing i love more than a basement custom version of a retail ,

chopped/hacked/created lemme in on this modded version of JD2020 plz
....pm, dm, post links so i can enjoy this 2020 hack....
and i would be most happy to chime in on my findings if at all different .

Screenshot_1.png
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Screenshot_3.png
Screenshot_4.png
Screenshot_5.png
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Screenshot_7.png

many more on HDD's not even connected to my pc...plus all the Orange Chicken and anything i could grab for WiiU.
thats just nintendo stuff.
i own any disk that i could find a custom edit to
 
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Cyan

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Do you know why it works on dolphin tho? Does that mean a bad dump can work on Dolphin? Crazy.
Emulators in general are always less constraining on errors, software or hardware.
it's not the official way the console is working, but "doing things so it works" the same way. it fixes errors and bugs when there are, etc.
the real console is always more strict on errors than emulators.


the console verify if you pirate or use a REAL wii disc, why would the emulator do that? the emulator can't use a real wii disc, so it doesn't check whether you use real one or not. it doesn't verify if you use requested IOS, or if the TitleID is properly set in memory before launching a game, etc. it just launches what you feed it.
same for some animated banners, you could see a working banner on Dolphin, or on the sysmenu emulator (banner emu? I forgot the name of that tool), but would still banner-brick your console! trying on emulator or PC apps or homebrew is NOT a good solution to know if the console has any issue loading something. For banner, use neek instead! it's using the real hardware and software.
for example, dolphin could use 64bit arrays or variables, where the Wii uses 32bit ones. addressing a 64bit value on dolphin would work, while on wii it would crash.


I'm thinking the error is either :
1. You used a bad dump as base for the patch
or
2. the patch is done wrong, and doesn't properly edit the internal titleID


Thank you Mark for wanting to help :)
I'm not sure what to look on the iso to verify it's good, but you seem to already know what to do and check.
I don't think it's a BCA (only new mario used that check, and it was another error)

Maybe analyzing the patched ISO and seeing the launcher's log would help too. it has some TitleID verification/log at launch. I'm not sure it can be debugged without an usbgecko though, because SD and network are de-init before launch, so it can't logs very last seconds of the launch.
 
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Alexander1970

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Emulators in general are always less constraining on errors, software or hardware.
it's not the official way the console is working, but "doing things so it works" the same way. it fixes errors and bugs when there are, etc.
the real console is always more strict on errors than emulators.


the console verify if you pirate or use a REAL wii disc, why would the emulator do that? the emulator can't use a real wii disc, so it doesn't check whether you use real one or not. it doesn't verify if you use requested IOS, or if the TitleID is properly set in memory before launching a game, etc. it just launches what you feed it.


I'm thinking the error is either :
1. You used a bad dump as base for the patch
or
2. the patch is done wrong, and doesn't properly edit the internal titleID


Thank you Mark for wanting to help :)
I'm not sure what to look on the iso to verify it's good, but you seem to already know what to do and check.
I don't think it's a BCA (only new mario used that check, and it was another error)

Maybe analyzing the patched ISO and seeing the launcher's log would help too. it has some TitleID verification/log at launch. I'm not sure it can be debugged without an usbgecko though, because SD and network are de-init before launch, so it can't logs very last seconds of the launch.

The "Challenge" for this Just Dance 2020 Plus Game - it only seems to exist as wbfs File.
Is the "rebuilt" with WiiBackup Manager ISO helpful ? Then this ISO seems definitely to have some Errors.
(see the NEOGamma Comment above).

Thank you.:)
 
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Cyan

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if it only exists in image form, it means it's shared like this, no patch available.
the creator of this mod probably edited the game by injecting/replacing files and releasing the image without properly trying it.
What would be nice would be if the creator explained the steps he did, instead of sharing illegal game image.

but, if you have the original disc, you could compare both game's headers?
compare the two wbfs (because wbfs has an header too).
or convert both back to iso first.
 
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Alexander1970

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Since I do not understand,why this Game is not starting,it takes me "busy" today and...
it works now.:)

A really simple Solution,@crumaga :

Very Simple - used a NTFS formatted USB Stick (I am sure it also works on an NTFS formatted HDD,but actual I do not have one).Transferred the Game over,used Hermes v4 on cIOS222 Base 38.
Set Video Mode to Force NTSC and Game Language to English and disabled the Nand Emulation Option.

P1360607.JPG P1360608.JPG P1360609.JPG
P1360610.JPG P1360611.JPG P1360612.JPGP1360613.JPG

Have Fun now with Dancing on Just Dance 2020 Plus.:D
(A biiiiiiig Thank you to @KleinesSinchen ,she learns me what it means to have Endurance on Testing.)

Thank you.:)
 
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Cyan

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hmm, so the solution is NTFS instead of FAT32? really?
The only issue with FAT32 I knew was when the file is write protected (but usually doesn't boot and just black screen).

did you (and could you please once more) verify the file wasn't write protected on FAT32? just to confirm NTFS is the solution here.


once launched, WBFS doesn't care the partition format as it's using raw sector list, so it's weird. as weird as "FAT32 write protected file" while it's never opening the file in write mode but reading raw sector data were the file is located.


*redacted about 58 instead of 38*
 
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Alexander1970

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hmm, so the solution is NTFS instead of FAT32? really?
The only issue with FAT32 I knew was when the file is write protected (but usually doesn't boot and just black screen).
did you verify the file wasn't write protected on FAT32? just to confirm NTFS is the solution here.

once launched, WBFS doesn't care the partition format as it's using raw sector list, so it's weird. as weird as "FAT32 write protected file" while it's never opening the file in write mode.


Also, hermes base58?
that's a strange one, I thought the modder said base38?
did you try different bases, and it works only on 58, or did you just stopped and provided your setup when it first worked and didn't test other options?

Sorry of Course 38 !!
(already edited it)
After constantly changing I was a little confused.......
Excuse my Faux pas please.:)
 
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Cyan

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oh, thanks ^^
so, just the partition format then?
could you verify the game file is not write protected? you know, maybe that attribute is set while zipped/rared/whatever format and kept when extracted and transferred to FAT32 hdd?
it's just for my own "proper way to completeness of debug process" and be reassured that everything has been checked properly before confirming it's really the partition format and nothing else.
then a WBFS partition format should work too, but not sure why error#1


edit:
Oh, one thing we didn't try :
Use "Generic Wii Patcher" to patch out the Error #001 from the iso.
I still have that tool.
even though the fix #001 and #002 are not "proper" fixes, and USBGX depatch these and re-patch properly.
 
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Alexander1970

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This has maybe to do with this ""unusual" Size.

The original WBFS File has about 4,77 GB included a Update Partition (??) as Filesize.
But it shows as more then 5 GB on the Disk.
(When you "Right Click" on the File and look at the Properties there are two different Sizes.....:wacko:).

The Game on the Wii HDD has about 4,59 GB.
The ISO has over 5 GB
I got it from 2 different Sources,they where identical (after verifying CRC-32 and MD-5 checksums).

I think because of this Size the Split into 2 WBFS Files on FAT32 works not correct.:(
 
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Cyan

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I finally got the answer :

From Wiipower:
the principle of the old 001 error(Mario Galaxy 1) and the new one is the same, checking if it's possible to read stuff, you are not supposed to be able to read.
(2nd layer for singler layer discs, "3rd" layer for dual layer discs)
it was often a problem with modchips wich allowed reading past the game size, so I think you are correct that it's about the game size here.
maybe the modder didn't properly changed the game size info, it's maybe still "seen" as a single layer game, but with more than 4.7GB?

now, why it's working on NTFS.... no idea.
maybe it has some sparsed data? that's why you see two different size?
 
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Alexander1970

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I finally got the answer :

From Wiipower:

it was often a problem with modchips wich allowed reading past the game size, so I think you are correct that it's about the game size here.
maybe the modder didn't properly changed the game size info, it's maybe still "seen" as a single layer game, but with more than 4.7GB?
Yes as I supposed has to do with the Size(s).:D
Good work,Sherlock.:yay:

That is the Reason why it works for many People (the NTFS Fraction) and not for many others (the FAT32 Fraction).:)
 
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Cyan

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analyzing the iso with wit or DiscCheck.exe (from mark above), could help understand what's wrong.
I never modded a game, so I don't know what it requires, but if error1 is about accessed data past the disc size, it means the disc size should be mentionned somewhere for the console to check first.
so, the "disc size" info is probably not matching the real file size of the mod and the game ask for a file past the "max disc size" info.

maybe extracting the partitions to FST (file system) and repacking the files into a new partition and making a proper iso with wit would help?
 
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