I tried unlocking the framerate but seems the game speed is tied to it: https://t.co/uilzSCJ5Jl
— Dualie (@dualie_ink) November 11, 2019
It only struggles in wild area overworld when connected to the internet (not in battles though), but otherwise it's a pretty stable 30FPS all aroundDid the game is really lagging?
Played 6 hours straight and I personally thing is super smooth?
Will it stutter in late game?
Yeah, I didn't notice any lag at all when playing the leaked copy but when going online on my cartridge, the wild areas got pretty laggy. Seems like there is a lag spike every time a player spawns in, which happens a lot. You don't really benefit much from being online in the wild areas. You get a lot of ingredients for curry, but no one ever joins the raid battles, so you don't really lose out on much by going offline most of the time to avoid the lag spikes.It only struggles in wild area overworld when connected to the internet (not in battles though), but otherwise it's a pretty stable 30FPS all around
so, your hacked switch play both xci/nsp and the cartridge one?Yeah, I didn't notice any lag at all when playing the leaked copy but when going online on my cartridge, the wild areas got pretty laggy. Seems like there is a lag spike every time a player spawns in, which happens a lot. You don't really benefit much from being online in the wild areas. You get a lot of ingredients for curry, but no one ever joins the raid battles, so you don't really lose out on much by going offline most of the time to avoid the lag spikes.
I use emuNAND for CFW and sysNAND for legit stuffso, your hacked switch play both xci/nsp and the cartridge one?
Many games doesn't use just 1/30, but slightly lower like 0.315 to not desynchronize with vsync if framerate will drop. This can be in many forms like 1/30, 33.(3), float, double, as part of instruction if 30 (fmov, etc)Maybe there is a float variable that controls the game speed, like many other games, it is just a matter of finding it.
Many games doesn't use just 1/30, but slightly lower like 0.315 to not desynchronize with vsync if framerate will drop. This can be in many forms like 1/30, 33.(3), float, double, as part of instruction if 30 (fmov, etc)
And in most cases you won't find it that easy. Only Xenoblade 2 was using straight 1/30 float from all games that I checked, but it needed additional timescale editing.
I will probably check it when I go back from work.
Can you do something about the dynamic res? I tried overclocks but the game resolutions still bad when I go outdoor. Seem they are fixed for each area?