ROM Hack Suggestion Pokemon Sword/Shield 60FPS Patch

Did the game is really lagging?
Played 6 hours straight and I personally thing is super smooth?
Will it stutter in late game?
 
I heard someone said in Facebook the game speed is tied to the fps count, so it just make it super fast instead of smoothing it out.
Not sure if this is true though.
 
Did the game is really lagging?
Played 6 hours straight and I personally thing is super smooth?
Will it stutter in late game?
It only struggles in wild area overworld when connected to the internet (not in battles though), but otherwise it's a pretty stable 30FPS all around
 
Well since 60fps is impossible I at least hope they come out with an AA mod or something similar to get rid of these jagged edges or a view distance mod so everything stops popping up in your face.
 
Last edited by OverkillLabs,
It only struggles in wild area overworld when connected to the internet (not in battles though), but otherwise it's a pretty stable 30FPS all around
Yeah, I didn't notice any lag at all when playing the leaked copy but when going online on my cartridge, the wild areas got pretty laggy. Seems like there is a lag spike every time a player spawns in, which happens a lot. You don't really benefit much from being online in the wild areas. You get a lot of ingredients for curry, but no one ever joins the raid battles, so you don't really lose out on much by going offline most of the time to avoid the lag spikes.
 
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Yeah, I didn't notice any lag at all when playing the leaked copy but when going online on my cartridge, the wild areas got pretty laggy. Seems like there is a lag spike every time a player spawns in, which happens a lot. You don't really benefit much from being online in the wild areas. You get a lot of ingredients for curry, but no one ever joins the raid battles, so you don't really lose out on much by going offline most of the time to avoid the lag spikes.
so, your hacked switch play both xci/nsp and the cartridge one?
 
Maybe there is a float variable that controls the game speed, like many other games, it is just a matter of finding it.
 
Maybe there is a float variable that controls the game speed, like many other games, it is just a matter of finding it.
Many games doesn't use just 1/30, but slightly lower like 0.315 to not desynchronize with vsync if framerate will drop. This can be in many forms like 1/30, 33.(3), float, double, as part of instruction if 30 (fmov, etc)
And in most cases you won't find it that easy. Only Xenoblade 2 was using straight 1/30 float from all games that I checked to lock to 30 FPS, but it needed additional timescale editing.

I will probably check it when I go back from work.
 
Last edited by masagrator,
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Many games doesn't use just 1/30, but slightly lower like 0.315 to not desynchronize with vsync if framerate will drop. This can be in many forms like 1/30, 33.(3), float, double, as part of instruction if 30 (fmov, etc)
And in most cases you won't find it that easy. Only Xenoblade 2 was using straight 1/30 float from all games that I checked, but it needed additional timescale editing.

I will probably check it when I go back from work.

Thanks for looking for this and all your hard work on the other patches and I hope we somehow get proper 60fps in the end.
 

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