Hey folks. I'm new here, and I thought I'd offer a little something. It's not exactly codes, but rather save editing stuff I found for Astral Chain
Some random stuff mostly, and some of it moves a bit save-to-save, but hopefully it helps someone.
From what I can tell, everything in the game is stored in int32 values, meaning it will use 4 bytes to store data. AKA 00 00 00 00, and the values are stored inversely. You'll see below how 999 is represented as E7 03, but the hex value is actually 3E7 for 999. It's the same for all the values, it seems, though some bytes appear to contain float values, such as the orders, the structure doesn't differ much.
First, some that seem static.
Hex address | value stored
8EDD0 | Money
8EDC8 | Gene Codes
Next are two I found the rough area of. I'll try to break them down as best I understand them.
The first is Orders. You can mark them all a certain way, to complete all the orders and collect the rewards.
They seem to start somewhere around AF000.
01 seems to mark that it's unlocked. 60, 70, or 80 seems to mark it's "State" 80 is not complete, 60 is complete, and 70 is complete with rewards already collected.
Quick edit: I forgot to mention. The second 01 at offset 04 and 0C seem to mark that the part of the order that requires a certain number of something is also complete. Without all of it set correctly, you won't be able to claim rewards. So ideally, it would look like 01 00 00 60 01 00 00 00 per 8 bytes. Also, Be careful not to change values that don't contain data. So if you see a space that has 8 bytes of all zeroes, don't add in the 01 00 00 60 01 That could prevent you from being able to take pictures. I learned this the hard way.
And last is inventory.
It seems to start somewhere around 75660, but like Orders, it can move up or down a little.
From what I've been able to tell, values of the item itself are stored at XXXXX04 and XXXXX0C and changing them doesn't change the item that's in the inventory.
There are also FF FF FF FF values below there that are space for new items, but changing them does not add items to inventory.
The red parts are the values of the number of the items in inventory, so in this, I've changed the 3 different material codes to 999, so I'm maxed out on all of them. 031B is premium, 021B is rare, and 011B is common. I didn't find those, someone else did earlier. I just used that to help myself find these addresses.
Anyway, that's all I got. Hopefully it will help someone out with something.
Some random stuff mostly, and some of it moves a bit save-to-save, but hopefully it helps someone.
From what I can tell, everything in the game is stored in int32 values, meaning it will use 4 bytes to store data. AKA 00 00 00 00, and the values are stored inversely. You'll see below how 999 is represented as E7 03, but the hex value is actually 3E7 for 999. It's the same for all the values, it seems, though some bytes appear to contain float values, such as the orders, the structure doesn't differ much.
First, some that seem static.
Hex address | value stored
8EDD0 | Money
8EDC8 | Gene Codes
Next are two I found the rough area of. I'll try to break them down as best I understand them.
The first is Orders. You can mark them all a certain way, to complete all the orders and collect the rewards.
They seem to start somewhere around AF000.
01 seems to mark that it's unlocked. 60, 70, or 80 seems to mark it's "State" 80 is not complete, 60 is complete, and 70 is complete with rewards already collected.
Quick edit: I forgot to mention. The second 01 at offset 04 and 0C seem to mark that the part of the order that requires a certain number of something is also complete. Without all of it set correctly, you won't be able to claim rewards. So ideally, it would look like 01 00 00 60 01 00 00 00 per 8 bytes. Also, Be careful not to change values that don't contain data. So if you see a space that has 8 bytes of all zeroes, don't add in the 01 00 00 60 01 That could prevent you from being able to take pictures. I learned this the hard way.
And last is inventory.
It seems to start somewhere around 75660, but like Orders, it can move up or down a little.
From what I've been able to tell, values of the item itself are stored at XXXXX04 and XXXXX0C and changing them doesn't change the item that's in the inventory.
There are also FF FF FF FF values below there that are space for new items, but changing them does not add items to inventory.
The red parts are the values of the number of the items in inventory, so in this, I've changed the 3 different material codes to 999, so I'm maxed out on all of them. 031B is premium, 021B is rare, and 011B is common. I didn't find those, someone else did earlier. I just used that to help myself find these addresses.
Anyway, that's all I got. Hopefully it will help someone out with something.
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Last edited by HylianLZ,