ROM Hack Discussion Fire Emblem: Three Houses General Hacking

kalitbartman

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guys, every time i try to inject save files, the game tells me that the save files are damaged and i have to delete them. I tried using both checkpoint and y'allrnuts to save and inject the save files, but it gives me the same result.

if someone has sx os you can use the SX Installer to backup the saves then load them straight into the editor then put them back into the same place and then restore the backup not sure if this helps anyone
 

amback

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Is it possible for a code like Control Again (Like the one on the Old Games) to be in this game, being able to attack and move how many times you want without having to end the phase unless you want to.
 

Gomyde

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Sorry for the dumb question, but how do I use the save editor? I could get the cheats to work fine, but there's a few stuff I'd like to manually edit

EDIT: Nevermind, figured it out <3
 
Last edited by Gomyde,

limoonfeat

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Beta 3:
https://www.dropbox.com/s/eaogy29kp39ccel/fireemblemthreehouse_saveeditor_beta3.7z?dl=0

Changelog: (too many code changes to count them all, so i will just list the major new ones)

- Quests are now editable, this may or may not result in a crash, if a quest is enabled early
- Support Conversations are now editable
- All language files moved from external files into compressed ressources, this means a single exe file without any data folder
- some impossible values are now "silently" fixed when loading a save, like class exp
- Misc Items/Gift Items/Quests/Support Conversations editor allows multi edit, hold shift when selecting.
- some game database files are now loaded, this allows more accurate limited values/calculations

- Character Tab:

- Adjutant editable (might be useless...)
- Class Level editable (0 = not mastered, 1 = mastered)
- Abilities - All button added
- Combat Arts Editor added
- Skill exp limited to the current Rank and Rank no longer editable
- Stats are limited to the maximum values from the Character Database
- Job / Battalion / Items are shown, but not editable for now, editing these would mess to much up without a lot of error checking
- Import of battle memory dumps are possible (via character import), they only work in menu/exam and crash in battle, so no official support for now.

The "Test" tab is only me testing out what each value in the Database files of the game does, it might be useful for some people, so i left it visible.
This is the final update before my vacation, so don't expect any update / hotfix / support in the next 2 weeks.
Thanks to your amazing work!
 

kalitbartman

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can you do a cheat that makes it so you can control enemies and allies

falo said Battle only Units can be added
he got them fully to work in Menu/Exam.
But in Battle they have no 3d model and the game crashes as soon as they fight an enemy.

mabey the unit he added is different to the one that is used in battles

if you can do a cheat that makes it so you can control enemies and allies

Then do a battle which has allies already in it then try and make an ally attack a enemy unit and it works then that could mean there is hope and if it crashes then not so much
 

kalitbartman

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@Falo is it possible to add Dimitri and Claude to your roster early in game? does it crash your game? if yes how can I do it?
when he said battle only units he meant units like allies and enemies that can never be added to your roster no matter your house or route

so any unit that can be on your roster within the houses and routes can be added and should be fine

--------------------- MERGED ---------------------------

when he said battle only units he meant units like allies and enemies that can never be added to your roster no matter your house or route

so any unit that can be on your roster within the houses and routes can be added and should be fine

if a battle happens like Dimitri vs Dimitri i think it should be fine
 

iKing_PR

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when he said battle only units he meant units like allies and enemies that can never be added to your roster no matter your house or route

so any unit that can be on your roster within the houses and routes can be added and should be fine

--------------------- MERGED ---------------------------



if a battle happens like Dimitri vs Dimitri i think it should be fine

ok thank you
 

Zaybokk

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Use this. I've updated the codes. Just replace the txt inside your cheats folder. Works like a charm for me.

This includes all the stat cheats (For Byleth and Black Eagles) and the general cheats such as activity points, gold and play time.

I did NOT make these. I simply just put the codes together into one file.

This is for 1.0.1

question.. are these codes within only for SX OS or for Atmosphere?, and if they are for SX OS.. is there a way to convert them?..

Which one gives unlimited motivation?

same thing??.. which one?

It's called max growth. With it, you can continuously improve their skills when lecturing.

Updated with the latest working codes. (1.0.1)

Note: Be careful with the HP stat cheat. Some classes will set their HP to 0, making them completely useless. This can be reverted if you change their class back.

are these for SX OS or Atmosphere cheat module?... does anyone have Class Changing Skills and also Recruit Enemy Units as well?.. like older fire emblem games be awesome... please reply back thanks.
omg, guys i don't know if you seen or not-(please don't read no more if u don't spoilers from this point!)-
I JUST SEEN THE DEATH KNIGHT!!-(maybe is like black knight from past Fire Emblems?),
omg he is awesome and super powerful! :O , he beat me on there like 4 or 5 times wow how strong he is!??
.-(magic and also physical strength-truly amazing) we definitely need to recruit him) or find a way..
 
Last edited by Zaybokk, , Reason: Credit(s) where it due...

Yomiichi

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hii kinda dumb question but all the cheats have a square with a "X" in.. soo does that mean its activated or no "X" means activated?
 

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