Playstation classic

ArugulaZ

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It does work! I've tried it myself!

https://kiblitzing.blogspot.com/2019/07/nothin-up-my-sleeve.html

Now the big question is this... can the system's internal emulator be replaced with something more competent? I thought somebody said it could... I just need to find the details.

(Also, damn do I wish this thing had an SD card slot. Didn't someone hack the phony I/O port to offer that functionality?)
 

przemo_one

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AutoBleem 0.6.0 beta3 released
Release Notes:
  • EvoUI: In the game menu you can now set a USB game to be a favorite.

  • EvoUI: A "thumbs up" icon is displayed in the game info on the carousel when the game is a favorite.

  • EvoUI: There is a "select" section that shows you only your favorite games.

  • EvoUI: The line at the top now displays the number of games in each selection.

  • EvoUI: The line at the top has been split into two lines. The top line is the "Showing:" line as before but now in the UI menu you can set the timeout for how long you want that line to stay on the screen. A setting of 0 will have the line stay on screen. The second line is used for other messages like the L1/R1 go to the next/prev first letter in the carousel. That line has the original 2 second delay before it goes away.

  • EvoUI: The game display in the carousel now shows the game serial number and the region. The game serial number in the BIN or PBP file uniquely identifies the game and is what is used get get the game cover from the cover database. If your cover is the yellow Bleem 404 cover and the display does not show a serial number then that is why AutoBleem doesn't know what cover to display.

  • Autobleem/PCSX: Partial support for compatible wired (and cheap dongle based 2.4ghz) gamepads. To configure gamepad just connect it before powering the console. Unfortunately we can not make Analogue to work this way in PCSX :(

  • PCSX: New PCSX build with added support for some gamepads

  • Bugfixes

  • As agreed and with big thanx to with genderbent Retroboot for AutoBleem is now official part of AutoBleem package. If you want RetroArch/RetroBoot version just download RB package.
News
Please welcome Axanar/@ChocoNutDancer as our new developer who worked hard to get this release finished
source:
Code:
https://github.com/screemerpl/cbleemsync/releases
 

ArugulaZ

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Regarding the hack to replace games on your PS Classic: is there a convenient way to remove the games that use multiple discs? It looks like you'd have to rebuild the database to make that happen, since there are entries for each disk.
 

ArugulaZ

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Slight issue with the system. I kind of thought games weren't running at the proper speed, and it turns out I was right... they're much faster if you run them in the PCSX emulator included in RetroArch. I've replaced the internal emulator with the one in Bleemsync, ran the emulator included with Autobleem, and changed the CPU clock setting in PCSX.cfg to 54, yet I'm still noticing a gap in performance. What's happening, and how do I fix it?
 

g4r37h

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I just cannot get the FTP or Telnet to work. Both just hang before timing out.

I've followed the steps exactly and even gone a little further to also install BleemSync, thinking perhaps that step had been accidentally missed from the guide.

But NOPE! Despite everything else working fine, neither Telnet nor FTP will work. Which is a bitch because the whole reason I started this in the first place was to replace the stock games.

Anyone got any ideas please?
 

BL4Z3D247

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I just cannot get the FTP or Telnet to work. Both just hang before timing out.

I've followed the steps exactly and even gone a little further to also install BleemSync, thinking perhaps that step had been accidentally missed from the guide.

But NOPE! Despite everything else working fine, neither Telnet nor FTP will work. Which is a bitch because the whole reason I started this in the first place was to replace the stock games.

Anyone got any ideas please?
Have you tried installing a USB driver?

https://developer.samsung.com/galaxy/others/android-usb-driver-for-windows
 

g4r37h

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Thanks for getting back to me, guys.

Through trial and error, it seems MacOS doesn't like it. I took the same console and cable to a Windows machine and it connected immediately. Took it back to the Mac and nope.

Guess I'll be editing my games on the Windows machine!
 

Deleted member 42501

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Yeah, Windows seems to be the standard deal for modding. Try installing Parallels, it works really well.



Anyone know how to make playlists with the database quickly as they take ages to scan on the PSC?
 

notimp

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Slight issue with the system. I kind of thought games weren't running at the proper speed, and it turns out I was right... they're much faster if you run them in the PCSX emulator included in RetroArch. I've replaced the internal emulator with the one in Bleemsync, ran the emulator included with Autobleem, and changed the CPU clock setting in PCSX.cfg to 54, yet I'm still noticing a gap in performance. What's happening, and how do I fix it?
https://old.reddit.com/r/PlaystationClassic/comments/aa2d5q/finding_the_optimal_clock_speed/

Something along these lines. (There a case is mentioned, when games break their intended fps ceilings - but normally they shouldnt.) Thats really the only major difference (retroarch extreme core afair defaulting to cpu clock 75), between stock and retroarch cores that could explain it.

Have region set to auto, dont force NTSC on PAL games (that would produce similar issues). Have CPU clock at 54% (if thats default on non optimized cores, dont remember off the top of my head :) ) at first. Try to force PAL on PAL games, and see if that solves it (core options, while a game is running).

Retroarch cores and stock emulation are based on the same emulation, so there shouldnt be differences of that magnitude in emulation.

What you are experiencing isn't a common issue. :)


I'm running PAL FF8 with FORCE NTSC, and 85% CPU clock (which would break the frame limiter, if I didn't use force NTSC), and the result is a faster running game (than the original PAL version), with little to no audio distortion (I don't hear it) - so in my book thats a positive. In games like Legend of Dragoon, when setting the PAL version to NTSC, audio distortion is clearly there - and again, the game runs 'too fast'. Try forcing PAL in that circumstance.

Also - in Retroarch (Autobleem), there are several PCSXRearmed cores, but then - if you started with the extreme coreset - it will have populated settings - which other cores will use as well. You could load up one of the more 'stock' ones, and then use the start button in core options, while a game is running, while highlighting every option individually - to reset that option to that cores default. Just so you see, what settings changed between KDFMManiac 'extreme' version of that core, and a more stock one. Should mostly be emulated CPU speed, but maybe there are others.

Also try disabling vsync (Video Options) to see if it is related to your issues.

None of the potential causes should require you to switch to the stock emualtion core permanently (although thats not necessarily bad either.. :) ) is what I'm saying. Get to know core options, and what they are doing.
 
Last edited by notimp,

ArugulaZ

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What seemed to work for me was going into the options (select and tri) and changing the region setting from "auto" to "NTSC." There's an immediate difference in the speed of games like Street Fighter EX. These games are NTSC, yet they were running at PAL speeds until I specifically told the system to run them as NTSC. Auto wasn't good enough for whatever reason.
 

subcon959

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What seemed to work for me was going into the options (select and tri) and changing the region setting from "auto" to "NTSC." There's an immediate difference in the speed of games like Street Fighter EX. These games are NTSC, yet they were running at PAL speeds until I specifically told the system to run them as NTSC. Auto wasn't good enough for whatever reason.
It might be down to filenames as I know that's what the stock emulator uses to determine whether to run at PAL or NTSC speed.
 

notimp

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What seemed to work for me was going into the options (select and tri) and changing the region setting from "auto" to "NTSC." There's an immediate difference in the speed of games like Street Fighter EX. These games are NTSC, yet they were running at PAL speeds until I specifically told the system to run them as NTSC. Auto wasn't good enough for whatever reason.
Strange indeed.

You can save individual game configuration files in retroarch for every game. So you only have to do that once.
 

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