New update fixing 8.0 support is here! You can dl it from the release page or just use the new kosmos release!
Awesome, that was quick!New update fixing 8.0 support is here! You can dl it from the release page or just use the new kosmos release!
May sound silly and probable won't work but could I use two phones to get two controllers working?
would be an awesome feature to have multiple controllers. also has anyone tested ps4 and xbox one controllers via bluetooth? i have both and the xbox controller seems to have no lag while the ps4 is abit choppy at times?
SX OS doesn't, and will never, allow custom sysmodules.Im guessing this doesnt work with sx os currently?
I might be doing something really dumb, but I can't get the switch to detect the controller. It has the hid-mitm sysmodule ON, it is connected to the same network as my pc with a medium signal, I run start.bat and input the IP address of my switch(I've checked multiple times if the IP is correct), it says "Joystick 0 connected" and open an empty window called HID-MITM. I only have my xbone controller connected and if I disconnect it then after inputing the IP it doesn't say anything and only opens the empty window, so I believe it is correctly recognizing my controller. Any ideas?
I must be one of the few people to use the original tinfoil homebrew: I've had a weird issue were launching tinfoil the joycons would stop working. But if connected wirelessly they would work. It turns out this happens when Hid-mitm is on.
Yes it does.
I am one of the few people that use the original tinfoil as well.
Lol
Sent from my iPhone using Tapatalk
Taking out and attaching the joycon fixes it.
i tried this one out and it works really well with all of my switch games except for xenoblade 2
it crashes the game throwing me back at the home menu
i'm using ams 0.8.9
So, GameCube controllers (2) aren't connecting, but only in Smash. I tested Cuphead and Mario Kart 8 Deluxe, and they work flawlessly, but in Smash they won't even show up. Tried restarting the console and game, changing controller ports and USB ports, and reinstalling update. Doesn't work.
Things to take in account:
1- They worked before, but now I installed the 3.0.1 update and they don't anymore.
2- The game is a cartridge.
3- Running FW 8.0.1 and Atmosphere 0.8.9 with sweet patches.
Thanks for any input!
EDIT: The "only" in the title is not supposed to be there, lol
this is the HID-VPAD Switch counterpart. The Switch truly is the console of rereleases.hid-mitm
This is the official discussion-thread of hid-mitm.
https://github.com/jakibaki/hid-mitm
Disclaimer:
This sysmodule is in beta! Problems are to be expected. If you encounter any that aren't listed in the known issues section please report it here if nobody else did already.
Features
Setup
- Rebind buttons on your gamepads.
- Use custom gamepads on your nintendo switch by using your phone/pc as a proxy.
While hid-mitm will work perfectly fine on stock atmosphere and possibly reinx the recommended setup is to download the latest Kosmos since it comes preconfigured with the awesome Kosmos Toolbox which allows you to easily configure hid-mitm.
On Kosmos it's just a matter of opening the Kosmos Toolbox, enabling the hid-mitm sysmodule and rebooting.
On Atmosphere, installing hid-mitm can be done by dragging the content of the release.
No help for ReiNX is provided, if it runs that's fine but if you run into problems please try on a supported cfw before reporting.
No support whatsoever for sxos.
Usage
Rebinding buttons
Simply open the Kosmos toolbox, go to the sysmodule menu and continue to the hid-mitm menu from there (it's a simple button-press explained in the bottom bar)
After that a screen will pop up in which you can select the button you want to rebind and then what you want it to rebind for.
After you're done, be sure to touch the button in the middle to save your changes.
You can also configure it manually by editing the /modules/hid_mitm/config.ini file.
Custom gamepads
The way that custom gamepads work with hid-mitm is not by directly connecting the gamepad to your switch but by connecting your gamepad to your phone (and experimentally pc) and then running the hid-mitm app which then in turn sends the input to your switch which will recognize it as an additional pro-controller.
Download the companion_apps.zip from the release page.
Android
iOS
- Install the hid-mitm.apk from the zip on your phone.
- Make sure that your switch has hid-mitm enabled and is connected to the same network as your phone. You can use 90dns if you don't want your switch to connect to nintendos servers.
- Connect your gamepad to your phone
- Enter the ip-address of your nintendo switch in the hid-mitm app (it can be found in the network settings) and press "connect"
- Your switch now should now pick up your gamepad as an additional pro-controller!
As a workaround to iOS not recognizing a plus and minus button l1+l2+r1+r2+x will result in a plus and l1+l2+r1+r2+dpad-left in a minus.
- Install the hid-mitm.ipa from the zip on your phone. You can use Cydia Impactor for that, don't worry it will work just fine even without a jailbreak.
- Make sure that your switch has hid-mitm enabled and is connected to the same network as your phone. You can use 90dns if you don't want your switch to connect to nintendos servers.
- Connect your gamepad to your phone (please note that apple is rather restrictive with the choice of gamepads that they allow you to use)
- Enter the ip-address of your nintendo switch in the hid-mitm app (it can be found in the network settings) and press "connect"
- Your switch now should now pick up your gamepad as an additional pro-controller!
Hid-mitm can also easily be repurposed to do scripted inputs (for example a "twitch plays").
Check out the input_pc.py for some reference of how to talk to hid-mitm.
Known issues
Planned features
- In some games the "connect gamepad" dialog will pop up every few minutes when playing in multiplayer with a custom gamepad connected
- There are various problems that happen if hid-mitm and sys-ftpd are enabled at the same time.
- Some phones have a terrible bluetooth connection which will result in input-delay if using bluetooth gamepads. I can't do anything about that, that's an issue with android.
- On some wifi-networks iPhones have problems which will result in terrible input delay. You can work around this by just opening a hotspot on your phone and letting the switch connect to that. If you don't want your switch to use up mobile data be sure to enable 90dns.
- Some gamepads won't have their inputs mapped correctly on android.
If anyone who has experience with android development wants to get that fixed by adding some kind of "setup interface" it would be greatly appreciated.- Tetris 99 doesn't want to recognize custom gamepads for some reason
- The switch doesn't seem to accept using the custom gamepad as "activity" so the screen will automatically fade out after a while. You can work around that by turning off the auto-screen-off feature in the system settings.
Support
- Support for connecting multiple custom gamepads
- Support for motion controls
- (maybe) vibration support
- Support for "disguising" gamepads as something else. To allow for example to play pokemon with a pro-controller.
The best way to get your questions answered is by asking in the AtlasNX discord.