What is wrong with paid for homebrew/unlicensed code? Now this instance might or might not have troubles with such things but the concept in general... nowt wrong with that. You mentioned the Wii, OK. What changed there compared to prior generations? Ignoring things like the Amiga (which was a fairly open device, along with all its various ancestors) we have seen various people do that... since devs started locking down their consoles (the US seeing fairly fundamental court cases on the matter) so NES and up.
Well, selling Homebrew/unlicensed products is one thing. For the NDS, I bought a R4, too. Because there wasn't a "free" alternative like modded Software to load homebrew or pirated games.
But the Nintendo Switch is... pretty much open now. We can mod all firmwares to load homebrews and pirated games, at least.
There are many CFWs out already, most/all of them based on Atmosphere and ALL of them are free, except SXOS.
In the past, Team Xecuter stole Homebrews/tools which were released open source and sold them as "their own invention". Tinfoil is a good example.
Also SXOS uses A LOT of code from Atmosphere and also sells this as "their own product".
Well, they brought a crappy implementation of EmuNAND (which literally fucked with the SysNAND in the first versions) as well als XCI Loading.
But this won't make up with the shit Xecuter did in the past.
Also they fuckin created "StargateNX", a "copy" of Adanex but with a montly subscription to download pirated games. Holy shit man.
I don't want to even mention the brickcode they had implemented in past versions.
Also the lies about their "server migration" is something I really hate.
Their Domain was seized by Nintendo.