ROM Hack RELEASE NX-Trimmer. An update partition trimmer based in hacbuild

JRoad

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do people really care for that? As long as it works, I dont care what the presentation is lol currently, we dont have a functioning batch processing solution
Added the batch processing solution it works with NX-Trimmer and XCI_Builder. It'll edit changes later for now see the git https://github.com/julesontheroad/-XCI-Batch-Builder-
It's a pre-configured solution including NX-Trimmer and XCI_Builder.
It's in git and first post.

PD: You may like the new echos, they're more usefull XD
 
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Erol

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Added the batch processing solution it works with NX-Trimmer and XCI_Builder. It'll edit changes later for now see the git https://github.com/julesontheroad/-XCI-Batch-Builder-
It's a pre-configured solution including NX-Trimmer and XCI_Builder.
It's in git and first post.

PD: You may like the new echos, they're more usefull XD
ok yeah! WOW! this is much better now. nice! thank you, sir.
 

thaikhoa

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Hi, am I able to keep manual in XCI after cutting the update partition? SX couldn't load [nm].xci at all (Could not start the software). Thanks.
 

JRoad

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Hi, am I able to keep manual in XCI after cutting the update partition? SX couldn't load [nm].xci at all (Could not start the software). Thanks.
Not really but what are you using. I actually stopped with nx_trimmer and incorporated it in xci_batchbuilder. The trimmer side also needs an update but I didn't really and to let you choose either to strip the legal or manual till I figure out exactly hacbuild problem.
But I never encountered issues loading files with xci_batchbuilder properly configured.
Look at the final size of the file, it probably stopped short while making the final xci. Remember you need double the space in disk for that.
Also tell me the game so I can check tonight all issues I saw where motivated by program stopping short while building the xci, normally because of lack of disk space, although sometimes hacbuild just crash
 

thaikhoa

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Not really but what are you using. I actually stopped with nx_trimmer and incorporated it in xci_batchbuilder. The trimmer side also needs an update but I didn't really and to let you choose either to strip the legal or manual till I figure out exactly hacbuild problem.
But I never encountered issues loading files with xci_batchbuilder properly configured.
Look at the final size of the file, it probably stopped short while making the final xci. Remember you need double the space in disk for that.
Also tell me the game so I can check tonight all issues I saw where motivated by program stopping short while building the xci, normally because of lack of disk space, although sometimes hacbuild just crash

I have had loading problem on all manual-xcis after cutting manual [nm][nxt]. Other xcis without manual [nxt] works perfectly. That's why I'd like to keep the manual but to cut the update partition.

Games with manual
ARMS
Splatoon 2
Mario Odyssey
Darksouls Remastered
...

Thanks.
 

JRoad

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I have had loading problem on all manual-xcis after cutting manual [nm][nxt]. Other xcis without manual [nxt] works perfectly. That's why I'd like to keep the manual but to cut the update partition.

Games with manual
ARMS
Splatoon 2
Mario Odyssey
Darksouls Remastered
...

Thanks.
Well I already planned to change it so it ripped the legal nca since I've found is not needed but I never had problems by manual rips.
It could be related to the way it identifies the manual, it might be taking the input wrong from hactool as I find it could vary from system to system.
Well I actually have a better way to identify them with nut so I'll try to add it all to the update I have planned for the weekend.
But all no manual files work for me.
 
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thaikhoa

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Well I already planned to change it so it ripped the legal nca since I've found is not needed but I never had problems by manual rips.
It could be related to the way it identifies the manual, it might be taking the input wrong from hactool as I find it could vary from system to system.
Well I actually have a better way to identify them with nut so I'll try to add it all to the update I have planned for the weekend.
But all no manual files work for me.

Hope I can save 3GB this weekend :D
 

ShootTheCore616

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Having a similar problem regarding [nm] games, where SXOS will not run them when mounting them. The games I'm having the issue with are:
PuyoPuyo Tetris
Mario Odyssey
MK8DX
BlazBlue Cross Tag Battle
Shining Resonance

This isn't consistent, however, as Banner Saga Trilogy and Arms are both [nm] and work fine. I'll try re-ripping the ones that dont work and see what happens.
 
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JRoad

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Having a similar problem regarding [nm] games, where SXOS will not run them when mounting them. The games I'm having the issue with are:
PuyoPuyo Tetris
Mario Odyssey
MK8DX
BlazBlue Cross Tag Battle
Shining Resonance

This isn't consistent, however, as Banner Saga Trilogy and Arms are both [nm] and work fine. I'll try re-ripping the ones that dont work and see what happens.
Didn't have an issue with those. Although I guess is becaused I parsed the output from hactool so it can give room to differencies between computers. For next release we won't have that issue since in case i need to identify something I have instructions for that based in nut libraries.
I actully make for myself these three (I have both mario's as cartridge):
PuyoPuyo Tetris
BlazBlue Cross Tag Battle
Shining Resonance
 
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JRoad

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disregard, thought the latest xci builder had been released
No, I just posted a little fix for cases when you have less than 4nca files, I didn't put it in github to not confuse people. It was done specially for people that want the movies as xci.
I'm still working at the new one.
 

JRoad

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