You might think I'm insane but how about
.plugin
suggestions : i notice that in Actionreplay.plg is that it didn't work with games like Mario tennis Open, not sure why but the plg wont load., not sure why thought the screen flashes green but no where it says Plugin Enable..you press select and nothing. for the new plugin i wish we could change launch combo from select to Y+X at least that. another thing is the constantly rebooting the 3ds everytime we close a game that we use codes the 3ds needs a reboot to load another. for the ext you want to use you can use anything you like what we all really want is to see the new plug-in working we truthfully don't care much about what ext you use. i know you want us to participate but it was hard enough to come up with a name to give to my new doggy.
Stop with NTR guys, it's has nothing to do with NTR cfw and NTR is the codename of the first Nintendo DS.
1- It's a ctrpf issue so it's off-topic. Plus, I published a build which fixed those games in the ctrpf thread.
2- The combo used to open the menu is defined inside the plugin, so nothing to do with the plugin loader itself. Ask your plugin's author the possibility to change the combo when it'll be out.
3- The reboot issue is fixed, as stated in the op.
Thanks for your intervention.
No, you mix things.Aaah so sorry did not read well my first language is spanish.
I published a build which fixed those games in the ctrpf (O_O) is it the boot.firm you post in the last page?
if it is iam using it right now and No the plugin wont boot on Mario Tennis Open,00400000007C700 (Version 0) (ID CTR-P-AGAE) USA
if there another update please guide me to it. thank in advance.
No, you mix things.
There's 2 separate components:
The ActionReplay build is not the boot.firm which contains the loader, search in the thread for another plugin file.
- The plugin loader: which load plugin files and inject them in games
- The plugin file: which contains all the stuff that the plugin will do
Search the keywords thread priority, you should be able to find it.
Will you make a fork this time, or (not sure how to call it) a 'pull request' on the official Luma3DS repository? They added Cheat support in their latest build, but you alredy had the same with your custom 9.0 build.So, I'm currently working on a new plugin system builtin luma3DS.
The version name in my fork is not the real version.Great to see you back and thanks for continuing working on this. This is what makes 3DS homebrew very interesting to me.
Will you make a fork this time, or (not sure how to call it) a 'pull request' on the official Luma3DS repository? They added Cheat support in their latest build, but you alredy had the same with your custom 8.0 build.
By the way, I chose *.ctrgp - CTR Game Plugin. 'eXtension' sounds a bit cheesy to me, and I prefer NTR to 3DS.
Hmm, ok. I was referring to your attached build named '[040418] - Luma3DS Mod - 1182D3A.zip'. On your fork on GitHub I don't see binary releases, but is that the source code of the GBAtemp release? In any case, I'm using the GBAtemp release as my main Luma3DS version, because of the plugin framework.The version name in my fork is not the real version. The version which appear in Rosalina is based on the last tag of the git repo, I don't necessarily update the tag (version) but the code is.
Yeah, of course.Sorry if this is an unrelated and dumb question, but will people have to rewrite their NTR plugins to work with this new plugin system?