ROM Hack Discussion Octopath Traveler Save Editing

Dvdxploitr

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I can't get it to work. I have the US version, so I got the US json file and put it in sdroot:/EdiZon/editor and I have the .lua file in sdroot:/EdiZon/editor/scripts and when I load up EdiZon, it just says "SAVE GAME EDITOR GOES HERE"....However, does it make any difference that I imported my game save from the demo version? should I use the US Prolouge version of the json? I tried using the US retail version...

EDIT: When I copy my game save to my computer, there are 2 files: KSSaveData0 and KSSaveData1....I edited KSSaveData0 and applied it into the game using Checkpoint, it didn't work either....GRRR...this stuff never works for me on the first try it seems (i've never gotten EdiZon to work and I can't get 010 editor to work.


EDIT 2: All I changed was one of my characters levels and now when I try to load the save, it just kicks me back to title screen instead of loading the save
 
Last edited by Dvdxploitr,

Takumah

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I can't get it to work. I have the US version, so I got the US json file and put it in sdroot:/EdiZon/editor and I have the .lua file in sdroot:/EdiZon/editor/scripts and when I load up EdiZon, it just says "SAVE GAME EDITOR GOES HERE"....However, does it make any difference that I imported my game save from the demo version? should I use the US Prolouge version of the json? I tried using the US retail version...

EDIT: When I copy my game save to my computer, there are 2 files: KSSaveData0 and KSSaveData1....I edited KSSaveData0 and applied it into the game using Checkpoint, it didn't work either....GRRR...this stuff never works for me on the first try it seems (i've never gotten EdiZon to work and I can't get 010 editor to work.


EDIT 2: All I changed was one of my characters levels and now when I try to load the save, it just kicks me back to title screen instead of loading the save

Better to edit the exp rather the level itself as to make the game update itself
 

Dvdxploitr

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every time I make an edit, it just kicks me back to the title screen of the game...granted, my auto save loads, so i'm not totally screwed...
 

Dvdxploitr

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There is my save data...just make XP at like 99,999 and maybe if you know how, give my characters the best weapons (mainly Cyrus, Ophillia, Tressa and Therion)....oh and a butt-load of gold....;)



EDIT: Okay, I got it working!!! AWESOME! I was trying to FTP the data back and forth and that doesn't work! I have to actually put my memory card in the computer and edit that way....I just went from level 27 to 55 in one battle LOL
 

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Takumah

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There is my save data...just make XP at like 99,999 and maybe if you know how, give my characters the best weapons (mainly Cyrus, Ophillia, Tressa and Therion)....oh and a butt-load of gold....;)



EDIT: Okay, I got it working!!! AWESOME! I was trying to FTP the data back and forth and that doesn't work! I have to actually put my memory card in the computer and edit that way....I just went from level 27 to 55 in one battle LOL
was going to edit it but oh well Gratz lol.... i was in the middle editing mine
 

DocKlokMan

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@SleepyPrince more research if you're interested:

WeaknessOpen_9_3BF03F554E7C191738D4FFA11F0DD8CF stores the revealed weaknesses as a bit flag. Weakness 1 is 0x1, weakness 2 is 0x2, weakness 3 is 0x4, weakness 4 is 0x8 etc. So if you revealed weaknesses 1 and 3 your value would be 0x5 (or in little endian 0x05000000). Setting it to 0xFF will show you all the enemy weaknesses (if you have not yet acquired a character that can exploit a particular weakness then that weakness remains hidden until you do). Along with this is the IsAnalyse_5_2B3F3434430E4FFB915278A0E7D4BDD2 which I believe has to do with Cyrus' Analyze ability. It's a bool property and I didn't know how to work that one. There are a whopping 2500 enemy entries here for weaknesses.

Next we have map markers and locations! VisitedMap stores 9 int properties in an array depicting which locations you've visited. It works via bit flag like the weaknesses above. If you set all nine indexes to 0xFFFFFFFF, then you unlock all the map locations and markers (and can teleport to any of the towns). This one needs more research because some maps I've seen online tend to have two more towns than what this uncovers. Not sure what those are about.

Anyone else doing any research please feel free to chime in!
 
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SleepyPrince

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@SleepyPrince more research if you're interested:

WeaknessOpen_9_3BF03F554E7C191738D4FFA11F0DD8CF stores the revealed weaknesses as a bit flag. Weakness 1 is 0x1, weakness 2 is 0x2, weakness 3 is 0x4, weakness 4 is 0x8 etc. So if you revealed weaknesses 1 and 3 your value would be 0x5 (or in little endian 0x05000000). Setting it to 0xFF will show you all the enemy weaknesses (if you have not yet acquired a character that can exploit a particular weakness then that weakness remains hidden until you do). Along with this is the IsAnalyse_5_2B3F3434430E4FFB915278A0E7D4BDD2 which I believe has to do with Cyrus' Analyze ability. It's a bool property and I didn't know how to work that one. There are a whopping 2500 enemy entries here for weaknesses.

Next we have map markers and locations! VisitedMap stores 9 int properties in an array depicting which locations you've visited. It works via bit flag like the weaknesses above. If you set all nine indexes to 0xFFFFFFFF, then you unlock all the map locations and markers (and can teleport to any of the towns). This one needs more research because some maps I've seen online tend to have two more towns than what this uncovers. Not sure what those are about.

Anyone else doing any research please feel free to chime in!
More research is always welcomed. You are giving me so much more to look into.
For the weakness part, the 010 editor support bits and I can write a script to set all to 0xFF

btw, do you know what are BP and SP are in DopingParam (and how they work)?
 
Last edited by SleepyPrince, , Reason: remove beta config file
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WerWolv

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I can't get it to work. I have the US version, so I got the US json file and put it in sdroot:/EdiZon/editor and I have the .lua file in sdroot:/EdiZon/editor/scripts and when I load up EdiZon, it just says "SAVE GAME EDITOR GOES HERE"....However, does it make any difference that I imported my game save from the demo version? should I use the US Prolouge version of the json? I tried using the US retail version...

EDIT: When I copy my game save to my computer, there are 2 files: KSSaveData0 and KSSaveData1....I edited KSSaveData0 and applied it into the game using Checkpoint, it didn't work either....GRRR...this stuff never works for me on the first try it seems (i've never gotten EdiZon to work and I can't get 010 editor to work.


EDIT 2: All I changed was one of my characters levels and now when I try to load the save, it just kicks me back to title screen instead of loading the save
If EdiZon still says "SAVE GAME EDITOR GOES HERE", you're using a veeeery old version of it. Update to the latest version!
 

godden18

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could someone mod mine please with max money and exp. tried to do it myself on the switch and the console just crashes. and cant make head nor tails of it doing it via pc
 

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Jorx

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I just completed the history of the game and have the 12 jobs. What is the maximum level that can be achieved?
 
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Asia81

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More research is always welcomed. You are giving me so much more to look into.
For the weakness part, the 010 editor support bits and I can write a script to set all to 0xFF

btw, do you know what are BP and SP are in DopingParam (and how they work)?

edit: Anyone want to beta test a modified EdiZon config can use the file below. (rename it to the correct title ID and .json as extension)
Changes:
Added DopingParam (Except BP and SP)
Increased Exp max value

I am considering removing the level in EdiZon, since editing exp should be the way to level up
You can also increase job point. 50000 is not the maximum.
 

Mandikiri

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Do I need to create the template? Because when I click the link, it doesn't take me to download one. Just a page that has the template, so I am wondering if I have to copy and paste it.
 

DocKlokMan

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More research is always welcomed. You are giving me so much more to look into.
For the weakness part, the 010 editor support bits and I can write a script to set all to 0xFF

btw, do you know what are BP and SP are in DopingParam (and how they work)?

edit: Anyone want to beta test a modified EdiZon config can use the file below. (rename it to the correct title ID and .json as extension)
Changes:
Added DopingParam (Except BP and SP)
Increased Exp max value

I am considering removing the level in EdiZon, since editing exp should be the way to level up
I've edited SP and BP but they appear to have no effect as far as I can tell.
 

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