Homebrew RELEASE Development Thread - RetroArch libnx

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I got Yabause to compile (no, not the Mednafen Saturn core), and so far it's not looking too good.
I tried out the C4 2005 CD homebrew package by The-Rockin'-B, and it just loaded into a black screen, but only when I'm running the ISO. The CUE file just freezes on the Switch overlay.
I'm going to try out a commercial game — Daytona USA — and see if that runs, although I'm pretty sure it's going to be as slow as it always was. And yes, I'm aware of all the remarks about that.
 
@m4xw Not sure if it makes a difference. The nes core has save states load and save instantly. Not sure if the code is different or if that could help with the other cores or not just letting you know to check it out if that is the case.
 
@m4xw Not sure if it makes a difference. The nes core has save states load and save instantly. Not sure if the code is different or if that could help with the other cores or not just letting you know to check it out if that is the case.
IIRC the RA code used for SNES9x2010 & FCEUmm are the same.
(Unless his SNES9x2010 binary has things not committed to his repo)

I got Yabause to compile (no, not the Mednafen Saturn core), and so far it's not looking too good.
fkmgvyh.png


Sounds like you had the same luck as me
 
Last edited by Melon__Bread,
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Code:
message: 40%: Loading state

Guess retroarch actually gives note about the Save state load process :D

Too bad we don't have on screen msg's yet
 
Code:
message: 40%: Loading state

Guess retroarch actually gives note about the Save state load process :D

Too bad we don't have on screen msg's yet
Yeah the screen msgs tell a lot if you turn them on and such.
 
Code:
message: 40%: Loading state

Guess retroarch actually gives note about the Save state load process :D

Too bad we don't have on screen msg's yet
Is it normal it takes like 20 secs depending on the game to load Or it could be improved? Also I really love GUI's if that gets implemented it will make me really happy.
 
Did anyone already try to compile Desmume or MelonDS?

Though I doubt Demusme have even a JIT backend, but I think MelonDS would be easier.

Greetings.
 
Did anyone already try to compile Desmume or MelonDS?

Though I doubt Demusme have even a JIT backend, but I think MelonDS would be easier.

Greetings.

Don't even dream about yet that. Btw it seems that we don't get any fancy UI without shaders :/
 
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O2EM is a Magnavox Odyssey & Philips VideoPac emulator. Requires some BIOS (o2rom.bin) places them in "/switch/o2emnx/"

plnmY22.png

(No video because the audio is blasting and too lazy to tone it down in a editor)

No issues to report.

SOURCE: https://github.com/Melon-Bread/libretro-o2em
 

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Last edited by Melon__Bread,
The same way as rgui is rendered.

Thats not really how shaders work :P (can't just throw them on the framebuffer)

I highly doubt rgui uses any shaders at all

And I am not gonna implement some dirty hacks to get it running through software shaders

Maybe it could work if we use SDL a video driver, but idk.
 
Last edited by m4xw,
Thats not really how shaders work [emoji14] (can't just throw them on the framebuffer)

I highly doubt rgui uses any shaders at all

Shaders are not needed for Material UI nor for XMB (unless you want the waves on the background), that is because I say you can render those as the same way as you do on rgui.
 
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