Sega Megadrive (Genesis) Flashback Mini HD with an USB on internal mother board

fixingmytoys

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Basicly youre totaly right xD but technicaly there are different reasons why i preffer pal. Youre 60hz theory passes if we talk about a original console (withouth modification) but on a emulator you can simply run the game in 60hz. One of the bigger problem is the snes! There are some graphic issues and other sound timing problems. But this doesnt count on the mega drive/gamegear/master System.

Mega CD is another problem as the music soundfile will not be stretched when playing in 60hz. So there we will get time issues.

I personaly preffer mega drive cause i dont really like the genesis brandt.
True I would run 60hz on the 16 bit and 8bit cart based games and 60hz on the cd base game sand also have the 50hz if the game is not available in 50 Hz why muck around with setting to get something go to run 60hz from 50 when it is available in 60hz just click and play please s you can save space etc
 

Hekel

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Okay so it can be just ISO or dose it have to be ISO WITH cue and also do bin and cues work ( most of mine are bin and cue Darkwater 1:1 rips )
Cue file is necessary to play audio. You can run a iso but you will miss sound then. The format doesnt matter bin, iso, img everything works.
 
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asper

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anyone know how to reflash the system img when its in recovery? or how to bring up the options in recovery? all i get is the red triangle i fucked it up.
Recovery is almost "empty", I am working to add other recoveries, you will see progress in the wiki (if there will be any).
 

Ckunak

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Recovery is almost "empty", I am working to add other recoveries, you will see progress in the wiki (if there will be any).
i got it to work. can you add to the wiki to remove usb mod if they cant get the firmware flasher to switch to loader mode. that how i was able to get it to work
 

asper

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i got it to work. can you add to the wiki to remove usb mod if they cant get the firmware flasher to switch to loader mode. that how i was able to get it to work
What exactly you got working ? For what you answered it seems you got "recovery" to work.
 

Excalibur007

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I love the work each of you have been doing on here and have been eagerly anticipating future releases. I’ve also been wanting to put together a “wish list” of features for what I’d consider the “perfect Flashback”. Whether or not you consider having these features, perhaps it will answer some questions about what ppl might desire.

1) Must have better emulation than the stock emu. (Preferably one that also supports FM sound emulation for Master System).
2) Needs to work with wired controllers.
3) Really want to be able to dump my own carts and keep the rom.
4) Should really have boxarts. Especially since the stock dash does it... but preferably less clunky feel.
5) Would also like to be able to view descriptions, like the stock dash. This may not be the most important, but it’s certainly nice, and it also lets us list game codes if we like.
Ex: Description blah...
Infinite lives: press up, up, down, left, start.
6) Must be a responsive interface and not take long to load/boot.
7) Should look like it belongs. Like if someone sees it for the 1st time, they’d say “that’s an awesome Sega product”, not “looks like a hack job”.
8) Should have a “Genesis” logo option as well as “Mega Drive”.
9) Would be nice to have a catchy tune in the background (that could be disabled) that feels like “Sega”, the way the NES classic menu background tune feels “Nintendo,” (not a must have, but would be nice).

— The Generations dash has some of these features, but is missing some critical elements that currently would keep me from using it as “my” dash. (Although I have it installed for testing).

— So far, it looks like the retroshield project has most of these. I jut hope it doesn’t get so expansive that it becomes clunky or slow to load.

*** Please don’t take this as a list of demands, by any means, but I wanted to make my wish list known in case you guys are open to implementing them.


since i want to keep the current code base clean and organized i am making it go in 1 more folder. it feels neater to me to at the moment (though i may change my mind).

I used the folder structure from my (formerly) obb model. Inside the “Games” folder, I created the folders “Genesis”, “Sms”, and “Gg”. Those are the same folders as the obb. Because the Generations dash looks for SMS roms in the “Master System” folder, they do not show up in the launcher. Same with GameGear since it looks in “Game Gear”. I’d like to ask that the Sms and Gg folders be added locations that the Generations dash looks in.


A question to the community.. at moment i added REGION categoeries to sort things out:

...My question is would you like to have the same Style for the Master System or do we make an Multi folder like for ex. GG for those games?

I would like a way to distinguish to the Emulator to run a game at 50Hz, but that it would be transparent to the user experience. In other words, I’d like to be able to tell the emu to run it in PAL mode, but not see any designation that it’s a certain region in the interface. I like a nice rom list with clean names. I don’t use (USA), (EUR), (JAP), etc. in my rom sets.
Having 50 Hz for some SMS games is pretty much essential though, since some of them run too fast or have glitches when run at 60 Hz.
If you can tell the emulator to “run roms in this folder at 60Hz” and “run this folder at 50Hz”, that seems like an ideal way to handle it. Much better than rom names or CRC32 databases etc.
 
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Ckunak

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What exactly you got working ? For what you answered it seems you got "recovery" to work.
i messed up my system partition. i was not able to get it to switch in the FW tool. i was stuck in recovery. removed usb mod and then hit switch in the FW tool and it went in to loader mode so i could reflash system.img
 

asper

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i messed up my system partition. i was not able to get it to switch in the FW tool. i was stuck in recovery. removed usb mod and then hit switch in the FW tool and it went in to loader mode so i could reflash system.img
You can simply keep pressed the small button near usb port while powering on the console to enter bootloder/dfu flashing mode.

I can also confirm that the 1-wire hardmod works PERFECTLY while switching from adb to dfu/flashing mode, no need to remove the hardmod: i suggest you to check if the soldering points are clean.
 
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Ckunak

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You can simply keep pressed the small button near usb port while powering on the console to enter bootloder/dfu flashing mode.

I can also confirm that the 1-wire hardmod works PERFECTLY while switching from adb to dfu/flashing mode, no need to remove the hardmod: i suggest you to check if the soldering points are clean.
it does work when booted.i just tried it. it was not working in what ever mode mine was in when i broke the system drive
 

asper

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it does work when booted.i just tried it. it was not working in what ever mode mine was in when i broke the system drive
If you look a the boot sequence of the console you can see it is not possible to "destroy" dfu/flashing mode because dfu/flashing mode is booted from the bootrom and you cannot mess it up because it is written in rom. The problem was surely another one and if you solved unsoldering the hardmod the problem was 99% a bad contact.
 

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