We can't make custom outlines yet. Best we can do is make an empty outline so that only the custom model shows up.Ay caramba dios mio! I speak Spanish!
Anyways, I gotta try that. What do you mean "don't use Mario"?
I'm not allowed to edit Mario's model and import Mario 64?
Edit: Even though Mario's mesh names are messed up(blink set as body), but I'm fine with that as long as I know how to locate thhe original mesh.
Might gonna try model import Kirby then.
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I noticed that Falcon's outline is missing.
so the outlines don't work like pokémon games? its a another 3D model? like whats happen with ganondor64 import?We can't make custom outlines yet. Best we can do is make an empty outline so that only the custom model shows up.
edge.mbn is clearly a model format, it's just that Ohana 3DS can't read it so we can't export it. I'm assuming it has some special properties or whatever. And yeah, the Ganondorf n64 import is an example of a custom model looking awful with the default edge.mbn. The Gordon Freeman import is an example of a custom model with an empty edge.mbn file.so the outlines don't work like pokémon games? its a another 3D model? like whats happen with ganondor64 import?
so if we cant edit the edge.mbn how smb emptied the outline model?edge.mbn is clearly a model format, it's just that Ohana 3DS can't read it so we can't export it. I'm assuming it has some special properties or whatever. And yeah, the Ganondorf n64 import is an example of a custom model looking awful with the default edge.mbn. The Gordon Freeman import is an example of a custom model with an empty edge.mbn file.
I was gonna post about it later but the jist of it is to hex edit.so if we cant edit the edge.mbn how smb emptied the outline model?
can you give me a link to this?Just tried something with Falcon and it took nowhere near as long. Basically, don't use Mario until you know what you're doing.
It needs work but that's a quick import I did in 5 minutes basically just going through Noesis.
1 is portablei found a portable version of 3dsmax 2016
what is the difference between the two versions?
you should just get a goku model on models resourceI'm thinking more on the mod side, I found a better Goku model on game banana that I want to work with but I would need to get the model and textures from the nut and nud files it comes with. Of course because it's an existing mod, if I successfully ported it I would give credit to the original mod creator.
noone here knows how to rig the models yet I thinkcan someone create Lillie mod for rosalina like smash wii u?
what is rig???noone here knows how to rig the models yet I think
riggin is how the get their bones attached to the modelwhat is rig???
if it about the model, have it on models resource
wait so how the imported models that we have now get the animation from the character? i did not understandriggin is how the get their bones attached to the model
no if you just imported a model it will be stuck in a t-pose you rig it so that it can move like the characterwait so how the imported models that we have now get the animation from the character? i did not understand
so why we can't do the same thing with others?no if you just imported a model it will be stuck in a t-pose you rig it so that it can move like the character
what do you mean?so why we can't do the same thing with others?
you say the models can't be rigged, but it's not download the model and make all the process to import to the game? if it can't be rigged how the game just load the animations with the model? or the model needs to come already with bones?what do you mean?
no it can be rigged but it no one knows how yetyou say the models can't be rigged, but it's not download the model and make all the process to import to the game? if it can't be rigged how the game just load the animations with the model? or the model needs to come already with bones?