nds-bootstrap loader: Run commercial NDS backups from an SD Card

nds-bootstrap:

Thanks to the work of ahezard, Gericom, Apache, Robz8, _catcatcat, and shutterbug2000 and other contributors, we can now load NDS games from the SD card, without any flashcard/SLOT-1 card.

Don't expect high compatibility, but do expect many, many updates.

:arrow: Compatibility listing:
https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0

:arrow: The official Discord server for nds-bootstrap:
https://discordapp.com/invite/7bxTQfZ

:arrow: The thread for the recommended loader (by Robz8):
https://gbatemp.net/threads/twloader-ctr-mode-nds-app.448375/

:arrow: SRLoader for softmodded DSis (by Robz8):
https://gbatemp.net/threads/srloader-nds-app-for-dsi.472200/

:arrow: If you're more of a forwarder person:
https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/

:arrow: Link to the releases page:
https://github.com/ahezard/nds-bootstrap/releases

:arrow: Anti-Piracy patch list by Robz8
https://gbatemp.net/threads/ap-patch-preservation.477536/

Also, thank you to our testers:
Historian
JoshuaDoes
thejsa
Alerdy
PokeAcer


Also, a video thanks to Robz8:


And another thanks to Alerdy:
 
Last edited by shutterbug2000,

TLNiles

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Sonic Chronicles: The Dark Brotherhood EU stuck on white screen. Tested on both NTR\TWL arm9 cpu speed, on both Official and Unofficial release of bootstrap, via TWLoader 2.1.1. 2DS running on latest stable Luma3DS which is 6.6 via arm9loaderhax, SysNAND 11.2.0-35E.
Also, @Robz8 , how did you managed to run Sonic Rush? I'm still trying very hard to play it, but I can't enter Special Stage for Sonic, and the game also pretty much freezes on first pre-boss dialogue/cutscene, making only first 2 stages playable.
 
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DogParty

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I have a question or two.

Do these "keep a card in there and it works better" situations only deal with original DS games? If not, I remember Gateway allowed for "virtual mounting" of .3ds files. Has anyone tried virtually mounting a game and seeing if that works? I wish there was more info on how Gateway was able to get that set up; I imagine it would either make this easier or obviate the need for nds-bootstrap in the first place :/

Edit: though, now that I think about it, I wonder if the actual red card functioned as a Sky3ds-esque card that was told which game to load based on the in-OS menu.
 
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dubbz82

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I have a question or two.

Do these "keep a card in there and it works better" situations only deal with original DS games? If not, I remember Gateway allowed for "virtual mounting" of .3ds files. Has anyone tried virtually mounting a game and seeing if that works? I wish there was more info on how Gateway was able to get that set up; I imagine it would either make this easier or obviate the need for nds-bootstrap in the first place :/

Edit: though, now that I think about it, I wonder if the actual red card functioned as a Sky3ds-esque card that was told which game to load based on the in-OS menu.

If it were that simple, it would've been done a LONG time ago.
 

Damin72

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Also, @Robz8 , how did you managed to run Sonic Rush? I'm still trying very hard to play it, but I can't enter Special Stage for Sonic, and the game also pretty much freezes on first pre-boss dialogue/cutscene, making only first 2 stages playable.
It's not freeezes. Wait and you cant get to others levels.
 

TLNiles

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It's not freeezes. Wait and you cant get to others levels.
Well, if I can wait for 10 minutes to no avail - I guess I can count it as a freeze after all? And that's exactly what happens whenever I try to enter Special Stage or getting to pre-boss dialogue.
It doesn't crashes or anything, there's no errors or any other data to explain what's wrong on my side or what I am doing wrong, so I'm just trying to figure out what might be wrong if it works for anyone else beside me.
 

Damin72

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Well, if I can wait for 10 minutes to no avail - I guess I can count it as a freeze after all? And that's exactly what happens whenever I try to enter Special Stage or getting to pre-boss dialogue.
It doesn't crashes or anything, there's no errors or any other data to explain what's wrong on my side or what I am doing wrong, so I'm just trying to figure out what might be wrong if it works for anyone else beside me.
With cartridge Dragon Quest 4, i can access to World Map, but it loadings very slow.
 

TLNiles

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With cartridge Dragon Quest 4, i can access to World Map, but it loadings very slow.
That's pretty much as far as I can get with Sonic Chronicles cart in Slot-1. At that point еру game becomes unresponsive, and cutscene music plays normally in cycles. Happens right after Sonic says about not knowing what Eggman's plan is.
 

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Stupid question: since the 3DS has a TWL_FIRM, is nds-bootstrap supposed to be/become able to launch DS games in DSi mode or to launch DSi games? That would be awesome since ther's no current way to do so with or without a flashcart (I'll shot whoever says "CycloDS iEvo" :glare:)
 

TLNiles

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Stupid question: since the 3DS has a TWL_FIRM, is nds-bootstrap supposed to be/become able to launch DS games in DSi mode or to launch DSi games? That would be awesome since ther's no current way to do so with or without a flashcart (I'll shot whoever says "CycloDS iEvo" :glare:)
TWLoader allows you to choose arm9 CPU speed to one of DS(NTR) or DSi(TWL). This also can be done via customising bootstrap ini-file, just read through readme on github.
 
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@TLNiles If you've read my post correctly, I didn't talk about running DS games at TWL clockspeed, I already know that's possible :P I'm speaking of running DS games in DSi-enhanced mode and DSi-exclusive games.
 

TLNiles

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@TLNiles If you've read my post correctly, I didn't talk about running DS games at TWL clockspeed, I already know that's possible :P I'm speaking of running DS games in DSi-enhanced mode and DSi-exclusive games.
Ah, well. Sorry, guess I got the meaning of your post wrong :D All the refines to my language knowledge.
Guess only the devs behind bootstrap can answer that question then.
 
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solitonmedic

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Last Window: The Secret of Cape West will not load at all, black screen.
Tested on the latest TWLoader (2.1.2) and both release and unofficial builds of bootstrap, also tested on NTR/TWL speeds. Using latest stable Luma3DS (6.6) on a New Nintendo 3DS with SysNAND 11.2.0-35U.
 

jailminer

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Hm.. I created a redirect for a possible save fix, but it crashes the app, but it does create temp files in the rom's location.

EDIT: I am going to work a little more on it.

EDIT 2: I seem to have gotten to the point to where this will corrupt the rom, and start glitching out, but after a restart the rom won't load. Okay then..?
 
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