can you pass values toOr... I can make a custom thing with this:
void playerMod() by changing the parameter it takes into uint32 and passing the value when activated?
can you pass values toOr... I can make a custom thing with this:
Maybe?can you pass values to
void playerMod() by changing the parameter it takes into uint32 and passing the value when activated?
Looks possible. then all it would take is making another menu yeah?Maybe?
can you pass values to
void playerMod() by changing the parameter it takes into uint32 and passing the value when activated?
@Nanquitas would know a lot about the LIB and so might @itsRyanLooks possible. then all it would take is making another menu yeah?
Then you can literally make an interactive character designer.
yeah looks like it might need modifying the lib files to do this. welp not about about to RE some library files...@Nanquitas would know a lot about the LIB and so might @itsRyan
The next update of the lib allows args storing / passing.Looks possible. then all it would take is making another menu yeah?
Then you can literally make an interactive character designer.
Can we get an option to procedurally generate menus at some point too?The next update of the lib allows args storing / passing.
Hmm, yeah it's possible.
I'll add that to the list of the features to add in the next update.
Development will slow down because I start school at the end of the month :/ and I will need to focus more on school than this. I'll try to get 3.0 done by the end of next week.@itsRyan Are you releasing the next version in this month? So hyped for this
I need 3 people to help me, but only 1 person has volunteered. For 2.31 I'll fix the offsets by joining random people's towns on my friends list, but it's best if I can get it done in a orderly fashion.Are online EUR offsets fixed? I really want to mess with t2i in my friends' towns and the island XD
I need 3 people to help me, but only 1 person has volunteered. For 2.31 I'll fix the offsets by joining random people's towns on my friends list, but it's best if I can get it done in a orderly fashion.
Do not ever clone mannequins! There's something in ACNL's system that dislikes getting mannequins un-legitlymy game crashed when using duplication cheat on manikins on the latest update...
1st time I thought it was because I had speed hack, moon jump, water flowers, item2text, duplication and instant tree on and I clone a manikin with samus armor on it by accident and I took off the clothing off of the cloned manikin and when when I placed 2 of them in my empty room, it froze, gave an error and rebooted... but, I boot it on go through the ntr thing and boot up acnl... thank good I have resetti to scream at me... I go back into my house... 2nd try: I ONLY turn on duplication nothing else and I take all articles of armor off of my 1st manikin and clone it 3 times... I place it down in my empty room and my game crashes again...
n3ds xl: 9.2 nand 11.0 emunand, running lesshax/menuhax and the latest bootntr...
oh ok... then is there a way to delete the manikins? can I spawn them using text2item???Do not ever clone mannequins! There's something in ACNL's system that dislikes getting mannequins un-legitly