Homebrew [Release] OldSNES: SNES VC for Old 3DS users

What are your thoughts about this?


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Ryuzaki_MrL

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hmm, I tried this and the cia just takes me back to the main screen.
And my CIA is much smaller then the original game's rom too...

To prevent crashing, I made blargSNES instantly exists when the rom is not present. Looks like you forgot to put the rom on the romfs folder then renaming it rom.smc
 

Billy Acuña

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Cannot get work ALTTP, the compatibility list says that Russian translation and French patch might work, but cannot patch prorpely the Russian Translation and cannot find that "french patch"... :/
 

Joom

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use wine or mono...
You've obviously never used either. Due to the way a lot of 3DS tools work (reliance on the WMP control for sound playback and conversion, the Windows image viewing control, etc.) they don't play well with WINE or Mono. Though a lot of these controls can be circumvented by using native APIs, 3DS tool developers are either new to programming or incredibly lazy. A good example of a .NET application that works well with Mono is Banshee. It works better on Linux than it does on Windows, ironically. That's because the developers use .NET for the actual design of the application, but rely on ffmpeg and GStreamer for the playback and conversion of audio and video (tools that are actually multiplatform, unlike those used by 3DS tools).
 
Last edited by Joom,

BOBdotEXE

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To prevent crashing, I made blargSNES instantly exists when the rom is not present. Looks like you forgot to put the rom on the romfs folder then renaming it rom.smc
ahh, sorry, I put it in the folder with the bat files, my bad :P

I think I might add a line to the bat to remind me if the file dose not exist.
 
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Ryuzaki_MrL

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Updated tools. Download them from here.
Banner text is now as accurate as possible to original VC, and you can now optionally set font size, spacing, etc.
Thanks @Inorizushi

--------------------- MERGED ---------------------------

ahh, sorry, I put it in the folder with the bat files, my bad :P

I think I might add a line to the bat to remind me if the file dose not exist.

Added some checks to the latest release.
 
Last edited by Ryuzaki_MrL,

GoldenBullet

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Everything works fine for me except from blargsnes borders. It seems to be mapped wrong on this version but looks fine on the unmodded version.
 

mesenkomaha

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This is very cool. Works well with the games I've tried. Thank you for this release. Now if only the BlargSNES team could optimize this program more.
 

MattKimura

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Question: Is this just cia forwarders for each individual game, and it's still the same as just using regular BlargSNES?

Or is this somehow more enhanced, allowing for perfected speed like on N3DS Snes games?
 

Ryuzaki_MrL

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Question: Is this just cia forwarders for each individual game, and it's still the same as just using regular BlargSNES?

Or is this somehow more enhanced, allowing for perfected speed like on N3DS Snes games?

It's just blargSNES autobooting a rom from its own romfs (exactly what Virtual Console does). Performance and compatibility are the same of latest blargSNES compiled from the veryhard branch. Compatibility list is outdaded, but I'm constantly updating it as I test some roms.
 

BMO

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It's just blargSNES autobooting a rom from its own romfs (exactly what Virtual Console does). Performance and compatibility are the same of latest blargSNES compiled from the veryhard branch. Compatibility list is outdaded, but I'm constantly updating it as I test some roms.
when updating the compatibility list what version do we use? 1.3, 1.3b or 1.3c?
 

sj33

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1.3c should indeed refer to a recent build from the very_hard branch. It fixes games such as the Donkey Kong Country games and I believe it's what discostew has been working on. StapleButter himself has been quiet, from what I gather.
 
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uyjulian

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You've obviously never used either. Due to the way a lot of 3DS tools work (reliance on the WMP control for sound playback and conversion, the Windows image viewing control, etc.) they don't play well with WINE or Mono. Though a lot of these controls can be circumvented by using native APIs, 3DS tool developers are either new to programming or incredibly lazy. A good example of a .NET application that works well with Mono is Banshee. It works better on Linux than it does on Windows, ironically. That's because the developers use .NET for the actual design of the application, but rely on ffmpeg and GStreamer for the playback and conversion of audio and video (tools that are actually multiplatform, unlike those used by 3DS tools).
Well if you want to fix stuff you can use winetricks to install native dlls into your wineprefix so you can use utilities that require those dlls.

I've been using wine to use tools for wii, ps2, and ps3. it works fine for that purpose. (however I still need to install additional requirements using winetricks)
 
Last edited by uyjulian,

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Getting a weird error where LTTP has the same title ID as SMW, so it overwrites it when installing it in FBI

I made sure that they have different product code and unique IDs when building them. Any ideas?
 

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