Hacking Phantasy Star Portable 2 Infinity - English Translation

retrohead

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Fixed most of these hopefully in v3.0 build 1008, let me know if you find anything else application breaking. Update via the app.

So much haxs

If you use it like that, the haxs were added as an afterthought really and were slowly unlocked as I already had the info for display purposes. The infinity mission haxs are nice though, I made one which you can run through and get from level 1 to 47 ish in one mission. I've calculated that with a Force with lightening boost, sazonde to chain and razonde / diga to break, you could get to level 200 in approx 27 hours if you kept at it. Mission file attached to this post if you want to try it.
 

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Fefo

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Ahhhhh, now I understood the free slot thingy.

For now, just had a FC when trying to change my level. Other than UI improvements, so far pretty good.
 

Fefo

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For those playing on PPSSPP: Do you feel any input delay, and if you do, there's any way around it? Also did someone made a 60 FPS code for PSP2i?

---

So far I could mitigate most of the lag, which was oddly caused by graphical niceties. Texture upscaling shouldn't cause INPUT lag, but it does to me. More graphical tweaks here and there gave me a good balance of fast and fancy.

I found some codes on PPSSPP thread for PSP2, but none of them worked.
 
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ArtyMarty

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For those playing on PPSSPP: Do you feel any input delay, and if you do, there's any way around it? Also did someone made a 60 FPS code for PSP2i?

---

So far I could mitigate most of the lag, which was oddly caused by graphical niceties. Texture upscaling shouldn't cause INPUT lag, but it does to me. More graphical tweaks here and there gave me a good balance of fast and fancy.

I found some codes on PPSSPP thread for PSP2, but none of them worked.

Input lag in emulators comes from tons of sources, unfortunately. Any the controller or USB interface has (should be none unless wireless), any the core emulation has, any the graphical enhancement or post-processing have, any the operating system introduces (Windows Desktop Composition is a big one if a program doesn't use exclusive fullscreen, and CAN'T be disabled on Win8 or 10), any the graphics driver has (graphics cards have optimized for smoothness at the cost of latency up until recently so that they give better benchmarks), then any that your monitor has (and Dell ones - the most common monitors that I see - are atrocious for this).

Most of those have obvious solutions that may or may not involve buying better stuff, but running a supported emulator through Retroarch (which does have a PPSSPP core) can let you reduce it on the emulator and driver stages: hard GPU synch, force real fullscreen & composition off, and frame delay are the options to look for.

Frame delay is the most non-obvious; it's a count of how many milliseconds to wait before computing the emulator's next frame, within the normal range between frames. The LATER it does this, the closer to the actual display moment (which did not change) it actually is when your input is checked. It's quite system-intensive though, since if you have it wait say 15 out of 16.6 possible milliseconds, you're only giving it 1.6ms to do what it would have otherwise done in 16.6ms. Emulator developers (and usually game developers) never really think about this consideration, meaning that a fast system that happens to get a frame done in 1ms is keeping it for 15.6ms before it's used, increasing input delay by accident. That's as much as a bad monitor's delay.

Getting "perfect" emulation is a never-ending labyrinth sometimes; the pursuit basically only stops when you give up and say it's good enough for you. ;)
 
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Fefo

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Thanks for such a detailed answer, and for making me sad haha. Dell lappie, Win 8, hacked drivers and crappy controller, what a beautiful combination.
 
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RukaRoaw

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Just a quick update, we've been quiet but work is progressing very steadily on this, just not much to show right now.

Hoy! Do keep up the hard work. I am absolutely both excited, and overjoyed by the possibility of playing this game in a language I am familiar with. You have my complete thanks.
 
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Weyu

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If you're familiar with the Infinity story in Japanese, take a look here, perhaps you can give me a hand with something.
Probably no sense in asking here though, since it's a thread for people looking to see the game translated. ;)

As for some PSP2 related media:
Apparently you can choose Shizuru's voice on PSO2 for your character, he has some lines from PSP2 too, pretty neat.
There's one for his Sun King mode and [url=https://www.youtube.com/watch?v=tKNmbZVFiXc]Nagisa[/URL], too.

There are these little voiced dialogues in PSP2 too when you join a client order with specific characters. I never knew that since I only did a few of them.
They are viewable here in Japanese.
It's a testament to how high the production values for this game were, that even events such as this were fully voiced. Especially considering it's "just" a PSP game.

There are 5 new ones for Infinity too, so look forward to those.
 

Fefo

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This event banter remind me of Tales of _ skits. Somewhat useless for rushers, but great for character and world development.
 
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xBladeM6x

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I find I've been live streaming this a lot, and because that means I've been playing a lot, it means that my storage is creeping ever closer to being full. I fear the dark days, when it fills up and there's no translation patch to help me organize it in time.
1.0
*Prays to JamRules & Weyu*
 
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Weyu

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Heh, I checked my file and it was at 388/2000.
I don't keep the low level weapons though, only stuff I actually used since you don't need to keep them to get titles, you only need to obtain them.

One feature I always missed was that you can't see whether a piece of equipment is already in your Pokedex or not so you don't know whether you should pick it up or not.
It doesn't really matter with the high grade items since you pick those up to sell anyway, but it would be useful if you were hunting lower missions just to fill up your weapons database.

Same thing with the PA discs, IIRC you can't see whether a PA disc on the ground is worse than the one you've already learned.
IMO they could've solved that very easily by listing new or improved items in a different text color, and ones you already own in red, for example.


And there might be a new internal test patch for us next week, first one in a while. No promises though.
 
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