Hacking Nayuta no Kiseki - English Translation

Dubstepturtle

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Working on it. Almost solved. Give me a moment.

EDIT:
v4.04 has that bug fixed.


You guys really put so much effort to this and for that I sincerely thank you. This project is the only reason why I can play the game knowing that I can completely understand the story and the game itself, if I may add. I can't thank you enough. Keep the "flame1234" kindered. :D
 

SkyeWelse

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so nice to see that not only 1, but 2 Legend of Kiseki games(I still cant decide if its still just LoH or a new series so I just combined them lol) are being translated
It is more of a spin-off of the Legend of Heroes stuff. It really doesn't have much to do with the actual series except the Kiseki name.
So I was curious as to where Nayuta no Kiseki fits into the Kiseki world, or if it actually did, and I was able to find out some information on that. Apparently the setting of the game, "Remnant Island" and subsequent "Gateway to another world" do exist within the Kiseki world/universe. Remnant Island is supposed to be located in the Shienshia Sea to the far left (would that make it West?) of the Zemurian continent. As for the actual year of when this game takes place, I'm not sure that is mentioned. However, Nayuta does say that he was attending Saint Cerize Academy while he was away for 4 months before returning to his home at Remnant Island if this helps with any placement within the series overall timeline.

Source

*Note* This information above has not been confirmed as official, so please bear that in mind. At present this is only a theory for how Nayuta may or may not be connected to the rest of the Kiseki series. It short, to quote Tom Hanks' character in the DaVinci Code: "It's Just a THEORY!"

Edit: Okay, so the opening of the game at least explains that it's the year 1579 N.S. and it says
"From the Port City of Saint Cerize approximately 980 Selge about Southwest on the Ciencia Sea."

Also Flame found some additional information as well that he posted at the Ancient Land of Ys forums that is rather interesting, but it could also potentially have some spoilers for the game, and/or to the outcome of the world of the other Kiseki games over time.

Even though it does appear to be connected, it doesn't seem to be connected much in terms of overall plot, story or characters, just in setting only and it really is a standalone adventure that feels like it's own IP instead of the Kiseki series.

-Thomas
 

Lyctus

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Hello there.

I signed up just to say that there's seems to be a crashing error whenever I opened the Extra section of the Enemy Info, the Extra section also most likely cannot be 'read' by the Trophy section because I can only get 93.9% complete in the 'have all enemies info' no matter what I do.

I'm on PSP PRO-C, by the way.
 
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flame1234

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Hello there.

I signed up just to say that there's seems to be a crashing error whenever I opened the Extra section of the Enemy Info, the Extra section also most likely cannot be 'read' by the Trophy section because I can only get 93.9% complete in the 'have all enemies info' no matter what I do.

I'm on PSP PRO-C, by the way.
There's definitely an error in the monslib.tbb file that's causing this. You can tell because the "Stellarium" area of the monster library doesn't display correctly in the current patch version.

I think I've solved the issue. The fix will be in the next patch version. Thanks for reporting.

You might have a problem getting the quest achievement because the issue is the same there.
 

flame1234

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I am having a problem with the .arb files.
In the current patch version, they have been inserted with a fixed length using the Falcom trick and seem to work fine.

There are a bunch of entries in them:
1) 0xFF7F
2) Full-word integer value, packed in little-endian. It's one longer than the string
3) The string itself

Example: (This string says: Remnant Island/Village in Japanese)
YH1IlPA.png


And you can see it in-game here:
BKQh33O.png


Some character names appear to be in this file too. It appears to be every character except the main characters. Main character names are in pc.tbb (compressed).

I believe something in the game cares about the position of data in this file, and I need to know about it in order to have variable length text for this file. How would I go about investigating it?

Data source:
https://docs.google.com/spreadsheets/d/1H-P1O4m1InGprkI9loB_VDWmoxV8F57xDC0wquaVhR8/edit#gid=0

Dumper: http://pastebin.com/REUsxLQm
Drop in \USRDIR\map and run.
The data source spreadsheet has a bunch of junk (stuff I don't care about changing) removed from the raw dump of .arb files.

I made two programs:
.arb copier: Copies .arb files, which are in the subfolders of \USRDIR\map, to *.orig in \USRDIR\map
.arb inserter: Updates .arb files with arbdata.csv as the source, copied from above spreadsheet, and updates data.lst in \USRDIR\map
.arb copier: http://pastebin.com/7Xf2AUJE
.arb inserter: http://pastebin.com/hWWGuJmf

When I insert using this method, I get various unstable operation. Light armor is not supposed to be in the lunchbox slot.
8BsaueG.png
 

john032194

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yo minna! thanks for translating this, i've recently known that this game was translated so thank you so much at least i'd be able to understand those completion requirements for each stage which really annoys me that i can't previously read it but now i can.
 

flame1234

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Patch 4.07

Screenshots gallery

Changes:
v4.07
-Script: Various minor fixes; 0xC1 opcodes now inserted for system.bin
-Eboot: Length was adjusted for many strings; game is now reading 0xC1 opcodes

v4.06:
-Quick eboot fix
-New .arb insert

v4.05:
New content:
-Help graphics are translated
-noi.bin is now being read (some random script text)
-m_quest.itp (quest screen graphics / modified version) is now being read
-Script: 0xC1 opcodes are now inserted (all script files). Most of the time, the game does not read them (on purpose) because of our eboot hacks. This might change later, we'll see. They contain various system messages throughout the game.

Major fixes:
-Crashing bug with the monster gallery
--(in the previous patch version, go to "Stellarium" under Monster info to get the crash)
--Caused by a mistake in the text inserter program, which has been fixed
--Also has a new insert of the quest data, just to nip any potential problems in the bud

Minor fixes:
-Script: Various minor (non-crashing) fixes
-"Astrolabe" area name on the sub-menu (while in Astrolabe area) was in Japanese. This bug has been fixed.
 
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kristianity77

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Gotta say, have given this game now perhaps 5 or 6 hours of my time and its right up there with the best games I've ever played on the system. Graphics in particular, outside of God Of War, I've never seen anything as impressive as this. Great soundtrack. Seems to be an endless amount of things to do as well. Fantastic game.
 
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DiogoN96

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Random guy on the internet with an existential epifany here:
I've been fowllowing english patching projects for a while now, some of wich have ended, others that were given up before completing the patch. But I've only shown my apretiation for one or two. But for some divine inspiration or something I've decided to peform the well deserved social convention of thanking to all the good people who give their time and effort on all the projects
i'm currently following, and as you probably have deduced by now, this one happens to be one of them. So, much obliged: you guys score phenomenally high in the kind-o-meter. Seriously, I checked.
But seriosly, failed attempts to write something fancy aside (sorry btw, i'm very bored right now), thank you so mutch, you guys rock!
 
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bk201

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So how along is this to a complete patch? Or can we never expect a complete translation?
Just want to say great work guys, but want to wait for a complete translation before I get stuck into it :)
 

flame1234

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In terms of "place English should appear that Japanese currently does," there's hardly anything. But there are some things. See this post for more info. There are no plans to fix any of this stuff. Even with those things, the script is so huge that it makes this a 99% patch (already).

In terms of future patch planning:
The text through Chapter 3 has been checked by the tester. This appears in the current patch. I will update again when he's through with the entire game.
Also, I am planning to fix the lack of a space in "mission" seen here in the next patch:
f59drM9.png
 
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DiogoN96

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flame1234 but just to make sure those things left to translate are nothing story related right? because if not, and they are to big of an hassle to translate i could live with that. I'd prefer a 100% patch but that would be fine too. Better than fine really, i've heard good things about this game and i like this franshise's games so i'm very thankfull for this project. Speaking about story and heard things, the opinions on the story seem to be different from reviewer to reviewer so, could you give me your opinion?
 

flame1234

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I am not a huge fan of the story of this game. However, I think it's a better game for the mediocre story it does have. It would feel a little bit like a fighting game (like Hyrule Warriors) if all you had to do was fight.
One more thing: Hold X (cancel) to fast-forward the dialogue :) This will be your lifeline anytime the characters are droning on.

Everything is translated. My tester SkyeWelse is doing some editing. That's all.
 

Abu_Senpai

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I am not a huge fan of the story of this game. However, I think it's a better game for the mediocre story it does have. It would feel a little bit like a fighting game (like Hyrule Warriors) if all you had to do was fight.
One more thing: Hold X (cancel) to fast-forward the dialogue :) This will be your lifeline anytime the characters are droning on.

Everything is translated. My tester SkyeWelse is doing some editing. That's all.


Does that mean you're what's the expression "wiping your hands clean of this project"
If so what is next project?
 

DiogoN96

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flame1234 alright thanks for the reply and look foward to playing it myself. and if i'm not asking toom much why is the gameplay so loved by every review i've heard? Not trying to take too much of your time here so a short answer will do till i play (Haven't played yet, I'm waiting for the next patch to do so:yaypsp: ) but what makes it different than the other kiseki games? Does it have more quests, characters or customization? Because no one that i found was specific on that point, they just always said something like "there is so much to do in the game". And i think i read something about a museum and that the seasons changed?:blink:
 

flame1234

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what makes it different than the other kiseki games?
Everything. The story and characters are the bad part of this game. This is an action RPG where you control a single character. The other games in the Kiseki series are modern RPGs that use a system they call "action turn" which is a lot like the battle system from Final Fantasy 10 and you control a party of characters generally.

Around halfway through the game, you always (for the most part) have access to four movement abilities that are a lot of fun to use. Some of them double as attacks.
Around halfway through the game, you have access to three (of the four) special sword attacks, the last one you get towards the very end. They're simple and fun to execute and can be used in various combat situations to your benefit.
You can use physical (sword) attacks and magic attacks, in any combination you wish. It's setup so that you don't have to look at menus too often.
There's a combo system that gives a bonus for stringing together lots of hits while avoiding attacks, which I like a lot.
There are 10+ boss encounters in the game. Each has its own attack pattern, and each one has a minimum of two fight stages. They are similar to the Ys Seven boss fights.
Each level has 3 large crystals and one chest that the game challenges you to find. This encourages you to explore levels. If you find some of them, the game will keep track of which of these you've found.
There's good level exploration music for most levels. There are 60 levels in the game and 15 different pieces of music for exploring them, which puts it similar to a Mario game in terms of quantity. The music is provided by none other than the excellent JDK Band, which is the name of Falcom's internal sound team. This link will take you to the soundtrack.

There's adjustable difficulty so you can customize your game. "Normal" is the difficulty to choose for average players, and it will provide some challenge (I played on normal). "Hard" is quite difficult, and "Infinity" is really hard. "Easy" is too easy and shouldn't be picked unless you're a terrible action game player. You can change the difficulty at any time.

There is a system where you have to replay levels multiple times after the season has changed (up to four time). Indeed, the levels don't change at all when this happens. It sounds like a really bad thing but it's not. You'll find that, for example, because it is summer, vines have grown and blocked a path that was usable before, so you need to take a different path through the level that shows of a different part of it. The scenery is different because trees look how they should in the various seasons, lakes freeze in winter, oases form in deserts in the spring, etc...
 

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