Nothing?
You gonna make a brick simulator to troll people?
Nothing?
Mmmm... ProbablyYou gonna make a brick simulator to troll people?
APP_STATUS status = aptGetStatus();
if (status == APP_SUSPENDING) aptReturnToMenu();
else if (status == APP_PREPARE_SLEEPMODE){
aptSignalReadyForSleep();
aptWaitStatusEvent();
}
There's already one in Launcher.dat format, made by Pong20302000You gonna make a brick simulator to troll people?
I'm trying to set up Home and Power button detections in lpp-3ds but they seems not to work, where i'm wrong?
Code:APP_STATUS status = aptGetStatus(); if (status == APP_SUSPENDING) aptReturnToMenu(); else if (status == APP_PREPARE_SLEEPMODE){ aptSignalReadyForSleep(); aptWaitStatusEvent(); }
This code is executed in main while.
Tried same code with .3DS and .CIA and it works. Is it a limitation of ninjhax?
Standard C I/O library (fopen, fclose...) what format of path does accept? ("sdmc:/Myfile.txt" or just "/MyFile.txt" ?)
[ELF ERROR] Too large section size.
Segment size = 0x5c
Section Size = 0x1004
[ELF ERROR] Failed to process ELF file (-16)
[NCCH ERROR] NCCH Build Process Failed
[RESULT] Failed to build outfile
Wasn't that usually caused by old versions of makerom?
consoleInit(GFX_BOTTOM, NULL);
while (aptMainLoop())
{
gspWaitForVBlank();
gfxFlushBuffers();
gfxSwapBuffers();
if(kHeld & KEY_UP){
printf("Hello World!");
gfxFlushBuffers();
}
if (kDown & KEY_START)
break;
}
It seems you printed something out of framebuffer (like X > 400).
Does anyone know why my printf()s are coming out all mangled on three parts of the screen? Happens no matter which screen I use.
Code:consoleInit(GFX_BOTTOM, NULL); while (aptMainLoop()) { gspWaitForVBlank(); gfxFlushBuffers(); gfxSwapBuffers(); if(kHeld & KEY_UP){ printf("Hello World!"); gfxFlushBuffers(); } if (kDown & KEY_START) break; }