Homebrew Homebrew Development

AlbertoSONIC

Pasta Team Member
Member
Joined
Jun 27, 2014
Messages
927
Trophies
0
Age
52
Website
www.albertosonic.com
XP
1,396
Country
Italy
You gonna make a brick simulator to troll people?
Mmmm... Probably ;)

EDIT:
PewnyPL Preview:
8jhPrfp.jpg

I had to make the font myself...
 
  • Like
Reactions: PewnyPL

Rinnegatamante

Well-Known Member
Member
Joined
Nov 24, 2014
Messages
3,162
Trophies
2
Age
29
Location
Bologna
Website
rinnegatamante.it
XP
4,857
Country
Italy
I'm trying to set up Home and Power button detections in lpp-3ds but they seems not to work, where i'm wrong?


Code:
APP_STATUS status = aptGetStatus();
if (status == APP_SUSPENDING) aptReturnToMenu();
else if (status == APP_PREPARE_SLEEPMODE){
    aptSignalReadyForSleep();
    aptWaitStatusEvent();
}

This code is executed in main while.
 

Rinnegatamante

Well-Known Member
Member
Joined
Nov 24, 2014
Messages
3,162
Trophies
2
Age
29
Location
Bologna
Website
rinnegatamante.it
XP
4,857
Country
Italy
I'm trying to set up Home and Power button detections in lpp-3ds but they seems not to work, where i'm wrong?


Code:
APP_STATUS status = aptGetStatus();
if (status == APP_SUSPENDING) aptReturnToMenu();
else if (status == APP_PREPARE_SLEEPMODE){
    aptSignalReadyForSleep();
    aptWaitStatusEvent();
}

This code is executed in main while.

Tried same code with .3DS and .CIA and it works. Is it a limitation of ninjhax?
 

Melon__Bread

~It's A Magik~
Member
Joined
Dec 9, 2013
Messages
833
Trophies
0
Age
31
XP
938
Country
United States
Okay so I am a little lost on something, in terms of .rsf files.
I understand their are programs and such that gen .rsf files based off of exheader in a .3ds file. Which is all fine and dandy, but where I am lost is how do you make a .rsf file from a .elf. I have looked at the "templates" and edited what I thought would be needed from there but I feel they still are not working right. The reason why is that when I use make rom to spit out a .3ds or .cia from my .elf it gives me a file and the files size roughly matches the .3dsx I built, yet when I throw it on my GW or install it to my emuNAND I get nothing.

I really feel like I am over looking something here that is really simple, if someone could point me in the right direction I would really appreciate it. =D
 

Rinnegatamante

Well-Known Member
Member
Joined
Nov 24, 2014
Messages
3,162
Trophies
2
Age
29
Location
Bologna
Website
rinnegatamante.it
XP
4,857
Country
Italy
Is there some kind of limitation with elf and workarounds? I tried to compile as CIA an elf of 65KBs (41 KBs after strip) and i get this:
[ELF ERROR] Too large section size.
Segment size = 0x5c
Section Size = 0x1004
[ELF ERROR] Failed to process ELF file (-16)
[NCCH ERROR] NCCH Build Process Failed
[RESULT] Failed to build outfile
 

ultimatecouchpotato

Member
Newcomer
Joined
Jan 16, 2015
Messages
13
Trophies
0
Age
33
XP
96
Country
United States
Does anyone know why my printf()s are coming out all mangled on three parts of the screen? Happens no matter which screen I use.

Code:
        consoleInit(GFX_BOTTOM, NULL);
    while (aptMainLoop())
    {
        gspWaitForVBlank();
 
        gfxFlushBuffers();
                gfxSwapBuffers();
 
        if(kHeld & KEY_UP){
          printf("Hello World!");
          gfxFlushBuffers();
        }
 
        if (kDown & KEY_START)
            break;
    }
 

Attachments

  • Capture.PNG
    Capture.PNG
    4.4 KB · Views: 331

ernilos

Well-Known Member
Member
Joined
Aug 28, 2013
Messages
145
Trophies
0
Location
CAT
XP
280
Country
United States
Does anyone know why my printf()s are coming out all mangled on three parts of the screen? Happens no matter which screen I use.

Code:
        consoleInit(GFX_BOTTOM, NULL);
    while (aptMainLoop())
    {
        gspWaitForVBlank();
 
        gfxFlushBuffers();
                gfxSwapBuffers();
 
        if(kHeld & KEY_UP){
          printf("Hello World!");
          gfxFlushBuffers();
        }
 
        if (kDown & KEY_START)
            break;
    }

I have the same issue on citra & 3dmoo, btw in 3DS you can view it normally
 

Romsstar

Operation Decoded
Member
Joined
Sep 14, 2008
Messages
1,100
Trophies
2
XP
1,489
Country
Germany
I was wondering about the .moflex format. It looks like no progress has been made on that one due to the simple lag of a debugger right?
But if I understand it correctly it's based on the mobiclip video codec format, about the same as the DS used. Now there's also a Desktop version of the coded MOHD FOURCC available. Has anyone ever looked into this? I just wonder if reverse engineering those might provide the necessary insight to actually crack he .moflex format. Just spitballing though.
 

laramie

Well-Known Member
Member
Joined
Dec 15, 2014
Messages
911
Trophies
0
XP
1,387
Country
United States
does anyone know if we could use the 7.x savekey with the savedatafiler and in theory make a new decryptor for 7.x encryptions that are unsupported and are corrupt with 3ds flash carts?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: Nut on the hill