[current version: Alpha 3. Click here]
Hey guys, a while ago I was asked to resume the development of GBArms
I had started developping a nice version YEARS ago (screenshots here: http://djcostello.free.fr/prog/%5bsoft%5d%20gbarms/ )
unfortunately I lost the source so I had to start it all from scratch.
But I kept the nice interface/design. And it will even be skinnable!
On this topic I will:
- post Alpha versions ("work in progress" versions)
- gather your comments and requests
- answer to questions
So here is Alpha 1:
Download here 27/12/2006
What's new:
- skinnable interface rebuilt from scratch (cant swap skins yet)
- program core written (dat loading, rom structures...)
- dat loading
What will be in the next alpha version:
- swapping dats (multidat support)
- showing screenshots, boxart, nfo, infos
...
Hey guys, a while ago I was asked to resume the development of GBArms
I had started developping a nice version YEARS ago (screenshots here: http://djcostello.free.fr/prog/%5bsoft%5d%20gbarms/ )
unfortunately I lost the source so I had to start it all from scratch.
But I kept the nice interface/design. And it will even be skinnable!
On this topic I will:
- post Alpha versions ("work in progress" versions)
- gather your comments and requests
- answer to questions
So here is Alpha 1:
Download here 27/12/2006
What's new:
- skinnable interface rebuilt from scratch (cant swap skins yet)
- program core written (dat loading, rom structures...)
- dat loading
What will be in the next alpha version:
- swapping dats (multidat support)
- showing screenshots, boxart, nfo, infos
...