So you want to load cfg loader from the sdhc card and have it load the games off the hard drive.
You should just be able to put all the cfg files on the sd card and leave nothing cfg related on the usb drive. Just the wbfs folder with the games in it.
Also to exit a game and load cfg again just put this in your config text
return_to_channel = auto
Using that it will return you to whatever method you launched cfg with.
So if you launch cfg loader with a forwarder channel it will basically go back to cfg again since its loading the forwarder channel.
If you launch cfg with the HBC then it will take you back to the HBC.
If you always want it to reboot into the forwarder channel no matter what replace "auto" with the ID of your forwarder channel.
Also i think all you need to add to the config is
device = sd
I don't think putting sdhc is necessary
What's the 4 letter title ID (Check you WAD file, it usually has it in the name) of your Cfg forwarder channel?So you want to load cfg loader from the sdhc card and have it load the games off the hard drive.
You should just be able to put all the cfg files on the sd card and leave nothing cfg related on the usb drive. Just the wbfs folder with the games in it.
Also to exit a game and load cfg again just put this in your config text
return_to_channel = auto
Using that it will return you to whatever method you launched cfg with.
So if you launch cfg loader with a forwarder channel it will basically go back to cfg again since its loading the forwarder channel.
If you launch cfg with the HBC then it will take you back to the HBC.
If you always want it to reboot into the forwarder channel no matter what replace "auto" with the ID of your forwarder channel.
Also i think all you need to add to the config is
device = sd
I don't think putting sdhc is necessary
Setting to "auto" sends me back to homebrew not cfg... Why is it happening?
Also loading cfg from priiloader installed file directly in boot it crashes... Generally crashes when hard disk has just started working.. Can this be fixed?
Who are you addressing?I've stopped following CFG since the whole GUI overhauld, have you tried the Mod version? you can find this link in my sig.
why don't you just copy/pasteIt would be nice to be able to configure the images path (SDRoot\Images) so we can use the same images for other loaders instead of having to place them in a different folder for this loader.
You but I read it wrong appearently lol so please omit what I said earlier.Looks like nobody else has noticed but, since mod rev 33, the 'return to system menu' setting doesn't work.
Well it works intermittently, but fails 9 times out of ten.
Maybe someone need to save space. With DML out there is no much in SD anymore.why don't you just copy/pasteIt would be nice to be able to configure the images path (SDRoot\Images) so we can use the same images for other loaders instead of having to place them in a different folder for this loader.
OK - Fair enoughYou but I read it wrong appearently lol so please omit what I said earlier.
i have a 3.2u SNEEK nand that runs perfectly in sneek, it has no channels except the disc/HBC and its only like 65mb! if i were to install my wiiware onto that nand do you think it would all work out? looking through showmiiwads i can see the only ioses my wiiware requires are like, 38,53,56 i think, dunno maybe more...but what i guess im asking is, if i simply update the IOSes (all) to the latest versions would it work great? im mainly wanting to do this because a normal simple FS dumper/bootmii nand is like 500+mb, so im assuming starting with a 65mb nand should save some considerable space.Work in progress :
Doesn't cfg already do this? (Sorry, I'm not sure what we're marveling at - prolly missed something along the way )Work in progress :
I'm assuming this is NAND emulation for WW/VC. CFG currently only has EmuNAND emualation for game saves.Doesn't cfg already do this? (Sorry, I'm not sure what we're marveling at - prolly missed something along the way )Work in progress :
Lol, you still haven't fixed the color issue, based on the picture above.
Ahh! OK - Thanks for clearing that up.I'm assuming this is NAND emulation for WW/VC. CFG currently only has EmuNAND emualation for game saves.
I would like to attempt this... except that there's one rather large problem with that.I am not sure if any of you have ever tried to use CFG mod to play
a multi-disc GC game. (so far only "devolution" can support this)
Here is the instruction to use CFG mod r37 beta10 (currently only this version
of CFG works) to play a multi-disc GC game.
1. Make sure to put "loader.bin" of devolution to \usb-loader\ folder.
2. Rename ISO file of disc2 to gam2.iso and put in the same folder as disc1.
(EX: usb:\games\whatever folder name\ )
It means you only can see disc1 (game.iso) shows in the game list.
(so there are game.iso and gam2.iso in the game folder)
3. Load/Start disc1 and when disc2 is required (like this picture below),
just simply click on "Eject button". Then the disc2 iso file should be loaded
automatically.
** Excuse me for these "Japanese" because I don't have other
multi-disc GC games.