Hacking Wii backup Manager for Windows

red_fox

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Is it possible to transfer a game as a small but standard iso? I have an iso of Mario Galaxy 2 that's only 1.4gb ish, but I can't seem to be able to create such a thing for the like of Wii play etc and I know I managed it somehow before (although possibly before transfering, I can't remember how)
smile.gif
 

Knocks

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fig2k4 said:
@Knocks
Have you tried just using WBM to extract the games on the fly? You could set it to full extraction so the ISO is kept in your temp folder until you manually delete it, if you need it for other things. So your extracted ISOs would be stored in the temp folder instead of the folders created from Winrar or whatever.

BTW, you do know that WBM uses sparse files for extracting ISO? If they're scrubbed it's much quicker to extract than Winrar. eg. With a 300 MB game, only 300 MB is really written to the ISO, where Winrar will write the whole 4 GB.

That's good to know, but I still prefer the extracted files to reside where I can access them, so I can manipulate any included NFO files, etc.
 

fig2k4

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@airline38
Yeah, I've already got most of the code done. Like the background threads for downloading them and the panel to display them. Once I finish the database part, everything will slot into place.

Before I add that stuff, I'm just waiting to see if all/most of the bugs are fixed. There's still one or two cropping up. I think there'll be one more bug fix release, then on to 0.3.7 with the database and covers.

These covers have been a thorn in my side for as long as I can remember, it'll be a relief to finally get it out. LOL

@LxTrix
If the title is already the same as the original or WiiTDB title (if enabled), it's removed from custom-title.txt. If you manually edit the title, it's automatically added. So it's like third storage place for titles that don't exist anywhere else.

Maybe the best option would be to export a custom-titles.txt for the current drive list. That would include titles for all the entries in one file, from whatever source is used. WYSIWYG in the custom-titles.txt export. eg. If there was 50 games, the custom-titles.txt would have 50 titles, exactly as you see it in the list.
 

Spidy1000

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fig2k4 said:
@airline38
Yeah, I've already got most of the code done. Like the background threads for downloading them and the panel to display them. Once I finish the database part, everything will slot into place.

Before I add that stuff, I'm just waiting to see if all/most of the bugs are fixed. There's still one or two cropping up. I think there'll be one more bug fix release, then on to 0.3.7 with the database and covers.

These covers have been a thorn in my side for as long as I can remember, it'll be a relief to finally get it out. LOL

@LxTrix
If the title is already the same as the original or WiiTDB title (if enabled), it's removed from custom-title.txt. If you manually edit the title, it's automatically added. So it's like third storage place for titles that don't exist anywhere else.

Maybe the best option would be to export a custom-titles.txt for the current drive list. That would include titles for all the entries in one file, from whatever source is used. WYSIWYG in the custom-titles.txt export. eg. If there was 50 games, the custom-titles.txt would have 50 titles, exactly as you see it in the list.


I'm having problems getting the new dutch language file to transfer using the built-in mail functionality, what am i doing wrong, can you give me a correct address i can mail it to?
 

redia

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Spidy1000 said:
I'm having problems getting the new dutch language file to transfer using the built-in mail functionality, what am i doing wrong, can you give me a correct address i can mail it to?

Spidy1000,

the email is @@@@@@@@@@@@
you can find it in the changelog and in the about box of the soft.

I would love to know which build is giving you the error as build 43 and 48 are using two totally different emailing process..

cheers,
R

I decided to remove the email from the post to avoid useless spam. check the changelog
 

phillyguy

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Hi, i use latest Wii backup Manager and when adding my HD this is what i get: "invalid"
15frq6x.jpg


some of the game listed in read are:
basara - sb3e08
call of duty-black op - sc7e52
samurai warrior 3 - s59e01
 

fig2k4

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@Spidy1000
Got it. I'll check it out and add it to the next release.

@redia
It's shocking how much junk mail I get with that new email address anyway. Even my old one doesn't get half as much and I've had that for years.
smile.gif


@phillyguy
You should probably run chkdsk to rule out filesystem problems. Send me the log so I can see why they're invalid and maybe try another manager to see if they read OK.
 

fig2k4

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It's a strange error to get with WBFS files. The Sector count, AFAIK, should be set as standard to WBFSSectorsPerDisc * WiiSectorSize / HDSectorSize, which is (259740 *32768) / 512. That's large enough to hold a dual layered disc.

12:00:38 WiiFatDrive.OpenVolume Opened volume K:\wbfs\S59E01.wbfs
12:00:38 WBFSPartition.OpenFromHandle Invalid HD sector count Try enabling force mode
12:00:38 WiiFatDrive.OpenVolume Opened volume K:\wbfs\S59E01.wbfs
12:00:38 WBFSPartition.OpenFromHandle Invalid HD sector count Try enabling force mode
12:00:38 MountDrive1Thread Invalid disc index. 130

Either the headers have become corrupt or you used another manager that doesn't set the sector count correctly. If that's the only thing that's wrong with the files, I can enable force mode for WBFS files so you can ignore the error. I'd imagine that these files won't work in a loader either though because they'll error out just the same. If I enable force mode, you'll be able to copy them and the new file will be fixed. I could write a function to rebuild the header, which would be useful for WBFS drives too when force or recovery mode are enabled.

Let me know where I can send an exe with force mode enabled for WBFS files.
 

Wiimm

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If I remember right the original lib wbfs truncate function truncates the wbfs file one sector to short.

Another problem is, changing the number of hd sectors moves the free blocks table (and reduced it perhaps to zero bytes). It's normally not important for WBFS files because the table is never read or changes after file creation.
 

fig2k4

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Duh, I was a bit rushed when I sent that message, I forgot that the header gets rewritten after the trim/truncate with the sector count changed to FileSize/512..

Are these games over 4 gig? I noticed there's no splits, maybe there is a problem with files over 4 gig. If there is, I think I know where the problem is.
 

redia

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fig2k4

I do not have basara.. but after a quick search it seems to be over 4.
while for samurai it is a dvd9...
and black ops... if my memory is not too bad.. it is also bigger.

R
 

phillyguy

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not sure what you want me to do? there are 14 games with Invalid HD sector count
and Invalid disc index. Please PM me the link to download for force enabling.

the error games load fine in wiiflow just that wii backup marked as an error

thanks a lot for the help.
 

fig2k4

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I just tested with SSBB, 7.29GB, unsplit. It transferred/loaded fine, so my theory about the error is wrong, the code works fine here at least. But strange things can happen on other systems that I can't reproduce, so I'm not ruling it out just yet..

@phillyguy
The main thing I need to know is if you used WBM to create the WBFS files and what version. If not, what did you use?
 

phillyguy

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Adding drive using your PM link works great but when transferring i get below error

QUOTE said:
14:45:00 Drive1ToWBFSFileThread Thread started
14:45:00 WiiFatDrive.OpenVolume Opened volume K:\wbfs\SB3E08.wbfs
14:45:00 WiiFatDrive.SetActiveDiscIndex Force mode enabled
14:45:00 WiiFatDrive.OpenVolume Opened volume K:\wbfs\SB3E08.wbfs
14:45:00 WiiFatDrive.SetActiveDiscIndex Force mode enabled
14:45:00 WiiFatDrive.GetTempFilename Created folder C:\Documents and Settings\PC\My Documents\BASARA [SB3E08]
14:45:00 WiiFatDrive.OpenVolume Created volume C:\Documents and Settings\PC\My Documents\BASARA [SB3E08]\~148.tmp
14:47:31 WiiFatDrive.OpenVolume Error opening volume K:\wbfs\SB3E08.wbf1
2
The system cannot find the file specified
14:47:31 WBFSPartition.AddDisc Read disc failed The system cannot find the file specified
14:47:32 Drive1ToWBFSFileThread Transfer failed SB3E08 BASARA
14:47:32 Drive1ToWBFSFileThread Thread terminated
14:47:32 Drive1ToWBFSFileThread Time taken 00:02:30
 

fig2k4

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I had a light bulb moment as soon as I didn't have access to a PC and your log confirms it.
smile.gif


There's nothing wrong with the *.wbfs files, but the *.wb1 files are missing, hence the total file size is wrong, giving the sector count error. It only happens with the games over 4 gig because they're the only ones that have the split.

I need to know how you transferred these files to the drive. If you copied them manually using Windows Explorer, then you forgot the *.wb1 files. If there was an error with WBM, maybe during renaming, then there should be some *.wb1 file on your drive in the wrong place. Have a look in Windows Explorer to see if there's any *.wb1 files.
 

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