What were they thinking, not simply allowing the camera to be controlled by pointing around? I mean you can do it with the Dpad so why not just have the camera swivel when u hit the edge of the screen with the cursor? would be infinitely better. And for a semi-high-profile game with a mickey mouse license, the cutscenes sure are shithouse. I can see what they were going for, but...yeah not so much. It feels like there was the original artstyle they came up with, the one the menus are done in all wet dripping paint n stuff (as were the original awesome-looking concept drawings), then they dropped most of that look for the in-game environments and mickey, then the cutscenes are this other style again, oldschool cartoony...kindof...but not really. Well except for the opening cutscene, which is 3d animation...pick a god-damn style. That opening intro is pretty cool overall; just makes the first cutscene u get to a bit later seem that much more lame.
But I'm dissing it pretty hard I guess, I dunno it just feels like it's been in development for a fair while with lots of hype, it has a good pedigree, yet it's just missing all this polish it needs, and consistency..
the game itself seems cool if pretty dated/derivative, I like the premise/main concept though of the paint and thinner (not that it's strikingly original or anything), but it's fun painting things in and out of existence...level design has certainly not wowed me yet but I'm not far in at all...hope the later puzzles get good and they aren't just difficult because it's so difficult/painful to look around and/or because the design is obtuse..we'll see
didn't really mean to be quite that harsh, I'll prolly play a bit more of it