Slot Lvl PKM Item Nature Comments
1 43 Red Garados Metronome Serious ( For the Main, cuts pkm's atk in half due to the ability it has, and has whirlpool )
2 46 Togetic Amulet Coin Jolly ( Has Fly :|, yawn, and the starting psychic move extrasensory)
3 41 Onix Shell Bell(might switch with Lagging Tail) Hasty ( Has HM strength, rock breaking move or w/e, iron tail, and curse ( very good move), keeping him as a "Tank/Heal buffer", cant get 1hit koed ability is good for moves that take 2 turns, also traded so he gets extra exp)
4 41 Dragonair Luck Incense Hasty (Skin shedding ability works wonders, has HM surf, draco Meter, Aqua tail, and saving last slot for hyper beam or sumthing)
5 42 Feraligatr Mystic water Gentle ( Dont like the nature but meh, hydrocanon, waterfall, HM cut(duno why), the ability and mystic water makes hydro canon do massive dmg)
6 45 Ampharos Magnet Impish (imo great pkm, does what it does good... Discharge mosltly 1 hit ko, thunder punch there for saftey, flash so things go blind XD, and Signal Beam, ability to paralize physical attackers a bonus)
at Kanto atm, beatinh Sabrina.
playtime around 32 hours. no rare candy usage, pure kill kill kill tactic.
Elite 4 didnt give problems til lance, but luckily has 2 max revives and Ampharos tanked the 3 dragonites well, as fire does shit dmg towards it.
the Incense and Amulet are there for money making, as i use a lot of full restores etc. might do another elite 4 run to rake in some money, first run beat them and netted around 10k per elite 4, forgot how much lance gave, prob like 20K, so around 60k with the amulet coin, just got the Luck Incense on the ship, so that should double earnings to 120k per elite 4 run,
then getting some iron, protein, etc and pumping them into the pkm.
might switch one of these out for my uber kakuna ( shiny too) gona teach it uber moves as I havent used any found tms yet, should prove interesting.
oh and voltorb flip. got to level 8, first voltorb flip was a voltorb, note to self and others, level 8 is death, stay at lvl 7 and farm XD. if a row has a card value+voltorb value equaling to 5, dont touch it XD.
comments for improvements please.